BizHawk/BizHawk.Client.EmuHawk/config
adelikat 3287a0c465 account for new name of PSX controller in controller config, delete standard controller image since we no longer have variable name controllers anyway, fixes #1814 2020-01-26 13:27:57 -06:00
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A7800 setup another a7800 config dialog to pass in dependencies 2019-12-13 16:06:12 -06:00
AmstradCPC remove a GlobalWin.Mainform usage 2019-12-16 19:58:06 -06:00
ColecoVision refactor coleco config dialog 2019-12-15 15:55:05 -06:00
ControllerConfig break AnalogBind out of Config.cs into its own file 2020-01-21 09:21:12 -06:00
GB Merge branch 'master' into winhacksbgone 2019-12-22 17:01:10 +00:00
INTV Intellivision config - pass dependencies in 2019-12-15 16:13:31 -06:00
N64 Fix typos in strings and comments (from #971) 2020-01-13 00:22:01 +10:00
NES Fix mismatching namespaces 2020-01-13 07:19:06 +10:00
PCE declare dependencies in PCE config dialogs 2019-12-16 17:06:29 -06:00
PSX Move disc hashing to PSX class, remove unused project dependency 2020-01-22 05:56:59 +10:00
SNES cleanups 2019-12-31 10:17:55 -06:00
TI83 TI83 settings - pass in dependencies 2019-12-16 17:58:50 -06:00
ZXSpectrum code cleanup 2019-12-16 18:18:08 -06:00
AnalogRangeConfig.Designer.cs Start an Analog Range config widget in preparation of adding the ability for the user to select the N64 controller range on individual controllers 2014-05-17 03:13:02 +00:00
AnalogRangeConfig.cs code cleanup 2019-12-16 18:18:08 -06:00
AnalogRangeConfigControl.Designer.cs Auto scaling: All forms should have AutoScaleMode set to Font. 2014-12-28 21:19:34 +00:00
AnalogRangeConfigControl.cs code cleanup 2019-12-16 18:18:08 -06:00
AnalogRangeConfigControl.resx Start an Analog Range config widget in preparation of adding the ability for the user to select the N64 controller range on individual controllers 2014-05-17 03:13:02 +00:00
AutofireConfig.Designer.cs Migrate serialised images to separate files, removing duplicates 2019-12-07 05:24:24 +10:00
AutofireConfig.cs Autofire Config - pass in dependencies 2019-12-16 18:22:41 -06:00
AutofireConfig.resx Migrate serialised images to separate files, removing duplicates 2019-12-07 05:24:24 +10:00
ControllerConfig.Designer.cs Migrate serialised images to separate files, removing duplicates 2019-12-07 05:24:24 +10:00
ControllerConfig.cs account for new name of PSX controller in controller config, delete standard controller image since we no longer have variable name controllers anyway, fixes #1814 2020-01-26 13:27:57 -06:00
ControllerConfig.resx Migrate serialised images to separate files, removing duplicates 2019-12-07 05:24:24 +10:00
DisplayConfig.Designer.cs rename DisplayConfigLite to DisplayConfig, it isn't very Lite anymore :) 2019-12-16 18:41:54 -06:00
DisplayConfig.cs convert Config.cs from fields to properties 2020-01-25 12:35:33 -06:00
DisplayConfig.resx rename DisplayConfigLite to DisplayConfig, it isn't very Lite anymore :) 2019-12-16 18:41:54 -06:00
EmuHawkOptions.Designer.cs Options config - re-position options now that console window option has been removed 2019-12-29 15:08:03 -06:00
EmuHawkOptions.cs consistent variable naming in config.cs 2020-01-25 10:57:39 -06:00
EmuHawkOptions.resx rename GuiOptions to EmuHawkOptions to match class name 2019-12-16 19:27:00 -06:00
FileExtensionPreferences.Designer.cs replace "Ok" with "OK" 2016-03-26 21:50:33 -05:00
FileExtensionPreferences.cs FileExtensionPreferences - pass in dependencies 2019-12-16 18:51:06 -06:00
FileExtensionPreferences.resx Add a Extension Preferences dialog in the Config menu, currently it will show .bin and .rom and allow the user to pick a platform or pick "ask me on load" to be asked every time (the default) 2014-04-14 16:48:45 +00:00
FileExtensionPreferencesPicker.Designer.cs Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much. 2014-12-31 05:34:21 +00:00
FileExtensionPreferencesPicker.cs File Extensions dialog - support .cue, also fix specific platform setting it looks like it never worked in the first place 2017-06-17 17:29:16 -05:00
FileExtensionPreferencesPicker.resx Add a Extension Preferences dialog in the Config menu, currently it will show .bin and .rom and allow the user to pick a platform or pick "ask me on load" to be asked every time (the default) 2014-04-14 16:48:45 +00:00
FirmwaresConfig.Designer.cs Migrate serialised images to separate files, removing duplicates 2019-12-07 05:24:24 +10:00
FirmwaresConfig.cs firmwares open folder: 2020-01-19 18:43:54 -05:00
FirmwaresConfig.resx Migrate serialised images to separate files, removing duplicates 2019-12-07 05:24:24 +10:00
FirmwaresConfigInfo.Designer.cs firmwaresinfo tooltips 2017-07-11 21:02:24 -05:00
FirmwaresConfigInfo.cs firmwaresinfo tooltips 2017-07-11 21:02:24 -05:00
FirmwaresConfigInfo.resx firmwaresinfo tooltips 2017-07-11 21:02:24 -05:00
GenericCoreConfig.Designer.cs GenericCoreConfig - cleanup 2019-12-16 19:16:18 -06:00
GenericCoreConfig.cs refactor IMovie to expose the movie mode, and make extension methods that do IsPlaying type logic. This way there can be direct checks, and more variety of methods without cluttering the interface 2019-12-21 16:34:29 -06:00
GenericCoreConfig.resx GPGX: support new settings system. this means you can now connect all manner of weird arse controllers, but some aren't implemented in other places yet. 2013-12-23 23:03:12 +00:00
HotkeyConfig.Designer.cs Migrate serialised images to separate files, removing duplicates 2019-12-07 05:24:24 +10:00
HotkeyConfig.cs HotkeyConfig - pass in dependencies 2019-12-16 19:33:14 -06:00
HotkeyConfig.resx Migrate serialised images to separate files, removing duplicates 2019-12-07 05:24:24 +10:00
InputCompositeWidget.Designer.cs Migrate serialised images to separate files, removing duplicates 2019-12-07 05:24:24 +10:00
InputCompositeWidget.cs InputCompositeWidget - slight cleanup 2019-12-16 19:34:19 -06:00
InputCompositeWidget.resx Migrate serialised images to separate files, removing duplicates 2019-12-07 05:24:24 +10:00
MessageConfig.Designer.cs MessageConfig - use change event on numberics 2019-12-21 14:21:12 -06:00
MessageConfig.cs simplify onscreen message drawing logic, fix MessageConfig dialog result when Ok is pressed 2019-12-21 15:48:50 -06:00
MessageConfig.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
PathConfig.Designer.cs misc cleanups in remaining config files 2017-05-31 10:28:06 -05:00
PathConfig.cs consistent variable naming in config.cs 2020-01-25 10:57:39 -06:00
PathConfig.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
PathInfo.Designer.cs replace "Ok" with "OK" 2016-03-26 21:50:33 -05:00
PathInfo.cs Various code cleanups on some config dialogs 2013-11-28 01:33:38 +00:00
PathInfo.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
ProfileConfig.Designer.cs Migrate serialised images to separate files, removing duplicates 2019-12-07 05:24:24 +10:00
ProfileConfig.cs Convert SMS settings to use GenericCoreConfig (#1816) 2020-01-26 12:56:54 -06:00
ProfileConfig.resx Migrate serialised images to separate files, removing duplicates 2019-12-07 05:24:24 +10:00
RewindConfig.Designer.cs nitpicky cleanups in RewindConfig 2020-01-21 13:42:17 -06:00
RewindConfig.cs Break off rewind config variables into their own class 2020-01-24 20:03:54 -06:00
RewindConfig.resx Migrate serialised images to separate files, removing duplicates 2019-12-07 05:24:24 +10:00
SoundConfig.Designer.cs TabIndex fixes. 2019-10-14 11:39:49 -04:00
SoundConfig.cs break out enums from Config.cs 2020-01-21 09:02:42 -06:00
SoundConfig.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00