Commit Graph

246 Commits

Author SHA1 Message Date
adelikat f8c2706fca Some more config menu items put into the context menu - config sub menu 2013-10-11 18:05:22 +00:00
adelikat 3fb1900040 add a Close and Clear SRAM context menu option that is visible when the game has an existing sram file 2013-10-11 16:32:36 +00:00
adelikat 719b705f6d New Cheat system - various fixes to actually make it work 2013-10-06 18:44:51 +00:00
adelikat 5a0c075270 Round 1 of Removing the old cheat system in factor of the new one, old dialog and cheats removed from most tools and the mainform. Lua and Game Genie dialogs still use the legacy cheat system and therefore are busted in this commit. 2013-10-06 16:40:51 +00:00
adelikat b87e4b4bca New Cheat Form - some progress 2013-10-02 15:09:49 +00:00
adelikat 6fa73d0de5 Remove Previous Value = last change option, also remove temporary New Ram Search menu item 2013-09-29 21:15:47 +00:00
adelikat e760ff56a4 Start New Ram Search 2013-09-14 06:02:53 +00:00
zeromus b7f3acefcd improve ram watch icons 2013-09-14 04:27:01 +00:00
adelikat 2910878d05 Remove Ram Poke as a standalone dialog. Support new Ram Poke dialog in Hex Editor and Ram Search 2013-09-14 03:13:22 +00:00
adelikat 5c2b005eee Old Ram Watch begone! 2013-09-14 02:31:21 +00:00
thebrick448 3c8196f234 Added the ability to load programs into a TI-83 calculator. Also reworked the TI-83 link interface to more accurately represent hardware specs. 2013-09-07 21:32:09 +00:00
adelikat 4fb575a2f6 Refactor other recent menus, and fix bug in recent item selection 2013-09-07 03:15:29 +00:00
adelikat d56c25392e New Ram Watch - set up autoload and misc small things 2013-09-05 15:34:47 +00:00
adelikat 089ce7f48a Some progress on the new Ram Watch dialog 2013-08-26 20:54:00 +00:00
adelikat 36489ca95a Only paint the screen when needed, which is once per frame, or when the OSD is invoked. Also when lua draws things. I think I invoked it in all the logical places but probably missed some things. The lua logic needs to be refactored anyway to have a paint method, and an onpaint event 2013-08-23 02:40:14 +00:00
adelikat 3dc4611263 Start a firmwares dialog, interim only 2013-07-31 15:54:08 +00:00
adelikat 72c4b98954 Rewind dialog - slight fix up to buffer options UI to make it less confusing, add to context menu config sub-menu 2013-07-28 22:37:42 +00:00
adelikat 0826def34f Icon for rewind dialog 2013-07-28 22:28:53 +00:00
adelikat 3bf18a1325 add defaults for SNES and GBA controllers, also don't allow controller config to be opened when in null emulator mode 2013-07-27 01:03:15 +00:00
adelikat 77a4eb098f Add Rewind Settings dialog and remove the old Rewind enable menu item. New dialog let's the user set the rewind frequency and/or enable/disable rewind for small, medium, and large savestates separately 2013-07-21 20:39:11 +00:00
adelikat a3aa3b4f76 N64 video plugin icon 2013-07-14 23:30:48 +00:00
adelikat dba02ffb85 Add config menu to context menu when in full screen mode 2013-07-10 18:04:05 +00:00
pjgat09 3d6c99139a N64: Removed the old video settings screen, and renamed the menu option for the "temp" screen 2013-06-08 03:56:34 +00:00
goyuken a754aba126 saturn: hook up GL mode to user interface. in GL mode, one can choose resolutions like pcsx2: 1x, 2x, 3x, 4x, or user selected w*h 2013-05-14 03:06:37 +00:00
goyuken 0302820db5 implement binary\text savestate type switching in multiclient. 2013-05-06 21:41:21 +00:00
masterofpuppets152001 9c80ea5ec7 Moved it to N64, hope all is right 2013-05-04 17:56:24 +00:00
masterofpuppets152001 47cf4c3cb9 Early Vid plugin, is this how you want it Adelikat? 2013-05-04 16:54:34 +00:00
adelikat e95c4e40c0 N64 - add video config dialog that can load/save video size 2013-05-04 02:19:12 +00:00
goyuken f96a37857d dual gameboy: xml creator dialog thingy. not finished yet 2013-05-01 15:48:23 +00:00
masterofpuppets152001 f3a8cee8bc Gameboy/Game Gear Game Genie Decoder (still non-working code) 2013-04-24 20:41:23 +00:00
masterofpuppets152001 0df9dbde13 SNES Game Genie Encoder/Decoder, first "big" commit, hopefully I got everything
If there is anything wrong, let me know so I know what to do next time!
2013-04-23 09:09:49 +00:00
adelikat f4dca72829 Add a "Stop Movie without saving" option 2013-03-10 23:03:52 +00:00
adelikat d308f76d2c Movies - Added "Full Movie Loadstates" option, when checked it will do VBA-style movie loadstates where the entire state-movie is put into the movie, and then the movie is truncated on the next emulated frame rather than immediately 2013-03-09 19:54:50 +00:00
zeromus 8a69a4ebe0 switch snes core back to external process. more refined this time. support use of performance core. 2012-12-25 20:36:04 +00:00
adelikat 20d04f9914 Add Keypriority as a status bar icon, when clicked it will toggle through the different options 2012-12-02 16:17:42 +00:00
adelikat f6afda4ed8 Implemented a system for controller vs hotkey conflicts. There is now a key priority option in the config menu, either controller input can override hotkeys, hotkeys can override input, or both can happen. 2012-12-02 15:18:28 +00:00
goyuken b2b3715468 add a stub for a GBA GPU Viewer 2012-11-26 23:16:31 +00:00
adelikat 453eef6da2 C64 - Statusbar now has a floppy disk led light, lights up when emulated floppy disk is in use 2012-11-26 01:28:14 +00:00
beirich 1a653190b7 coleco: fix a VDP I/O bug
fix typo in 'skip bios intro' option
2012-11-23 03:10:01 +00:00
adelikat f26c72df86 Colecohawk - option to skip bios, setting is also saved into movies 2012-11-22 02:01:15 +00:00
goyuken 8d20c2e351 gambatte: fully implement cgb palette selection 2012-11-18 18:46:57 +00:00
adelikat 4069c27854 a not so critical cosmetic change 2012-11-18 02:58:18 +00:00
goyuken e95efcb91b throttling UI is now set up to be done in one of three ways: sound, vsync, timer. in addition, there's an option to use vsync even when not throttling to it (but this doesn't really work too well...) 2012-11-12 17:57:11 +00:00
goyuken 271d4102e8 GB: add "GPU Viewer", similar to other gpu debugging tools. doesn't do much yet. 2012-11-05 01:34:11 +00:00
goyuken 5cbd11c850 NES: add some vs system stuff. not done yet 2012-10-31 21:15:44 +00:00
adelikat 1d4a8fd3ba Atari 2600 - add a Playfield toggle 2012-10-30 23:38:53 +00:00
adelikat f9c027ddad Add front end and corecomm values for Atari graphics object display toggling 2012-10-30 00:18:56 +00:00
adelikat 04bb6c423e Movie virtual pads to their own tool dialog instead of residing in TAStudio 2012-10-29 22:57:15 +00:00
adelikat e8b9bb38b6 Add Save Movie hotkey and context menu item 2012-10-28 23:38:41 +00:00
adelikat 14d5844af8 Save movie menu item 2012-10-28 22:50:19 +00:00