adelikat
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de68fd6025
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Add a "Stop A/V" context menu item that shows when A/V capture is in progress
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2013-11-27 21:52:49 +00:00 |
adelikat
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27cc689176
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Merge r5447 to trunk
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2013-11-27 21:45:50 +00:00 |
adelikat
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9e521a1f14
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Some nitpicky code clean up on lua console, nothing important here
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2013-11-27 21:03:48 +00:00 |
adelikat
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788aea970e
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Lua Console - when removing a script, remove its registered function. Currently however, this behavior will only happen if the script is currently running. If you disable it and then remove it, the functions remain.
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2013-11-26 01:21:24 +00:00 |
adelikat
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d33d515ae9
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Lua Console - don't stop scripts on restart
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2013-11-25 23:45:59 +00:00 |
adelikat
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af6369e14c
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Fix behavior of remove in Ram Watch and Cheats too
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2013-11-25 23:41:08 +00:00 |
adelikat
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3d48a0b39e
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Lua Console - fix behavior of Save Changes nag, fix deleting of items
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2013-11-25 23:38:10 +00:00 |
adelikat
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5bbed4a58f
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Fix behavior of Movie Up/Down in tool dialogs
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2013-11-25 23:24:26 +00:00 |
adelikat
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92c34c8c2d
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Refactor Lua Console code to move most of the logic to a custom LuaFile list object. Also fix number of bugs in the process
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2013-11-25 21:01:38 +00:00 |
zeromus
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492a99694f
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fix snes savestates?
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2013-11-25 20:51:26 +00:00 |
adelikat
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720cf763cd
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More code refactoring
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2013-11-25 02:08:45 +00:00 |
adelikat
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345b628dad
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Some more misc code cleanup
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2013-11-25 00:55:56 +00:00 |
adelikat
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7b244cc87c
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Lua Console - a round of code cleanup. Some small fixes happened as a result of this cleanup
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2013-11-25 00:44:18 +00:00 |
goyuken
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fc110cbeae
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fix issue 122 using MrWint42's patch. thanks! gambatte RTC for movies should work now.
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2013-11-24 17:32:46 +00:00 |
adelikat
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544f4855fa
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Fix Ram Watch on screen feature so that it still works when Ram Watch is closed
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2013-11-24 16:00:10 +00:00 |
adelikat
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cba844d607
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"About box" - Fix hawk sound and change title to EmuHawk
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2013-11-24 15:25:20 +00:00 |
adelikat
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b42492ec02
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Various Ram Search dialog fixes
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2013-11-23 21:19:52 +00:00 |
adelikat
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a7a28c000a
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Some low-hanging fruit in the IMovie refactor
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2013-11-23 18:18:58 +00:00 |
adelikat
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1372fa258f
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Start an IMovie interface as a first step towards a major movie object refactor. Also disable TAStudio, in preparation for a complete rewrite. Disabling is necessary because a lot of movie functionality will be ripped out that will render the tool useless for now.
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2013-11-23 17:26:33 +00:00 |
adelikat
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d88b4a3066
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Put in a movie check on the final catching of an exception. If a movie is active it will warn the user the app is about to close and give them a chance to save their movie. This feature is turned off in interim builds (since it is a use at your own risk test environment, and it would likely get in the way of development)
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2013-11-23 02:07:02 +00:00 |
zeromus
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bf76399200
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change n64 regs to _hi and _lo versions for 64bit regs
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2013-11-23 01:17:31 +00:00 |
adelikat
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6254185e4a
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Remove reference to config.ini from proj file
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2013-11-23 01:06:35 +00:00 |
adelikat
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a058fd4ed0
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put my uneuter my NeedsToPaint flag, and actually fix a busted capture with OSD
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2013-11-23 00:51:31 +00:00 |
adelikat
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e5d5a4ec90
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Fix Post-Movie loadstating
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2013-11-23 00:13:36 +00:00 |
zeromus
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5651181d39
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fix n64 savestates
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2013-11-22 19:34:24 +00:00 |
zeromus
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4c247672fe
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snes hooking system and GetCpuFlagsAndRegisters now work normally
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2013-11-22 09:33:56 +00:00 |
adelikat
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7a1f28b5a9
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A fix to PathManager, get the executable path, not the dll path
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2013-11-20 20:10:10 +00:00 |
adelikat
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c24133fbee
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Ram Watch - fix on screen display
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2013-11-20 02:14:29 +00:00 |
adelikat
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2586a04498
|
oops, fix a logic error in HexTextBox, fixes a number of bugs such as losing the address when editing a Ram watch entry
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2013-11-20 01:53:49 +00:00 |
adelikat
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e98da5856f
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misc code refactoring
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2013-11-20 01:37:54 +00:00 |
adelikat
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df622ec9f1
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Ram Watch - clode cleanup
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2013-11-20 01:17:01 +00:00 |
adelikat
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701392f43c
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Cheats - fix updating values on dialog load
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2013-11-19 19:28:37 +00:00 |
pjgat09
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3c56223d7b
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N64: Implement GetCpuFlagsAndRegisters()
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2013-11-18 03:29:47 +00:00 |
adelikat
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fc19fe40a9
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Lua console - small nitpicky code cleanup, nothing useful here
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2013-11-17 17:17:18 +00:00 |
adelikat
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f147cdf75c
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Lua Console - F12 works now if focused on the output window
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2013-11-17 16:58:24 +00:00 |
adelikat
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b2e341e2df
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Lua Registered Functions dialog - fix bug where Call and Remove were affecting the wrong scripts
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2013-11-17 16:43:12 +00:00 |
adelikat
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175ed75553
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Lua Console - autoscroll the output window as text gets added
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2013-11-17 15:55:13 +00:00 |
pjgat09
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3e8596f81c
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N64: Mostly implemented the onmemorywrite and onmemoryread hooks, but some reads/writes still make it through
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2013-11-17 03:42:06 +00:00 |
pjgat09
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58336c45b2
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Fix onmemorywrite so it can trigger on any memory address
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2013-11-17 02:36:52 +00:00 |
goyuken
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5d4dc0630c
|
saturn: support input callback stuffs
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2013-11-17 02:10:38 +00:00 |
goyuken
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d0969c208d
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n64: fix framebuffer opacity. if this commit causes slowdown problems, we might want to do this a different way?
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2013-11-17 01:57:26 +00:00 |
goyuken
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00b0451c4b
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Disable r4828. Fixes busted video capture with OSD on. (Does not fix unrelated n64-only bug)
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2013-11-17 01:41:47 +00:00 |
adelikat
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ce7743808f
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Lua - event.oninputpoll - support Atari 7800
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2013-11-17 00:06:21 +00:00 |
adelikat
|
5fb8ceb377
|
Fix a bunch of exceptions in Path Config dialog
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2013-11-16 22:42:07 +00:00 |
adelikat
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def23fbd0f
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hook up the InputCallBackSystem to C64
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2013-11-16 22:12:29 +00:00 |
adelikat
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51f340fa76
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Play Movie Dialog - add Fps and Frame count to the Details grid
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2013-11-16 21:49:47 +00:00 |
pjgat09
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32eadfc315
|
N64: Set the DisplayType based on the rom's country code, and set a PAL flag in the movie file if needed.
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2013-11-16 21:29:42 +00:00 |
pjgat09
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7e7cb8e05b
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N64: sram is now saved into Bizhawk's saveram file instead of m64p's own .sra file
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2013-11-16 21:08:23 +00:00 |
adelikat
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ef79dccc43
|
refactor how movies are calculated to separate framerates into a dictionary
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2013-11-16 21:05:59 +00:00 |
pjgat09
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acdf9ca7a3
|
N64: Flashram is now saved into Bizhawk's saveram file instead of m64p's own .fla file
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2013-11-16 20:53:51 +00:00 |