Commit Graph

13215 Commits

Author SHA1 Message Date
zeromus d55e03538f revert weird changes to util.cs for unused parameter-filling code 2018-03-13 20:41:29 -04:00
zeromus 65bc534395 Merge remote-tracking branch 'remotes/azreally/Xadrophonix' 2018-03-13 20:39:42 -04:00
zeromus 2203270868 Merge remote-tracking branch 'remotes/origin/pr/1131'' 2018-03-13 20:37:48 -04:00
zeromus 2f874c3c54 re: #1126 - do some things to try and make input display better. might fix things, might mess everything up, I dont know. 2018-03-13 20:19:03 -04:00
zeromus f70da8dc1b Merge branch 'master' of https://github.com/TASVideos/BizHawk 2018-03-13 16:42:05 -04:00
zeromus b179a30d99 Merge remote-tracking branch 'remotes/origin/pr/1080'
# Conflicts:
#	BizHawk.Client.EmuHawk/BizHawk.Client.EmuHawk.csproj

merges PR #1080
closes PR #1080
(let's see if either of these can do it)
2018-03-13 16:33:53 -04:00
alyosha-tas 42131c5d57 Coleco: Fix audio quality 2018-03-13 16:31:21 -04:00
alyosha-tas d481624f9e C64: Fix mapper F 2018-03-13 14:03:18 -04:00
alyosha-tas c4497b7c76 C64: Fix 4 in 1 (pot's should return 0xFF instead of 0 when not connected.) 2018-03-13 13:00:56 -04:00
feos a751131787 tastudio: disable shift+up/down, it breaks float editing mode 2018-03-12 21:41:11 +03:00
feos 61bf9b67a8 tastudio: a whole bunch of actions shouldn't be possible with no selection 2018-03-12 21:41:11 +03:00
alyosha-tas c839bffc33 A2600: Add Driving controller and fix coleco Super Action Controller 2018-03-12 09:12:41 -04:00
alyosha-tas b5321b8d1e Coleco: Finalize Turbo Controller (fixes burn rubber) 2018-03-11 14:49:53 -04:00
feos 560092ffae tastudio: allow scrolling/jumping to marker 0 2018-03-11 20:05:33 +03:00
alyosha-tas 3d0ff89474 C64: Fix leaderboard Golf, but Serial Port interrupts need to be done correctly. 2018-03-11 11:44:15 -04:00
feos 661a15dc2c tsm decay: remove states within internal state gap
states settings: clamp things harder
2018-03-11 17:57:30 +03:00
alyosha-tas 8165fdaaeb C64: Partial Fixes for Leaderboard Golf and 4-in-1 2018-03-11 10:41:11 -04:00
feos 74d5797a6f tastudio: don't let ctrl+up go oob 2018-03-11 15:04:41 +03:00
feos 7162de1d3c tastudio: let's just report state count
will help to sort out possible decay bugs
2018-03-11 14:59:58 +03:00
feos 3932e5a025 tsm decay: fix failing to delete frames if marker is there
markers can be *not* mod _step
2018-03-11 13:49:40 +03:00
TASeditor 47255deef5 fix selection (#1134)
fix selection going out of bounds
2018-03-10 20:35:07 +03:00
feos 244530ffe3 tastudio: thanks for this 4 years old off-by-one
these kinds of errors are haunting me lately!

actually useful info about what it fixes: greenzone not being created after you insert right on current frame
2018-03-10 18:01:08 +03:00
feos 9c0328859d tastudio: fix disgusting copy-paste error causing exceptions out of nowhere 2018-03-10 18:01:08 +03:00
alyosha-tas 7d3f1b366f NESHawk: raise cap on cheats to include entire bus size 2018-03-10 08:14:38 -05:00
alyosha-tas 4208eea12f A7800Hawk fix cart parsing for RAM bank, fixes 1129 2018-03-10 08:06:07 -05:00
Azreal 6032063518 Now looks good :) 2018-03-10 03:00:44 -08:00
Azreal 26c0b1fff2 Continuing... 2018-03-10 02:49:39 -08:00
Azreal c4b2aba6bd Fixed some bad cases! 2018-03-10 02:43:58 -08:00
Azreal 96a35fe71b My first commit - add file "EmuLuaLibrary.Tastudio.cs" to examples (not all have a examples yet)" 2018-03-10 02:33:41 -08:00
alyosha-tas 38a07e8246 Coleco: Fix noise channel audio 2018-03-09 19:32:49 -05:00
feos 444e8d7621 hotkeys: move autofire closer to autohold
"Clear Autohold/Autofire" is not possible, too little space
2018-03-09 22:39:35 +03:00
feos 7fedbac9c3 lua: fix #1119 2018-03-09 13:35:42 +03:00
alyosha-tas 1cd82aa5d9 ColecoHawk: Fix turbo controller 2018-03-08 19:58:38 -05:00
feos 900a9e5322 lua: let user know which lua core is in use 2018-03-08 23:44:42 +03:00
feos e8103a1c53 tastudio macros: don't die from colons in paths when saving to file
disable macros menu items when there's no selection
2018-03-08 22:58:18 +03:00
TASeditor 6580c2abef Tastudio: drawing stuff, selection, patterns, add column lua function (#1125)
* alt+columnclick draws pattern
* selection: taseditor logic
* shift/ctrl keys restructure to taseditor
shift + up/down: move frame courser up/down by one
shift + pageup/pagedown: move frame courser to next/prev marker
ctrl + left/right: add/remove selection at last selected row
ctrl + shift + left/right: add/remove selection at first selected row
* Alt+drawing pattern
still not working with drawing upwards
* pattern drawing
upwards drawing working except it doesn't update last row.
TODO: Disallow Alt click to focus on menu.
* pattern: last input ignoring fixed
* Lua columnms
TODO: Don't save them into tasproj
* no need to update float edit stuff or cell changes when its not needed
* Shift+clicking draws input from first selected row to clicked cell
* fixed pattern drawing on empty cells
2018-03-08 22:15:47 +03:00
feos 9d95a520f9 tastudio: fix analog values getting stuck in input port for new frames
interestingly, MovieControllerAdapter.LatchSticky() is only used by tastudio, so this shouldn't cause problems
2018-03-08 21:15:18 +03:00
feos 40e28f2f98 tastudio: enable paste menu items when clipboard is available 2018-03-08 19:23:26 +03:00
feos fa5f34627a forgot to save the file 2018-03-08 17:01:47 +03:00
feos 6887447c65 c64: colors that we updated to are probably incorrect. use the ones that pepto actually got
todo: sort this out
2018-03-08 16:57:47 +03:00
feos b2642cd0d9 tastudio: let's try this super annoying method to introduce *intended* control scheme to users 2018-03-08 15:31:07 +03:00
feos d89677c729 tastudio: fix #913 2018-03-08 14:59:05 +03:00
feos f81f41f6f7 tastudio: fix #916 2018-03-08 14:44:09 +03:00
feos bf8c21663d
State manager decay (#1128)
* Finally use exponential decay algorithm for greenzone
  * Works in both directions (unlike fceux taseditor)
* Stop using last accesses states for anything
* When dropping states per project save, account for state gap better
* Use _states.Keys[i] instead of _states.ElementAt{i).Key in speedy parts, because it's apparently tons faster
* Use StateIsMarker() where it's supposed to be used
* Markers are still left untouched
* Branch states are still dead (probably forever)
2018-03-08 12:24:35 +03:00
alyosha-tas 9804a0901a NES: Sprites don't render on scanline 0 2018-03-07 09:46:40 -05:00
alyosha-tas f2a7bdcb6a NES: Fix Traingle Channgel 2018-03-07 07:58:37 -05:00
Xadrophonix d91bd35a95 Second pool of examples. 2018-03-04 14:07:06 -08:00
Xadrophonix 07c07fd72a First pool of examples. 2018-03-04 09:48:38 -08:00
alyosha-tas b0445521c9 ColecoVision: SGM Sound 2018-03-04 11:00:32 -05:00
zeromus 02c72a663a fix crashes when dsound devices go disabled 2018-03-04 02:43:50 -06:00