goyuken
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0e4967f539
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PCE tile viewer and SMS VDP viewer: implement CTRL+C clipboard copying
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2014-02-08 23:15:10 +00:00 |
goyuken
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f1e3196ae9
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add a simple VDP viewer for SMS/GG
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2014-02-08 23:02:47 +00:00 |
adelikat
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41faaedc18
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TAStudio / Movies 2.0 - rip out a bunch of boolean input assumptions, in favor of..nothing for right now this breaks most all of the functionality of TAStudio, will replace with something that accounts for float input as well
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2014-02-08 22:41:47 +00:00 |
goyuken
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78a0b428a3
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hex editor: show partial rows
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2014-02-08 21:57:16 +00:00 |
zeromus
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f0001687ed
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fix hexeditor bugs related to my last commits to it
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2014-02-08 21:47:39 +00:00 |
goyuken
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8b006b3b59
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PCE: add tile viewer. it doesn't have as many bells and whistles as the other viewers, but it does a basic job of it.
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2014-02-08 16:40:15 +00:00 |
goyuken
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92aa23de6f
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nes ppu viewer: correct tile number display bug (was always wrong). in addition, show more informative data for 8x16 sprite tile number
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2014-02-05 19:08:04 +00:00 |
adelikat
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23f7017651
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Some code cleanup tinkerings in Client.Common
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2014-02-03 20:48:01 +00:00 |
adelikat
|
3dfcd8b22a
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drastically cleanup the InputValidate class
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2014-02-03 19:37:43 +00:00 |
adelikat
|
f72debc84e
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Slight and meaningless TAStudio stuff
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2014-02-02 17:49:40 +00:00 |
adelikat
|
50a879dd05
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Tastudio - implement Floating window and refactor to use ToolDialogSettings object
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2014-02-01 15:44:51 +00:00 |
adelikat
|
89f9cfc711
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Ti83 Keypad - Always on Top, Floating Window, refactor
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2014-02-01 15:29:18 +00:00 |
adelikat
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791a4d655b
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SNES Game Genie dialog - Always on Top, Floating Window, refactor
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2014-02-01 14:55:08 +00:00 |
adelikat
|
3497e28f96
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PCE BG Viewer - implement Always on Top and Floating Window, and refactor
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2014-01-31 23:42:06 +00:00 |
adelikat
|
d87978087d
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NES PPU Viewer - implement Always on Top and Floating Window and refactor
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2014-01-31 22:58:41 +00:00 |
adelikat
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33c104d418
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NES Nametable Viewer - Floating Window and Always on Top, and refactor
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2014-01-31 21:23:46 +00:00 |
adelikat
|
4aab2ea31d
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NES Game Genie dialog - implement Always on Top and Floating Window + refactor
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2014-01-31 20:49:38 +00:00 |
adelikat
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8654303b59
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Genesis Game Genie dialog - implement Always on Top and Floating window and refactor code
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2014-01-31 20:36:27 +00:00 |
zeromus
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01b5c44d5c
|
refine hex editor keyboard handling a bit
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2014-01-31 04:26:39 +00:00 |
adelikat
|
e634d9558a
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Gameboy Game Genie dialog - top most and floating window, and refactor to use ToolSettingsDialog, and some code cleanup
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2014-01-31 02:26:09 +00:00 |
adelikat
|
8e2fa8a31b
|
Virtualpads - simplify some boilerplate logic
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2014-01-31 01:53:20 +00:00 |
adelikat
|
83be118d03
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Virtual Pads - implement Always on Top and Floating Window and lots of code cleanup
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2014-01-31 00:53:20 +00:00 |
adelikat
|
f3755975a1
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Lua - implement Always on Top and Floating Window
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2014-01-30 22:32:29 +00:00 |
adelikat
|
5f5677781b
|
Cheats dialog - Floating window option
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2014-01-30 15:51:07 +00:00 |
adelikat
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003156d28e
|
Trace Logger - remember window size, implement floating window and restore default settings, refactor, also clean up some ToolDialogSettings logic
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2014-01-30 15:28:05 +00:00 |
adelikat
|
dead076979
|
Ram Watch - floating window and refactor
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2014-01-30 14:29:34 +00:00 |
adelikat
|
a742758288
|
oops
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2014-01-30 03:36:18 +00:00 |
adelikat
|
d44e6c6342
|
Ditto for trace logger
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2014-01-30 03:34:58 +00:00 |
adelikat
|
ab4f9534fe
|
a bit of cleanup
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2014-01-30 03:11:28 +00:00 |
adelikat
|
364c2367ea
|
Hex Editor - refactor to use ToolDialogSettings Add floating window option
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2014-01-30 03:10:17 +00:00 |
adelikat
|
53fa1a566a
|
create a ToolDialogSettings object and refactor Ram Search to use it as a proof of concept
|
2014-01-30 00:55:31 +00:00 |
mvl1986
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c4ffc78224
|
simpler solution for getting single entries of libraries
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2014-01-28 15:44:02 +00:00 |
mvl1986
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c392321bb0
|
Updated intellisense only shows unique hits and the new files are always added to the console.
|
2014-01-28 14:04:58 +00:00 |
zeromus
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2275ec234f
|
massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now
|
2014-01-28 04:39:27 +00:00 |
adelikat
|
7fac499996
|
Lua - finish up documentation and strongly type some more params
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2014-01-27 20:19:08 +00:00 |
zeromus
|
25cab541b1
|
assorted cleanup and quick restore of DIspBlurry and Vsync settings
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2014-01-27 06:03:18 +00:00 |
adelikat
|
7417ea7b8f
|
Lua - more documentation and more strong typing of parameters, more fixups to display of parameter types in the Lua functions list
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2014-01-27 03:16:05 +00:00 |
zeromus
|
a2ba761ae1
|
BizwareGL!
|
2014-01-27 00:02:21 +00:00 |
adelikat
|
157f092aa2
|
Lua clean up Bit and Client libraries by using strongly typed numbers as a proof of concept that we can
|
2014-01-26 20:36:00 +00:00 |
adelikat
|
70feebf229
|
Add documentation to as many lua function as I can sanely do in one sitting
|
2014-01-26 18:36:27 +00:00 |
adelikat
|
91fdad9d45
|
LUa - whack now unused code
|
2014-01-26 16:21:20 +00:00 |
adelikat
|
5f9757d7d0
|
Lua - finish up refactoring remaining lua libraries
|
2014-01-26 16:15:45 +00:00 |
adelikat
|
bce8320b85
|
Lua - new Register method on some more libraries
|
2014-01-26 13:30:45 +00:00 |
adelikat
|
583be2516c
|
Lua - new registration system added to NES and SNES libraries
|
2014-01-26 03:26:52 +00:00 |
adelikat
|
ac9e4c1d3d
|
Lua - same to movie library
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2014-01-26 02:50:26 +00:00 |
adelikat
|
988ed03198
|
ditto for Memory library
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2014-01-26 02:43:28 +00:00 |
adelikat
|
94d20e92f4
|
Lua - new register system for Main Memory library and a bunch of cleanup for that lib
|
2014-01-26 01:48:32 +00:00 |
adelikat
|
c6859a6d4f
|
Lua ditto for joypad library and slight fix documentation
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2014-01-26 00:01:40 +00:00 |
adelikat
|
c66e529fb7
|
lua - ditto to Events library
|
2014-01-25 21:37:25 +00:00 |
adelikat
|
65d50ca329
|
Lua - refactor emu library to use the new registration method, documentation is all "TODO"
|
2014-01-25 21:10:51 +00:00 |