zeromus
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08ae448257
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start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time.
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2014-12-08 02:15:42 +00:00 |
zeromus
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556b7b0123
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gdi+ display method!
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2014-12-07 02:26:52 +00:00 |
zeromus
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d2232e616b
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minimal implementation of AR correction. this isn't completely satisfying. we need to run the frontend 1x/2x/etc sizing through it, and I'm feeling like we need two tiers of AR suggestion strengths.. we may want a2600 fixing AR out of the box, but NES fixing AR by default is unacceptable
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2014-05-02 04:27:08 +00:00 |
zeromus
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7adc15d97e
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work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
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2014-04-15 21:46:18 +00:00 |
zeromus
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8eb4044a5f
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bizwareGL-add RectFill and 4-corner gradient function
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2014-02-06 09:45:55 +00:00 |
zeromus
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33294f9c81
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dont malfunction when compiling filter shaders on low-spec systems; just make the filters unavailable instead
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2014-02-03 07:43:47 +00:00 |
zeromus
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151b074563
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re-add hq2x via shader. add a new Display Configuration dialog (its simple for now).
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2014-02-03 05:27:59 +00:00 |
zeromus
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ed9d8e2e69
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dont alloc and pin during GuiRenderer work
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2014-01-29 00:53:04 +00:00 |
zeromus
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0a6fa56fbd
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try putting shader version in shaders
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2014-01-27 19:24:05 +00:00 |
zeromus
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ecb1653d1b
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remove pasted enum declarations from BizwareGL assembly. we're just gonna use openTK's OpenGL namespace.
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2014-01-27 09:45:16 +00:00 |
zeromus
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bc4a7e70a7
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BizwareGL-rendertarget support
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2014-01-27 09:36:18 +00:00 |
zeromus
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c6997c49c8
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use openTK for graphics math types, even if, hypothetically, we make a d3d BizwareGL driver.
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2014-01-27 00:38:10 +00:00 |
zeromus
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a2ba761ae1
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BizwareGL!
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2014-01-27 00:02:21 +00:00 |