Commit Graph

1897 Commits

Author SHA1 Message Date
andres.delikat f863bc41ed PCE GB Viewer - start a menu strip 2012-03-12 22:05:53 +00:00
pjgat09 b9a791ab30 Atari 2600: Added support to read UDLR from controller
M6532: Gives controller data to game program
TIA: Fixed player reflecting error
2012-03-12 21:16:38 +00:00
brandman211 8938290e36 -Fixed FourScore handling for .FCM.
-Made it so that .tas is appended to the file path instead of changing the extension to it.
-Added default emu/MovieOrigin comments to the importers that don't have explicit ones.
-ImportVMV header / added blank frames
-Moved the MnemonicsGenerator declarations outside of the loops.

TODO: Finish ImportVMV (I don't think the provided documentation explains how the input works...) and figure out if my re-record count is off by one or if TASVideos.org is.
2012-03-12 20:35:10 +00:00
pjgat09 5e69d7503e TIA: Added blanking when HMOVE occurs.
Implemented playfield copying (fixes some Pacman display issues).
Added a document which discusses the inner workings of the TIA on a circuit level.
M6532: Added stubs for several registers, and changed the returns for some. Pitfall's first screen now renders correctly, and the copyright message scrolls.
2012-03-12 18:44:29 +00:00
taotao54321 287c5c61f8 PCE BG Viewer:
Added a dropdown box to select VDC1/VDC2.
  Now it is automatically updated in 3fps. (this is just a makeshift. PCE core should provide callbacks)
2012-03-12 06:27:34 +00:00
taotao54321 b10b7632e8 Forgot to add files. very sorry 2012-03-12 05:26:48 +00:00
taotao54321 54f89fca9f Added PCE BG Viewer (interim) 2012-03-12 05:19:59 +00:00
peter e310e90d9f Conditionally compile Windows code, make Throttle class portable, and add dummy input/audio implementations for non-Windows
This is (almost, bar some local resource hacks) enough to start the
emulator on Linux/Mono, load a ROM and watch the demo (input and
audio don't work yet).
2012-03-12 04:44:34 +00:00
peter 1d111ce0ff Use Path.Combine where appropriate 2012-03-12 04:44:26 +00:00
peter ccc9fdf672 Case sensitivity fixes 2012-03-12 04:44:19 +00:00
peter 0776d48b81 Add subwcrev.sh build script for non-Windows platforms 2012-03-12 04:44:10 +00:00
adelikat 22f0b358aa Make lua files run again 2012-03-12 01:57:38 +00:00
beirich ca47082737 fix some PCE savestate desyncs 2012-03-12 00:14:44 +00:00
adelikat 79d8f3d920 Fix display of Loadstate hotkeys in loadstate menu 2012-03-11 20:56:15 +00:00
adelikat 643c742266 PCE Core - fix SystemBus memory domain size 2012-03-11 19:16:04 +00:00
taotao54321 41b1d3c82a Lua: now setrenderplanes() works also with SMS. 2012-03-11 17:25:25 +00:00
taotao54321 bcbe16c49c Moved SMS-related settings to "SMS" menu from "Emulation" menu 2012-03-11 17:19:15 +00:00
taotao54321 a595e367db Added SMS specific menu: Graphics Settings
PCE Graphics Settings dialog bugfix
2012-03-11 17:08:25 +00:00
taotao54321 3dcd94ea3d Moved PCE-related settings to "PCE" menu from "Emulation" menu 2012-03-11 16:30:55 +00:00
taotao54321 2f9a5212bc Added BG/OBJ display settings for SMS (not accessible yet) 2012-03-11 16:15:20 +00:00
adelikat 62f80406c4 Clean up the PCE Graphics config dialog 2012-03-11 15:41:51 +00:00
taotao54321 2b79ae88b3 Added a comment 2012-03-11 15:18:24 +00:00
taotao54321 9d72bf0c7c Added PCE specific menu: Graphics Settings 2012-03-11 15:12:48 +00:00
brandman211 05f73ab436 Made it so that the Reset flag gets reset (Hehe) every frame, regardless of whether a warning message has been hit already or not. This fixes the ImportFM2 and ImportFCM functions that were broken in the last commit. Thanks TaoTao! 2012-03-11 13:27:11 +00:00
taotao54321 f117e4fce8 ImportMCM() bugfix 2012-03-11 13:21:16 +00:00
brandman211 79944b2d26 -Applied micro500's flag ANDing syntax to all of my functions...I concede that this is a much simpler way to do this.
-Fixed ImportFMV's movie title; before, I mistook it for the game name.
-Made "comment" and "SyncHack" constants.
-Moved the "ControllerDefinition"s outside of all of the loops.
-ImportGMV:
--Emulation Version => Movie Version.
--Added the PAL header.
--Made it so that the 6-button error is a warning; considering that the code already properly handles the controller properly and all that needs to be done is have Bizhawk actually support that kind of input, I don't feel there's a reason to go so far as to kill the conversion in this case.
--Reformatting.
---Notably, I added a player loop to simplify the frame data.
--It seems that 1937M uses a 6-button recording and 1731M has 2-player input...bizarre. Anyway, this means that ImportGMV should be good now.

TODO: ImportVMV, ImportNMV, ImportMCM, ImportSMV, Atari core? :)
2012-03-11 12:24:56 +00:00
taotao54321 575c44f470 Now setrenderplanes() works also for SuperGrafx. 2012-03-11 09:51:23 +00:00
taotao54321 f25ddb2fce Lua: now setrenderplanes() takes variable arguments 2012-03-11 09:16:09 +00:00
pjgat09 c72eef1abc Atari 2600 TIA: added support for delayed graphics
sketchily implemented cloning, enough to get pitfall to render
2012-03-11 08:43:45 +00:00
pjgat09 23cb513188 MOS6507: adjusted for instructions with a variable cycle count 2012-03-11 07:08:48 +00:00
taotao54321 05321d19bc NES Graphics Settings bugfix 2012-03-11 07:02:10 +00:00
taotao54321 30b0dc6780 PCE: added settings to show/hide BG/OBJ for TurboGrafx (not for SuperGrafx)
Now setrenderplanes() works for TurboGrafx (not for SuperGrafx)
2012-03-11 06:50:46 +00:00
taotao54321 beb0b5a74d Lua: added setrenderplanes(). For now, it works only for NES. 2012-03-11 05:47:38 +00:00
taotao54321 3dffd0b9b6 cosmetics (added trailing commas to make it easy to add new lua functions) 2012-03-11 05:13:12 +00:00
pjgat09 84a11eacdf Switched over to using the 6507 to allow for some modifications to the CPU
MOS6507: now executes instructions on the last cycle. This corrects a syncing issue with the TIA
TIA: added ball data, partially implemented HMOVE, implemented VBLANK
2012-03-11 03:22:44 +00:00
beirich bc2e7995cc clone 6502 into 6507 2012-03-11 03:09:43 +00:00
adelikat 86da2c6b5e About box - add contributers 2012-03-11 01:22:02 +00:00
adelikat 76f1faf122 Lua - add gui.alert() which draws messages in the alert font 2012-03-11 00:54:24 +00:00
adelikat 635ae613a4 Ram Watch - when drawing watches on screen, use alert font for frozen addresses 2012-03-11 00:50:06 +00:00
taotao54321 3687b8d803 NES Debugger: fixed disassembler to print addresses correctly 2012-03-10 19:42:20 +00:00
taotao54321 c6fcda4418 6502 disassembler: print the destination address of branch, not the offset 2012-03-10 19:10:12 +00:00
zeromus be2d7120fb add Scroll event to VirtualListView 2012-03-10 18:42:19 +00:00
pjgat09 3e67e78da2 Partially implemented player0 graphics, this time in a more organized fashion 2012-03-10 18:12:12 +00:00
zeromus ab2e19af32 nes-remove console spam 2012-03-10 17:59:02 +00:00
taotao54321 bd5f1b3135 NES Debugger: implemented poor disassembler 2012-03-10 17:54:58 +00:00
adelikat 8ae543bb14 Lua implementation - code cleanup 2012-03-10 16:14:19 +00:00
adelikat 40698b119c Add an atari controller image for controller config dialog 2012-03-10 14:10:50 +00:00
adelikat 49c751e4c4 variation of a game added to gamedb.txt 2012-03-10 13:55:36 +00:00
adelikat 67c98f7d37 Implement board AVE-74*161 2012-03-10 13:40:36 +00:00
adelikat efd4c5cbab Make...a certain game...work 2012-03-10 13:30:39 +00:00