Commit Graph

26 Commits

Author SHA1 Message Date
zeromus f5c0965045 snes-support save ram 2012-09-04 07:09:00 +00:00
zeromus 37e6f68370 bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think. 2012-09-04 00:20:36 +00:00
beirich b27673f26c M-M-M-MONSTER COMMIT! change Game-load api stuff 2011-08-04 03:20:54 +00:00
beirich 6f379cee76 remove freeze system; replacement incoming 2011-08-03 02:13:42 +00:00
andres.delikat 2e68314e01 Movies that start from savestate now supported. Record Movie dialog "Record from Now" option implemented. ResetFrameCounter() added to IEmulator and implemented in all existing cores 2011-07-30 20:49:36 +00:00
zeromus c0988feaa3 add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options 2011-06-11 22:15:08 +00:00
beirich 9283a9f37d IEmulator now implements IDisposable; client now disposes cores 2011-06-02 02:59:18 +00:00
beirich 33c300ff7b good news: movies work! bad news: 1) movies don't work for TI83 yet 2) I broke some NES things, to be fixed in a later commit 2011-05-08 00:06:43 +00:00
andres.delikat f440f843dd Add IsLagFrame bool to IEmulator and implement in all platforms. Make an alert font in Render panel and make input display use it when a frame is a lag frame 2011-05-01 16:04:53 +00:00
andres.delikat 6732cd50ff Make LagCount get/set in IEmulator and refactored emulators. Implemented the Lag counter in the NES core. 2011-05-01 12:59:26 +00:00
andres.delikat 2fa3561c45 Add LagCounter int to IEmulator, returns 0 on every emulator at the moment. Hook up RenderPanel's LagCounter display 2011-05-01 00:20:39 +00:00
zeromus fed9c4e30e mutate to immutable 2011-03-17 03:58:04 +00:00
zeromus 3c857c1b6d [NES] try a different `watch` architecture and support game genie items with it 2011-03-17 03:51:31 +00:00
zeromus 2b1f72a84a sketch out some thoughts regarding breakpoints 2011-03-16 05:06:21 +00:00
zeromus c32a9e11f0 [NES] add freeze system for sysbus 2011-03-16 03:13:51 +00:00
andres.delikat 423e9c8783 Add SetControllersAsMnemonic() to IEmulator and implement it in the SMS core. Very crude playback now works. 2011-02-27 22:33:25 +00:00
andres.delikat 04b6b2baa0 Fix typo! 2011-02-26 22:08:55 +00:00
andres.delikat 0ed57b443b Add GetControllerAsMneumonic() to IEmulator that returns a formatted string of controller inputs. Implemented this function in SMS input.cs and hooked up Movie recording. 2011-02-26 21:36:46 +00:00
andres.delikat f7198ae966 Ram Search - Memory domain select 2011-02-23 16:22:41 +00:00
zeromus bc74d6c575 complete speed/skip/non60-throttle functionality and controllable vsync. maybe a bit rough, but i'll continue to support it. 2011-02-21 09:48:53 +00:00
beirich 577f249905 Misc code cleanup 2011-02-16 04:45:59 +00:00
andres.delikat 48bb648ff9 IEmulator now has a string type so that emulators can return a string representing the platform they emulate 2011-02-16 02:42:58 +00:00
beirich 162b43c240 I suppose it would help if memory metadata was public 2011-01-21 04:10:29 +00:00
beirich e62c1bc673 add memory API, remove HardReset from IEmulator 2011-01-21 03:59:50 +00:00
beirich 3c8236fd32 PAL support for SMS 2011-01-13 06:10:50 +00:00
beirich 89e4c5a674 2011-01-11 02:55:51 +00:00