MrCheeze
3f26d14eaa
added SRAM and FlashRAM memory domain support for N64
2019-09-08 23:20:35 -04:00
feos
6742978e0b
update gliden to release 4.0
2019-06-16 12:20:59 +03:00
feos
3a8b3361e3
minor tweak to mgba, update its version in hawk
2019-06-10 22:02:19 +03:00
feos
1ac27e3c25
update mgba to 0.7.2
...
might need some fixing
2019-06-09 13:39:46 +03:00
MrWint
a93916e24c
Gambatte core: Add RTC divisor offset support.
2019-06-02 13:24:54 +02:00
MrWint
73f4b0bf52
libgambatte: fix setTimeMode typo
2019-05-30 20:53:17 +02:00
MrWint
cb7e0b0a82
libgambatte: Remove unused RTC callback
2019-05-30 20:16:54 +02:00
MrWint
7d33d604ae
cycle-based RTC
2019-05-28 22:56:39 +02:00
MrWint
d4f42d9f32
Make BG layer mask work properly for CGB
2019-05-28 17:42:30 +02:00
MrWint
bc2ced1b7f
More consistency, restore layer masks
2019-05-28 00:26:59 +02:00
MrWint
1547d324e7
libgambatte: fix interrupt execution anatomy
2019-05-26 20:24:58 +02:00
MrWint
7e851b19f3
Gambatte core: unify DMG and CGB bios handling
2019-05-26 20:11:50 +02:00
MrWint
d8c238c9fb
libgambatte: timar quirk accuracy
2019-05-26 19:40:19 +02:00
MrWint
ca31e9ad72
libgambatte: Non-atomic interrupt handling
2019-05-26 19:29:17 +02:00
MrWint
9d266ce281
libgambatte: hang on invalid opcode
2019-05-26 19:19:39 +02:00
MrWint
ae98698758
libgambatte: Refactor Memory
2019-05-26 14:17:22 +02:00
MrWint
51e8ba3cf5
libgambatte: refactor Tima
2019-05-26 12:46:17 +02:00
MrWint
79085f9a3a
libgambatte: Remove unused saveState() functions
2019-05-26 12:36:08 +02:00
MrWint
b58554f62e
libgambatte: Remove unused interrupter
2019-05-26 12:33:32 +02:00
MrWint
af42fbb714
Reformat gambatte.cpp
2019-05-26 12:22:53 +02:00
MrWint
a79febdef9
Refactor cartridge code
2019-05-26 12:06:40 +02:00
MrWint
839c8abf54
Build x64 version
2019-05-26 10:52:18 +02:00
MrWint
92204d527f
avoid bools in save state struct
2019-05-26 00:41:03 +02:00
MrWint
a177b81b4b
Update MinKeeper
2019-05-26 00:18:07 +02:00
MrWint
7b518d0cf7
Update InterruptRequester
2019-05-26 00:13:34 +02:00
MrWint
6036aefd13
Delete unused files
2019-05-26 00:02:49 +02:00
MrWint
2e4f68b29f
more idiomatic types
2019-05-25 23:58:44 +02:00
MrWint
3d3de54485
video: formatting
2019-05-25 23:43:05 +02:00
MrWint
6bda071d5f
rename MemEventId to IntEventId
2019-05-25 22:53:41 +02:00
MrWint
8247df4be5
pass intreq by ref
2019-05-25 22:37:59 +02:00
MrWint
40167579bb
use ptrdiff_t to represent pitch
2019-05-25 22:28:23 +02:00
MrWint
6020542182
CPU refactoring
2019-05-25 22:11:58 +02:00
MrWint
a6aeef840a
Update PPU
2019-05-25 21:01:50 +02:00
MrWint
b99b5a05d6
Update sound
2019-05-25 20:27:44 +02:00
MrWint
1dc9d0e123
allow mapping rom bank0 in more cases
2019-05-25 19:35:42 +02:00
MrWint
85ad140a2c
ppu: less magical lcdc constants
2019-05-25 19:29:59 +02:00
MrWint
567756d6cc
formatting/readability
2019-05-25 19:18:15 +02:00
MrWint
98076d286d
return more informative load result
2019-05-25 18:58:49 +02:00
MrWint
a3ee854022
more ideomatic use of sizeof
2019-05-25 18:27:08 +02:00
sornerol
bfa8f20cf9
Set state.spu.ch1.master = true ( Fixes #1539 )
...
This fixes #1539 . Prior to 2.2.2, state.spu.ch1.master was set to false when using a BIOS. Starting with 2.2.2, the Game Boy BIOS is required. Setting this to true causes a buzzing sound while the Nintendo logo drops during BIOS.
2019-05-13 13:45:27 -05:00
feos
c3c262db12
N64:
...
- close #1478
- update gliden
- wire up halo removal
2019-03-10 16:15:55 +03:00
feos
104e40d8b5
update gliden64
2019-01-29 13:47:40 +03:00
zeromus
cc532a2988
update nlua.dll with one built with optimization
2019-01-09 16:21:00 -05:00
feos
40d0ddb1c2
update gliden
2018-12-23 18:33:06 +03:00
feos
be218685c5
update gliden (partially fixes bomberman)
2018-12-08 13:41:11 +03:00
alyosha-tas
14b5d03180
Gambatte: savestate GB rgb palettes
...
fixes #1337
2018-11-22 10:11:35 -06:00
feos
ddbc4de8f6
update ffmpeg to ffmpeg-20181118-529debc-win64-static
2018-11-18 21:06:59 +03:00
zeromus
25ff1f9539
libgambatte CDL - dont log anything while the bios runs ( fixes #1349 )
2018-11-12 17:52:41 -05:00
zeromus
1961d8b8d0
fix mupen dll not to have 100 frame hack crash; change c# side to more visibly hang (the frame counter stops, so the condition can be detected)
2018-11-07 19:59:03 -05:00
zeromus
2eade372fd
try a new technique to just unstick the frontend when the n64 emulation thread dies
2018-11-07 15:37:37 -05:00