Commit Graph

82 Commits

Author SHA1 Message Date
zeromus c9dab721fb fix bug in GDIRenderer font cache that made fonts go wacky and get measured wrong and then TAStudio to layout differently each time 2015-07-07 14:05:44 -05:00
SuuperW 189ecfeb2e TAStudio:
-Undo History UI, some history bugfixes
-Painting input past the movie no longer moves markers
2015-03-04 19:03:00 +00:00
adelikat 8af99c9066 Tastudio - make < and > buttons repeatable buttons 2015-02-24 21:44:26 +00:00
mathew1800 abbee1672e Specify the parameter for argument-based exceptions. Correct the parameter names of others.
Common mistake.
2015-02-10 04:19:34 +00:00
adelikat f647f16592 Ram Watch - add/edit watch - support 32 bit domains 2015-01-18 19:50:31 +00:00
jdpurcell ac4e197e22 Fix trackbars in Display config having different background color than their container (workaround applied only at runtime to avoid breaking designer). 2015-01-18 19:44:51 +00:00
adelikat f6b757e7fd Add Breakpoint dialog - fix a slight logic error 2015-01-18 19:08:25 +00:00
adelikat 91ffc17aae Refacotor MemoryDomain.Size to be long instead of int, still some small todos, but it compiles and seems to work 2015-01-18 15:25:47 +00:00
adelikat 7fb92d28fc Debugger - fix disassembler scrollbar logic, including the "infinite scroll" effect that when you click the up or down scrollbar arrows it will got to the next instruction (upon the next update it will "snap" back to PC) 2014-12-23 02:34:08 +00:00
adelikat 9997c4fa8d do last commit more correctly 2014-12-13 17:33:02 +00:00
zeromus a2722ae10f do some work which _should_ have supported rotated text. not sure why it isn't working though... 2014-10-22 07:59:06 +00:00
adelikat f7939125e7 GDIRenderer - fix run away gdi objects when drawing bitmaps 2014-10-11 18:56:54 +00:00
zeromus 2a9f8d9309 refine hotkey/controller dialogs a tiny bit 2014-10-05 02:02:04 +00:00
zeromus a32b5faf95 add AlphaBlend to GDIRenderer 2014-09-18 00:31:32 +00:00
adelikat 33de5d4bd9 InputRoll - support a QueryItemIcon callback, and wire it up to Tastudio's current frame marker, needs to be cleaned up 2014-09-03 03:16:16 +00:00
adelikat eebe877d28 InputRoll - remove testing code 2014-09-03 02:57:39 +00:00
zeromus 8011de9c39 draw gdi bitmaps 2014-09-03 02:52:46 +00:00
adelikat 21404611ab GDI Renderer - very bad attempt to start bitmap support 2014-09-03 02:24:13 +00:00
adelikat 11691cd690 GDIRenderer - remove some todos that were done 2014-08-31 18:19:26 +00:00
adelikat a381fcf349 Some renaming of stuff in preparation for obsoleting TasView 2014-08-23 13:14:25 +00:00
kylelyk 25b512a9c7 Quick add to subversion. 2014-08-23 01:28:04 +00:00
kylelyk b2c3530164 AutoRestoreLastPosition now works. 2014-08-22 14:42:31 +00:00
kylelyk b76edcd6e8 Fixed not going to correct frame when clicking in Marker Column in TAStudio. 2014-08-20 19:52:01 +00:00
goyuken a1df2f1cd0 pinvoking enums is safe and fun 2014-08-18 06:50:12 +00:00
adelikat c9645858da fix to last commit for transparent text bg 2014-08-18 00:57:08 +00:00
zeromus 5edcb0ff14 2014-08-18 00:48:11 +00:00
adelikat 7ffeeb7af2 InputRoll - proof of concept for bitmap drawing 2014-08-18 00:23:09 +00:00
adelikat 3e9d5533e1 Rename GDITextRenderer to GDIRenderer, Input Roll - implement the Background color callback 2014-08-11 00:08:16 +00:00
adelikat b5638798b2 A round of code cleanup on InputRoll and GDI Renderer 2014-08-10 22:23:14 +00:00
adelikat 7f053fc007 Input Roll - simpler and more efficient code, with a decent speedup 2014-08-10 21:35:17 +00:00
zeromus a4988cca22 cleanup some GDI object lifecycle stuff 2014-08-10 18:49:17 +00:00
adelikat 85d0f29ed2 Input troll - refresh on orientation change 2014-08-10 14:25:59 +00:00
adelikat cb23aaeaa2 Input Roll - cache brushes instead of creating and deleting 2014-08-09 22:01:00 +00:00
adelikat 9592f4dacf Input Roll - delete brushes before creating new ones 2014-08-09 21:37:54 +00:00
adelikat 51210b643d Input Roll - better releasing of the hdc, fixes buginess and improves performance, also properly dispose on close 2014-08-09 17:15:05 +00:00
adelikat 0a0c75fb16 Input Roll - fix text background 2014-08-09 16:55:03 +00:00
adelikat 4b152770a4 Input roll - fix up HDC handling and a few other things 2014-08-09 16:50:38 +00:00
adelikat 0b9bb8095c Input Roll - grid lines 2014-08-09 16:11:25 +00:00
adelikat 775b922b6f Input Roll - column drawing, but bad 2014-08-08 02:09:59 +00:00
adelikat 3d43450bb0 Input Roll - stuff 2014-08-07 23:52:19 +00:00
adelikat 4475f5a9fc Progress on Input roll 2014-08-07 23:10:41 +00:00
adelikat 480520ff6f Input Roll - some more progress 2014-08-07 18:32:09 +00:00
zeromus d5d2c87d68 butcher rendering performance test for more speed 2014-08-05 01:03:16 +00:00
adelikat 35d31c418b Temporarily hijack the NES nametable viewer for a gdi experiment 2014-08-05 00:18:55 +00:00
adelikat e579542b7d TAStudio - calculate row height based on font height 2014-07-30 22:46:40 +00:00
adelikat 2fd1ffe824 VirtualListView - add a UseCustomBackground flag true by default, if set to false it will bypass custom background drawing logic resulting in that speedboost I keep doing checkins for. Refactor RamWatch to check if there is any need to draw ahead of time and set this flag. Most of the time this will result is a good speed boost for this dialog, only if they are watching a frozen address (which isn't very exciting anyway) or an out of range address (which they need to fix) do they suffer the speed cost of background drawing 2014-07-30 21:31:13 +00:00
adelikat 555370540a VirtuallistView - at least do my previous speed hack when QueryItemBkColor is not set. Then at least tools that don't background drawing don't get an unnecessary speed cost 2014-07-30 21:03:06 +00:00
adelikat 3abd2da5c6 roll back last commit, more investigation is needed 2014-07-30 01:30:33 +00:00
adelikat 6fb0030e71 Speed up all virtuallistview's in the emulator by about 20% 2014-07-30 01:18:50 +00:00
adelikat 0397ea1ff4 Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects 2014-07-27 15:22:30 +00:00