Commit Graph

535 Commits

Author SHA1 Message Date
adelikat dcdd98fc03 Fix mapper 116 code so that project compiles 2012-06-23 15:45:58 +00:00
zeromus 50d4564e0e nes-support mapper 116 2012-06-23 08:52:12 +00:00
zeromus 8bf9b92949 nes-support mapper 241 2012-06-20 22:24:56 +00:00
zeromus 6156188676 nes-support m015 2012-06-19 21:23:24 +00:00
adelikat a2a9bfde3c NES - implement mapper 92 2012-06-16 23:34:42 +00:00
zeromus ace86fa321 nes-clarificatoin to mapper 19 and 210 (theyre actually identical) 2012-06-16 16:59:02 +00:00
zeromus 540be07cf2 nes-support mapper 076 2012-06-15 19:55:29 +00:00
zeromus e1152799b4 nes-last commit was broken, fix tlsrom compile issue 2012-06-15 19:28:40 +00:00
zeromus 916066c3f0 nes-mmc3/namcot108 differences have become more clear in the past few months. refactor those mappers (split them apart, theyre not as similar as once thought) to reflect new understandings. no functional improvement from this other than maybe some new bugs, but it will help on some other mappers later 2012-06-15 19:24:06 +00:00
zeromus 931c9c9b23 get rid of some warnings 2012-06-15 19:21:46 +00:00
zeromus b240c675ce nes-mapper 72 fixed and misc bookkeeping 2012-06-11 07:59:30 +00:00
zeromus 6462d84ac9 nes-add some docs and clarification and cleanups of the sunsoft mappers 2012-06-11 06:55:34 +00:00
zeromus 3a336b9ef4 nes-mapper 67 2012-06-11 06:32:44 +00:00
zeromus cff7ba6d24 nes-fix lagrange point, including sound 2012-06-07 20:52:49 +00:00
beirich fe369e0455 pce: alter handling of reading $1FF402 irq status port, fixes Aldynes intro freeze 2012-06-03 20:09:09 +00:00
beirich 2dd91c4079 pce-cd: fix CD Set Audio End Position command Mode 2 bug - not ending audio playback! 2012-06-03 02:03:31 +00:00
brandman211 c3a4b12ca9 -Copied over the functions I need to implement for GB, leaving FrameAdvance and GetVideoBuffer unimplemented until I fully understand them. 2012-05-28 08:37:52 +00:00
zeromus 65060e47a7 nes-note that in compat list 2012-05-27 20:21:10 +00:00
zeromus 45cfc7b036 nes-add mapper 176 and fix savestate of mapper 164 2012-05-27 20:20:27 +00:00
zeromus 82e57988c6 nes-remove newly redundant wram masking from derived board classes (mmc3 and mmc1 affected); separate checkin done for this in case i goofed up 2012-05-27 07:44:29 +00:00
zeromus c5a2d0f8f0 nes-fix bug in base board class wram functionality (forgot to add masking to wram size configured in the Cart struct by the derived board Configure method) 2012-05-27 07:42:13 +00:00
brandman211 2553ac50bb -As I'm not going to know what I'm doing if I keep hacking away at zeromus' old core blindly, I'm writing a new one.
--It's going to be based heavily based on Imran Nazar's "GameBoy Emulation in Javascript" series. I figure it's better that I learn by emulation (Har har) instead of spending more time reading references than programming.
--Finished the memory management (Part 2).
--adelikat:
---Do I implement the required functions for IEmulator and IVideoProvider now, do it later, or is this something you or zeromus would do (Like for the API)?
---At what point should we have the emulator actually use this core instead of zeromus'? As terrible as he says his is, this one doesn't do anything yet. Still, I need some mechanism of testing it.
2012-05-27 04:06:48 +00:00
beirich df59686cbb Fix crash in PCE Coryoon when attempting to access disabled TurboCD ports 2012-05-26 20:21:00 +00:00
brandman211 b29c9835ff -Separated the logging from the save state function.
-Made it so that the log only opens when logging is true and that the file closes upon destruction.
--Still, BizHawk says that it can't open the file again when I load a game again. This is because the emulator class gets recreated without deleting the original one every time you load a game.
---adelikat convinced me not to care about this.
-Fixed the initial state of the GB CPU:
--It was setting AF to 0x01, not A. This is effectively setting F to 0x01, which gets overwritten later anyway.
--Two BIOS flags were used in different places; merging them gets the PC to start in the right place.
-By fixing the initial state, most of the log now matches up.
--The only differences are the VBA has some repeated records (Where all of the registers, including PC, are the same as the previous record) whereas BizHawk doesn't.
--This very well might be an issue with how I'm logging it
--Alternatively, it could be some kind of lagging mechanism.
--I'm not sure which version is even correct...VBA is far from accruate.
--All in all, considering that the vast majority of the diff comes out as the same, I think I fixed the biggest CPU related bug. Will investigate more later.
2012-05-24 17:19:33 +00:00
beirich db1bfcfdfc very preliminary genesis savestate support 2012-05-22 02:25:41 +00:00
zeromus 97933f2560 nes-support TENGEN-80004 (just bookkeeping; uses already existing mapper 068) 2012-05-20 21:10:22 +00:00
zeromus 638a99a1f7 nes-fix a potentially desyncable bug in mmc3 savestate 2012-05-20 21:04:06 +00:00
adelikat 147caec758 GameboyHawk - Skip BIOS menu option 2012-05-19 15:17:32 +00:00
adelikat abba87738f Fix input config for Gameboy, some small random work on ColecoHawk 2012-05-18 22:57:05 +00:00
brandman211 5f534518aa Colors were still wrong. I just used a switch statement to fix them. Not elegant, but I can't see a simple pattern. 2012-05-18 19:47:43 +00:00
brandman211 9f8144ec58 -Set the number of cycles per frame to 70224.
-Inverted the colors; according to http://imrannazar.com/GameBoy-Emulation-in-JavaScript:-Graphics, 0 is white, 1 is light gray, 2 is dark gray, and 3 is black, which is the opposite of the norm.
2012-05-18 19:11:14 +00:00
zeromus 42715fdca7 rehabilitate the GB core: fix videoprovider and input system 2012-05-18 18:28:12 +00:00
adelikat 02bad39a88 Some Coleco docs 2012-05-06 23:16:50 +00:00
brandman211 cd0016343f Done trying to optimize the PPU's FrameAdvance. We may have saved some processing time, but it's not very consistent. 2012-05-06 06:04:00 +00:00
brandman211 05157997f1 -Added a very basic fix to the graphics scaling issue per adelikat's advice.
--Gets worse as the scale increases.
--For x3, the box doesn't increase size, but the box still changes position. I think there might be a difference between the TargetZoomFactor and the actual screen size, so perhaps we should tie this to something else.
-Working on very small optimizations to the NES PPU with CorruptedSyntax...this is more fun, so we'll do this first.
--Eliminated an entire loop.
--Branched to two loops instead of branching for every iteration in one loop.
--Got rid of some redundant instructions using temporary variables.
--This may be completely premature, but I seem to have gained a few FPS from doing this. For me, I get 38-39 FPS where I'd previously get 33-34.
2012-05-06 04:09:28 +00:00
adelikat 5fa0a681e1 Colecohawk - start VDP (ripped from the SMS core) 2012-05-06 02:48:39 +00:00
adelikat 3b7c23817a Coleco - some hacks and fixes to make a coleco rom open without crashing (draw a black screen instead) 2012-05-06 01:15:02 +00:00
adelikat 059aebec8e ColecoHawk - set up ROM loading (bind .col to Coleco), set up preliminary controller garbage in 85 places for coleco 2012-05-06 00:54:13 +00:00
adelikat 592b73ea5a Atari - implement mapper EF 2012-04-29 21:12:58 +00:00
adelikat e0a6ae5264 Atari - put descriptions at the top of each mapper file 2012-04-29 21:01:06 +00:00
adelikat 02767a9fbb Genesis - hook up lag counter 2012-04-29 12:55:20 +00:00
beirich 59eb4b4abe ym2612: support TimerA and TimerB 2012-04-29 06:05:15 +00:00
adelikat 3d10431a2b Atari - implement console switches (as menu items) 2012-04-29 02:48:33 +00:00
beirich d322c3c00f Fix some bugs responsible for out-of-bounds array access crash on ym2612 2012-04-29 01:40:38 +00:00
beirich 7f1292d4f9 start on YM2612. DAC works. process port writes for FM channels. No FM channels output audio yet. 2012-04-29 01:09:06 +00:00
adelikat 4e04facdd9 Atari - make games marked F6SC load 2012-04-28 23:21:12 +00:00
adelikat 1adec35f93 Atari - implement player 2 button 2012-04-22 00:02:24 +00:00
zeromus 06239e1aa3 nes-fix mapper 64 and some minor details of ppu data bus management; fixes klax and chu chu rocket 2012-04-17 06:50:23 +00:00
zeromus e41eabcfc3 fix atarihawk video 2012-04-16 22:56:30 +00:00
adelikat 836415455a NES - start an APU softreset function, and clear sequencer_irq, and 0x4015. Still a lot of work to be done for this, but passes nes apu reset tests: 4015_cleared, irq_flag_cleared 2012-04-14 13:51:26 +00:00