James Groom
ca021d96cc
Allow bizhawk to be built and run w/ MSBuild and Wine+Mono on GNU+Linux ( #1237 )
...
- Update to latest OpenTK, add input code from `mono-stable` branch
(kudos), and fix bugs arisen from version differences
- Move some functionality into Win-specific classes and add Wine+Mono
implementation where simple
- Add conditions to main loop so some things only run on Windows
2018-11-04 20:05:20 +03:00
zeromus
c1a6a16bb1
fix xpad triggers to actually be useful? I dont know if they ever were before. Triggers are like halfs of axes, but our whole input system isnt built to handle halfs of axes; so with this, I make them appear to be whole axes in a -1..1 range.
2018-05-03 15:02:24 -05:00
zeromus
18d46630bc
allow binding xpad triggers as analog controls. fixes #1054
2017-11-12 23:22:36 -06:00
zeromus
ee7b0bf20c
i dont think the xinput joystick->direction mappings sensitivity was right. made them less sensitive.
2017-07-19 16:50:05 -05:00
zeromus
60b9825f64
fix race condition in test of active window from input thread (which was a bad idea in the first place) which can throw null references in unlucky cases ( fixes #917 )
2017-07-15 22:09:50 -05:00
J.D. Purcell
b53502eed8
Spaces -> tabs.
2017-04-15 16:37:30 -04:00
J.D. Purcell
1096e1bc5a
Small improvement to previous commit.
2017-04-08 12:40:31 -04:00
J.D. Purcell
a2aba7e3c2
Make sure DirectInput objects are disposed properly. Also includes a better fix for thread safety issues ( #722 ).
2017-04-08 11:49:04 -04:00
adelikat
82fa40dfc8
Quick fix to #722 (I think)
2016-10-31 13:31:48 -05:00
zeromus
144f08cfc3
fix xinput > 2 devices, and change how xinput devices are numbered in configuration (by player number and not index-of-connected-xinput-device-plus-one)
2016-03-21 01:01:36 -07:00
Isaac Miell
259b8eaeb9
Fix #561
2016-01-28 03:45:22 +10:30
zeromus
35066b69ef
tastudio - fix behaviour of menu by special hacks involving ALT key
2015-12-05 11:32:56 -06:00
zeromus
c99cc7fa2a
fix #484
2015-08-31 14:50:26 -05:00
zeromus
109ee3981b
support xpad guide button
2015-08-24 15:05:06 -05:00
zeromus
3cbea04448
fix error in IPCKeyInput
2015-08-14 19:10:55 -05:00
zeromus
aa8b87129b
add IPCKeyInput, since we chose to use dinput for keys, so people can send input to the process somehow. way easier and safer than changing to use win32 keystroke messages
2015-08-14 18:07:19 -05:00
jdpurcell
09c6072082
Issue 288: Fix two crashes in single instance mode.
2014-12-29 04:20:47 +00:00
zeromus
0d674308b9
check for existence of xinput1_3.dll before calling on the slimdx code to attempt using it
2014-07-23 06:52:04 +00:00
zeromus
c45bd306bf
revert part of r7059 cosmetic refactorings which probably broke xinput on some systems
2014-07-20 20:01:21 +00:00
adelikat
ab5cfab035
remove redundant code throughout the emuhawk project
2014-06-29 02:28:48 +00:00
zeromus
48360f77be
2014-06-23 01:20:17 +00:00
zeromus
140aec6a4d
add system for controlling which forms can generate mouse input
2014-06-22 23:20:36 +00:00
goyuken
c87abe9503
fix analog axis names for xinput controllers
2014-05-16 14:43:56 +00:00
zeromus
b4db548e94
remove lame console spam
2014-04-27 01:20:53 +00:00
zeromus
c5027b1df6
fix new bug with modifier keys being sticky in the binding dialogs
2014-04-22 20:26:55 +00:00
zeromus
39ec2ebc90
use buffered mode for keyboard input, so that it is impossible for quick keystrokes to get missed. also increase priority of input thread.
2014-04-20 03:38:03 +00:00
goyuken
47b1e3ae49
I AM MASTER OVER DOG
2014-04-16 02:11:22 +00:00
goyuken
9730d06a46
preliminary moose support
2014-04-16 01:47:37 +00:00
zeromus
b7a053f7da
dont allocate keystates repeatedly in input code (use `ref keystate`) instead
2014-01-30 04:35:35 +00:00
adelikat
7b03fc0bc0
Move Buffer.cs and Util.cs from BizHawk.Emulation to BizHawk.Common, and add 1234832983 usings
2013-11-04 00:36:15 +00:00
adelikat
589758f74d
rename GlobalWinF to GlobalWin, yeah, I'm being nitpicky
2013-11-03 16:07:58 +00:00
adelikat
c669680e07
Rename Multiclient folder
2013-11-03 04:05:56 +00:00