pasky1382
d2e6d50360
Rockman & Forte collision box viewer
2012-10-13 19:33:42 +00:00
goyuken
9f9aeb6609
move libco_msvc_win32.dll to dll subdirectory
2012-10-09 22:48:41 +00:00
goyuken
7ed6eac000
gamedb_snes: remove (Beta 2) entries for tmnt, mk3, which were hash identical to (Beta) entries
2012-10-09 22:41:13 +00:00
goyuken
32a39d3fad
move musashidll.dll to dll subdirectory
2012-10-09 21:39:12 +00:00
goyuken
da92c276a4
move ffmpeg to dll subdirectory
2012-10-09 21:25:58 +00:00
goyuken
07463fbdc5
move libspeexdsp.dll to dll subdirectory
2012-10-09 21:12:45 +00:00
goyuken
ca40ed07a2
move libsneshawk.dll to dll subdirectory
2012-10-09 21:07:50 +00:00
goyuken
a9de8b8f55
move libgambatte.dll to a "dll" subdirectory
2012-10-09 20:57:55 +00:00
goyuken
2a4bccbe12
update MakeRelease.bat for previous commit
2012-10-09 20:34:48 +00:00
goyuken
9417eac96c
move NesCarts.7z to gamedb subfolder
2012-10-09 20:33:14 +00:00
goyuken
8c24417f8d
gamedb stuffed into gamedb subfolder
2012-10-09 01:34:21 +00:00
adelikat
39af30f481
Revert libsneshawk.dll, didn't mean to check that in
2012-10-07 20:24:07 +00:00
adelikat
8545f94315
Status Bar - right-clicking the status slots will invoke a savestate
2012-10-07 19:52:09 +00:00
pasky1382
b0925d5631
Fixed dracula for the collision script.
2012-10-07 15:23:51 +00:00
pasky1382
add29e846c
Castlevania Collision box viewer.
2012-10-07 12:19:28 +00:00
pasky1382
b1ba573695
Revert that fix, did not upload a GBC db (thought I did)
2012-10-06 21:58:44 +00:00
adelikat
29efa50eab
RBIBaseball.lua - create a dialog with the forms library, that allows user to switch the handedness of each side, and batter power boost up/down buttons
2012-10-06 20:40:59 +00:00
pasky1382
c07d9686ab
removed extensions in SNES db
...
GB and GBC now use no-intro rom set for verified good dumps.
2012-10-06 20:38:50 +00:00
pasky1382
05cbd4c3bd
Fixed for realz this time.
2012-10-06 20:11:46 +00:00
pasky1382
514299ee1e
Thanks...NATT!!
2012-10-06 20:01:32 +00:00
pasky1382
b8432b38d5
Ur mom
2012-10-06 19:50:45 +00:00
pasky1382
0945c6f937
wrong name...
2012-10-06 19:48:30 +00:00
pasky1382
2ab2c10bdf
SNES Cart database
2012-10-06 19:47:24 +00:00
pasky1382
ba95c5c5fc
Added filtering for simon's quest.
2012-10-06 15:49:28 +00:00
pasky1382
e3e15d2136
Castlevania II Simon's Quest collision box viewer.
2012-10-05 11:59:52 +00:00
pasky1382
909ccef52f
DKC3 collision script.
2012-10-04 18:34:04 +00:00
goyuken
e509b0cd9b
snes: Add "BUS" memory domain. Like GB, caveat that it could possibly maybe affect sync, maybe... doubly so because I can't penetrate byuu code so well.
2012-10-03 14:54:32 +00:00
pasky1382
7c3551b918
Holy Diver collision viewer (NES)
2012-10-03 02:24:38 +00:00
goyuken
878715301f
i'm slightly concerned that i may have committed recently with an out of date libsneshawk.dll,
...
this is just a rebuild
2012-09-30 19:45:43 +00:00
goyuken
3e139c7d7e
libsnes: change frame boundary timing. from the perspective of the libsnes core, this choice is mostly arbitrary. from the perspective of the frontend, it's how input frames are divided up and lag frames are determined, and so can be rather important for TASing. the original choice of frame timing is a bit strange and causes excessive input latency and lag detection issues for pal224 and ntsc modes (but not pal239 mode). this change will most likely cause "off by one" errors in TAS sync; should be mostly easily correctable.
2012-09-30 18:05:23 +00:00
pasky1382
ec7522c11a
Sorry, last commit.
2012-09-30 15:22:41 +00:00
pasky1382
f149873a90
2012-09-30 15:18:32 +00:00
pasky1382
d7dd4ce2e0
This wasn't already added?
2012-09-30 15:14:25 +00:00
pasky1382
32832f139b
Super C Collision viewer.
2012-09-30 15:13:48 +00:00
goyuken
2a59e135ea
snes: add lag counter for manual 4016\4017 polling
...
this shouldn't break existing lag counting.
this doesn't fix the issue observed in smw2 (i have no idea what is causing that.)
2012-09-28 13:37:42 +00:00
pasky1382
44f64078a3
Organized the scripts, ported the snake rattle n' roll script from game resources page on tasvideos.org
2012-09-27 17:59:41 +00:00
zeromus
d9a55fed37
snes-load firmware files from a CoreInputComm path, which must be named exactly right; show the requisite filename in a messagebox if it's missing; but theres no GUI for the firmware path hooked up yet.
2012-09-27 07:22:31 +00:00
zeromus
6c8177a08b
snes-print messages from libsnes. now you can see which dsp/firmware dependency it detected for the game (it has its own heuristics, not necessarily any need for gamedb yet). still not loading the firmwares though
2012-09-27 01:38:27 +00:00
pasky1382
a59ff337d7
Added X2 and X3 collision script viewers.
2012-09-26 21:21:14 +00:00
pasky1382
8b3e54b397
Added Megaman X Hitbox viewer lua script.
...
Fixed Hex Editor's FindNext/FindPrev functions. FindNext/FindPrev now accept an additional argument (bool) that tells them to wrap around once. Fixed a bug where if the matched address was the 1st byte of the array it was ignored.
2012-09-26 04:25:45 +00:00
goyuken
1f931b1551
gameboy game database. approximately 67% jesus crap+pokemon overdumps.
2012-09-25 20:22:43 +00:00
zeromus
52edee63d8
snesgfx-support mode7 direct color displays. still need an example of a mode 3 or 4 direct color usage
2012-09-24 07:46:54 +00:00
zeromus
4efea7605d
snesgfx-support mode7ExtBg tiles & BG
2012-09-24 06:47:34 +00:00
goyuken
7e89882d42
lag counter in sneshawk
...
c++ is dum
2012-09-23 15:57:01 +00:00
adelikat
46ec39d7e3
Add gameboy/gbc to the open rom dialog, add gameboy palette folder to the build script
2012-09-22 20:19:39 +00:00
zeromus
6f28003f48
rename snes.dll to libsneshawk.dll so nobody confuses it with a stock dll; static link some libs, eliminating need for libstdc++-6.dll and libgcc_s_dw2-1.dll
2012-09-22 05:02:43 +00:00
pasky1382
e79bf2c684
2012-09-20 00:52:58 +00:00
beirich
b04189b6b1
gen: rewind is working, savestates are not working [yet]. will fix more tomorrow
2012-09-17 05:48:24 +00:00
beirich
71f1df97ba
add alternate hash for Sapphire to gamedb_pce_cd.txt
2012-09-17 02:06:44 +00:00
beirich
5742d69f6a
2012-09-16 19:03:44 +00:00