..
components
Rename axis-related types, members, and locals
2020-03-31 17:29:55 +10:00
IVirtualPadControl.cs
Virtualpad misc cleanups
2017-05-24 09:07:03 -05:00
VirtualPadAnalogButton.Designer.cs
VirtualPads - PSX NeGcon support, also slider controls now support vertical orientation
2017-04-29 14:47:51 -05:00
VirtualPadAnalogButton.cs
Rename axis-related types, members, and locals
2020-03-31 17:29:55 +10:00
VirtualPadAnalogButton.resx
Virtual Pads - basic analog button control and wire up to NES arkanoid paddle
2014-06-24 12:58:08 +00:00
VirtualPadAnalogStick.Designer.cs
Cleanup VirtualPadAnalogStick and use LUTs for polar conversion
2020-02-27 04:34:31 +00:00
VirtualPadAnalogStick.cs
Move Global controller adapters into InputManager, it's a step in the right direction
2020-03-15 17:50:48 -05:00
VirtualPadAnalogStick.resx
Virtual Pads - analog stick should be done now (including max X,Y constraints)
2014-06-22 17:41:13 +00:00
VirtualPadButton.cs
Move Global controller adapters into InputManager, it's a step in the right direction
2020-03-15 17:50:48 -05:00
VirtualPadDiscManager.Designer.cs
Misc cleanups in tool dialogs - mostly the use of expression body (C#6/C#7isms)
2019-10-29 09:27:56 -05:00
VirtualPadDiscManager.cs
Use inheritance instead of Type for PadSchema controls
2020-03-31 21:40:36 +10:00
VirtualPadDiscManager.resx
psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically.
2014-12-19 03:24:48 +00:00
VirtualPadTargetScreen.Designer.cs
Fix NES Zapper target being 210 pixels tall instead of 240.
2015-01-01 22:14:03 +00:00
VirtualPadTargetScreen.cs
Rename axis-related types, members, and locals
2020-03-31 17:29:55 +10:00
VirtualPadTargetScreen.resx
implement TargetScreen virtual pad and wire up to Nes zapper
2014-06-22 21:50:27 +00:00