adelikat
6f75ef6dba
Move another function to ToolFormBase
2016-01-30 21:07:03 -05:00
adelikat
894a9c2318
Rework ToolHelpers from a static object to ToolFormBase that inherits form and have a lot of tools inherit it, in hopes of moving a lot of copy pasta into a base class, move a few functions that show up a lot there
2016-01-30 20:24:53 -05:00
Hathor86
1e2f4e12be
Watch refactoring
...
Some improvement when you get Available types. Used to return a new
array each time you call the function. It has been transformed into an
IEnumrable and yield return.
DisplayType, PreviousType and Watchsize have been moved outside the
Watch Class
2015-11-28 22:52:00 +01:00
adelikat
74025d82c9
Clean up ToolHelpers.cs and reduce a lot of boilerplate code
2015-09-05 21:39:57 -04:00
adelikat
df2dd2df9b
Cheats - fix up open and save file dialog file/directory logic
2015-09-05 20:53:02 -04:00
adelikat
6507fa5d92
Hex Editor - convert addresses from int to long, fixes Go to address on 32bit domains, highlighting on addresses after 7FFFFFFF is still busted though
2015-01-18 18:01:27 +00:00
adelikat
7923f4d131
Ram Watch and TAStudio - fix default filename generation when doing a save as
2015-01-02 17:22:17 +00:00
adelikat
c0b1f6a285
remove IsNull() usage for tools that require IMemoryDomains, better to fail catastrophically as they shouldn't be able to get this far.
2014-11-30 18:24:28 +00:00
adelikat
4681fef0c2
Add an IsNull() extension method to IEmulator (checks for null and if NullEmulator) and replace EmuHawk NullEmulator checks with this method instead
2014-11-30 14:18:44 +00:00
adelikat
5ba74c631c
Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup
2014-09-01 18:43:41 +00:00
adelikat
726122e579
remove a toolhelper method that wasn't adding much value
2014-07-28 02:15:21 +00:00
adelikat
c988466942
Convert some more toolhelper methods to extensions
2014-07-28 02:10:31 +00:00
adelikat
3bbe3990ed
convert ToolHelper methods for freezing/unfreezing a collection of watch items into extensions
2014-07-28 01:55:20 +00:00
adelikat
ce4ce0bacc
Convert some static methods in ToolHelpers to extension methods
2014-07-28 01:51:11 +00:00
adelikat
b0b057ef2c
When opening the hex editor from another dialog, open it in the same byte size
2014-07-28 01:24:57 +00:00
adelikat
0397ea1ff4
Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects
2014-07-27 15:22:30 +00:00
adelikat
e67c329aad
PCE CDL - remember window position and size, restore defaults, make Open and Save file dialogs look pretty, don't enable save as menu item if no cdl started since it nags you if you choose it
2014-04-13 12:22:53 +00:00
adelikat
97bf870b74
Ram Tools - speed up many situations that are slow when freezing/unfreezing addresses with multiple tools open due to sloppy handling of change events
2014-03-01 16:30:06 +00:00
zeromus
483cf96853
rename PathEntries.WatchPath etc. to PathEntries.WatchPathFragment to better convey the idea that it isnt a fully-qualified path, so its less likely to get used on accident
2013-12-13 05:20:50 +00:00
adelikat
4d770ab0f3
TAStudio - implement recent menu and Open file, but it is currently pointless since the input log parsing isn't implemented
2013-12-10 02:13:50 +00:00
adelikat
fd149237ee
TasMovie - implement saving of movie log into files, make header have the proper movie version (v2!), Change file "Movie" to "Header". TAStudio - implement Save and Save As menu items
2013-12-10 01:45:45 +00:00
adelikat
9ccc214667
Make an extension method ShowHawkDialog() to use for modal dialog calls that does the Sound Stop/Start methods (and potentially any other EmuHawk specific logic that needs to be done). Use this in the bazillion places we were calling StopSound and StartSound.
2013-11-28 22:39:00 +00:00
adelikat
d6954e4209
Ram WAtch and Hex Editor code cleanup
2013-11-28 22:06:38 +00:00
adelikat
d37f186107
Hex Editor - a bunch of clean up, refactoring, rethinking of stuff, and some slight bug fixes
2013-11-28 20:02:32 +00:00
adelikat
720cf763cd
More code refactoring
2013-11-25 02:08:45 +00:00
adelikat
df622ec9f1
Ram Watch - clode cleanup
2013-11-20 01:17:01 +00:00
adelikat
79b2e03d84
Previous commit was a lie, it implemented ICollection instead, therefore change the name of the object to CheatCollection
2013-11-16 16:30:20 +00:00
adelikat
0b71e4d08c
Some fixes to the ToolManager and make cheats not redraw every frame
2013-11-07 20:33:29 +00:00
adelikat
17c68d34d0
make the word "autoload" consistently spelled/capitalized/hyphenated across all menus
2013-11-07 16:11:21 +00:00
adelikat
1061add64f
Refactor MemoryDomains in IEmulator, make a MemoryDomainsList object rather than IList<MemoryDomain>, remove MainMemory from IEmulator and make it a property of this new collection object, also add indexing by name. Refactor cores and tools as needed
2013-11-06 02:15:29 +00:00
adelikat
56cb2ba538
Refactor CheatList and Cheats to have changed event handlers, and have the client wire up an event handler to update all the relevant dialogs.
2013-11-04 15:52:59 +00:00
adelikat
9751fd5a1a
Move interfaces and base implemenations from emulation to emulation.common
2013-11-04 01:39:19 +00:00
adelikat
589758f74d
rename GlobalWinF to GlobalWin, yeah, I'm being nitpicky
2013-11-03 16:07:58 +00:00
adelikat
c669680e07
Rename Multiclient folder
2013-11-03 04:05:56 +00:00