* Rename ButtonSchema to PadSchemaControl, create ButtonSchema subclass, rename
AnalogSchema to AnalogStickSchema, and make PadSchemaControl abstract
* Replace switching on PadSchemaControl.Type (enum PadInputType) with type
checks
* Refactor and merge VirtualpadTool.CheckPads() into .CreatePads() (it was
easier than just using type checks in the old algorithm)
* Move members from PadSchemaControl to subtypes and cleanup
effectively resolves#1200
* Replaced floats in FloatRange with ints (would have used shorts but
SubGBHawk/SubNesHawk use an axis to hack in cycle count or something), added
both Range<int> and Range<float> auto-properties
* Added bool field IsReversed to FloatRange
* Added enum AxisPairOrientation and factory method using it
* Cleaned up usages of FloatRange fields and properties
* Added new properties to PadSchema.ButtonSchema for type
PadInputType.AnalogStick (to hold the two FloatRanges) and used
ControllerDefinitions from cores to dedup these ranges in the schemata
* Made VirtualPadAnalogStick work properly: both the direction and bounds are
correctly set from the controller schemata, the polar conversion measures angles
consistently (though I think it might not work outside -128..127 e.g. for PSX),
and I didn't break the sensitivity override, plus negative percentages might
work now but I didn't allow those
* Renamed FloatRange to AxisRange, but did not rename related symbols
The range is now used to compute right angle / ray value even if the
center is not 0,0
Tested for N64 and PSX, should probably work for every system :)
- Add polar coordinates to VirtualPadAnalogStick
- Update N64 pad Schema as VirtualPadAnalogStick is a bit larger
- Add Clamp method to NumberExtensions (allows a IComparable<T> value to be restriced between 2 specified other values)
Auto scaling: All user controls should have AutoScaleMode set to Inherit (i.e. they inherit their containing form's AutoScaleMode, in this case Font). Explicitly setting an AutoScaleMode on user controls causes problems with child controls anchored to the bottom and/or right.
Remove explicitly set font in GenGameGenie form. Fonts set on the form/user control level cause problems with auto scaling.
Fix text box anchoring in DualGBFileSelector control.