zeromus
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9fccae56de
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if we're going to have an alt_about_image we might as well activate it sometime.
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2014-06-21 06:43:04 +00:00 |
zeromus
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f43859f421
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give firmware database and UI ability to track ok/notok/bad state of an option/firmwarefile. apply tons of research to study PSX bios files situation
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2014-06-21 06:40:07 +00:00 |
zeromus
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3cdc9d7c25
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add friendly name PSX to frontend
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2014-06-21 00:48:31 +00:00 |
zeromus
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fb985579c7
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add PSX firmwares to firmwares DB
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2014-06-21 00:33:35 +00:00 |
adelikat
|
a19d02a36e
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Ram Search - rip out column reorder event since it wasn't doing anything useful
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2014-06-20 18:39:31 +00:00 |
adelikat
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0f5e2b0cdb
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Ram Watch - fix column reordering, ugh
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2014-06-20 18:38:08 +00:00 |
adelikat
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711c9b52e4
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Hack for FilesystemSafeName to remove . if it is the last character in the name (Such as Super Mario bros.) since this method is used for path building
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2014-06-20 18:36:03 +00:00 |
adelikat
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70fbbd5817
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Similar fixups to Ram Search and Cheats
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2014-06-20 18:09:53 +00:00 |
adelikat
|
c5518440c1
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Ram Watch - fix Restore defaults when columns are hidden, and rip out the reordered event, it shouldn't be needed, if it is needed it isn't done correctly anyway
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2014-06-20 18:05:32 +00:00 |
adelikat
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58e5599f2f
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Rollback 6918 since it doesn't work either, and do a fix to Cheats column saving/loading. Neither dialog currently work however
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2014-06-20 17:41:40 +00:00 |
adelikat
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ab7977b267
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Ram Watch - Fix saving and loading of column order
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2014-06-20 17:18:57 +00:00 |
zeromus
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c909f95b30
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lets try this again, sorry for the noise
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2014-06-20 04:41:25 +00:00 |
zeromus
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61bcd046dd
|
reorg
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2014-06-20 04:37:01 +00:00 |
zeromus
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090d18a668
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get rid of the giant old mednafen. add a new small one just for psx, modeled more after how wonderswan was organized.
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2014-06-20 04:23:22 +00:00 |
goyuken
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71ddbde18d
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bk2 savestate anchor stuff
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2014-06-20 00:39:46 +00:00 |
adelikat
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f561528846
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More input display fixes
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2014-06-19 21:55:15 +00:00 |
adelikat
|
7f070737cc
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clean up some debugging code, and remove a warning
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2014-06-19 21:37:28 +00:00 |
adelikat
|
031eb5a282
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Some input display fixes for bk2 format
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2014-06-19 21:29:57 +00:00 |
goyuken
|
90f627d883
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wonderswan: debugging callbacks
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2014-06-19 15:57:07 +00:00 |
adelikat
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5145ef3f97
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Movie imports now import to .bk2
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2014-06-19 02:30:22 +00:00 |
adelikat
|
31c219d44b
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when loading a .bkm movie, automatically convert it to .bk2
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2014-06-19 02:05:38 +00:00 |
adelikat
|
10fbf1a466
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Don't show neshawk on startup
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2014-06-19 01:50:16 +00:00 |
adelikat
|
ac2ea9f6e0
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Fix non-bk2 movie loading
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2014-06-19 01:47:22 +00:00 |
adelikat
|
19feaaa3ba
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Remove some more usages of IMovie.GetInput()
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2014-06-19 00:37:42 +00:00 |
adelikat
|
9a16540e14
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Movie 2.0 - simplify some code
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2014-06-18 19:34:27 +00:00 |
adelikat
|
451049fee8
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Fix some bk2 crash bugs
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2014-06-18 19:18:35 +00:00 |
adelikat
|
3eff547413
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Remove some more usages of GetInput()
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2014-06-18 02:39:29 +00:00 |
zeromus
|
176c306439
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proof of concept syncless recorder AV out module
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2014-06-18 02:28:07 +00:00 |
adelikat
|
6133164a7f
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Add GetInputState() to IMovie that returns an IController representing a frame of input and replace a lua method to use this instead of getting the inputlog as a string and processing it, still todo: obsolete the GetInput() method
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2014-06-18 02:26:22 +00:00 |
goyuken
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083ea4cd02
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add svn ignore to make room for a snes9x git repo
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2014-06-17 23:12:14 +00:00 |
zeromus
|
237045fde2
|
add watchdog timer to bsnes process to make sure they dont accumulate when the frontend terminates oddly
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2014-06-17 22:03:08 +00:00 |
adelikat
|
0f1f22ae7e
|
Hide TAStudio except in developer builds
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2014-06-17 16:16:26 +00:00 |
adelikat
|
5cda104ea5
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Start ToBk2() conversion method for BkmMovie
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2014-06-17 01:24:44 +00:00 |
adelikat
|
6c2ba47522
|
a movies 2.0 cleanup
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2014-06-17 01:13:20 +00:00 |
adelikat
|
fcd4a4eb65
|
Bk2 - basic movie playback now works. You can now record shooting ducks
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2014-06-17 00:33:33 +00:00 |
goyuken
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e39b2af5e7
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text savestates are now in the archive format, just like binary ones. loading of old savestates is preserved. this hasn't been fully audited wrt movie code
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2014-06-16 21:19:48 +00:00 |
adelikat
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37d6e0b8de
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Finish up Bk2 Mnemonic lookup
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2014-06-16 16:56:09 +00:00 |
goyuken
|
b6404ced10
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GB: cleanup
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2014-06-16 16:23:26 +00:00 |
goyuken
|
9a6decef06
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GB: cleanup and stuff
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2014-06-16 15:59:39 +00:00 |
adelikat
|
6953f3d6be
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oops, forgot to add these files?
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2014-06-16 11:40:57 +00:00 |
adelikat
|
1a4e6efcb4
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bk2 progress - proof of concept for new mnemonics system
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2014-06-16 01:39:36 +00:00 |
adelikat
|
6b73891a91
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More bk2 progress
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2014-06-15 14:44:26 +00:00 |
adelikat
|
c807e27496
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Some movie code reorg and cleanup
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2014-06-15 13:03:24 +00:00 |
adelikat
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1768350d65
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Start Bk2LogEntryGenerator
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2014-06-15 12:43:32 +00:00 |
null_ptr
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15ab5da3da
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Removed loading of dynamic functions in mupen64plus-audio-bkm
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2014-06-15 12:30:03 +00:00 |
adelikat
|
28dcf5c3a1
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remove a reference to BkmLogEntryGenerator() I missed in last commit
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2014-06-15 12:17:28 +00:00 |
adelikat
|
9ac32a688a
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Remove BkmLog.cs
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2014-06-15 02:23:28 +00:00 |
adelikat
|
f5f832180d
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Some movie code reorg and remove some outdated stuff
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2014-06-15 01:55:35 +00:00 |
adelikat
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6ec1a45b70
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Major cleanup of MnemonicsGenerator - change it to a LogEntryGenerator notion, and only expose it through a movie implementation, via an ILogEntryGenerator interface
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2014-06-14 22:36:32 +00:00 |
adelikat
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1cefb2dd95
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Simplify log class even more
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2014-06-14 21:41:11 +00:00 |