Commit Graph

932 Commits

Author SHA1 Message Date
adelikat 1b2ce4e212 Lua Console - add a Registered functions dialog that shows registered lua functions registered functions (currently only supports frame and savestate events 2013-08-05 00:26:19 +00:00
adelikat 31126d437b add a analog section for hotkeys, for the purpose of buttons that "fudge" an analog virtualpad's axis values. Only "Y Up Large" done so far. Will finish the rest after I rewrite the hotkey system completely. 2013-08-03 13:22:54 +00:00
adelikat b0253967ee Firmwares dialog - support Ctrl+C copying the selected row(s) to the clipboard 2013-08-02 14:23:59 +00:00
adelikat 91a13bf8f4 Misc Code refactoring, no functional changes 2013-07-16 01:59:59 +00:00
adelikat 0853da8165 slight positioning fix to Saturn virtualpad 2013-07-14 22:47:06 +00:00
adelikat c5204487a7 Saturn - implement virtual pads, also break movie mnemonics for this core, hope nobody was making a movie yet. 2013-07-14 22:18:22 +00:00
adelikat cbb35fc3ce Ram Search - introduce "Fast Mode" in order to support large domains such as for N64. In fast mode, the previous value will be defined as last search (or original value), and change counts will not be incremented but the previous value/change counts will not be processed saving huge amounts of processing. 2013-06-30 21:50:17 +00:00
adelikat e1212c75e3 Ram Search - clear undo history when starting a new search, and add a Clear Undo History menu item 2013-06-30 20:10:52 +00:00
pasky1382 23d71a3b87 Commented out unworking code for disc.DetectSegaSaturn() in MainForm.cs
Added 'Always On Top' option to settings in hex editor/tas studio/ram search
2013-06-25 08:50:42 +00:00
pjgat09 a4a88ff139 N64: Tweaked the virtual pad layout 2013-06-10 00:08:31 +00:00
pjgat09 4225ef55af N64: Fixed the analog control in the virtual pad to look and behave better 2013-06-09 23:54:19 +00:00
pjgat09 fc596038e5 N64: Added NumericUpDown controls for X and Y on the virtual pad, but they don't work quite right yet. Also the analog control is being odd now. 2013-06-08 21:59:06 +00:00
pjgat09 d47b0b1cc1 N64: Added the analog data to the (currently unused) mnemonic for the virtual pad 2013-05-27 01:31:29 +00:00
pjgat09 1e1466a0f9 N64: Some improvements to the virtual pad. 4 pads are now shown and work, input display works 2013-05-20 01:53:02 +00:00
pjgat09 ba3feac259 N64: Hook up the rest of the buttons on the virtual pad 2013-05-11 20:21:29 +00:00
pjgat09 fd26695fff N64: Added X and Y axises to the mnemonic, which now get saved and replayed in movies. Fixed an issue in the virtual pad which caused the Y axis to go from -127 to 128 instead of -128 to 127 2013-05-11 02:04:55 +00:00
pjgat09 0811ff4e41 N64: Wired up the analog control in the virtual controller. I probably did the float wiring badly, but it works for now. 2013-05-10 23:29:14 +00:00
pjgat09 e25d58eecb Restrict the analog control to it's own drawing area 2013-05-10 23:25:31 +00:00
pjgat09 8c16b78849 LuaWriter: Commented out code that checks if the file to save to doesn't exist. That code causes an infinite recursive loop, popping up a save dialog box every time. I'm not sure exactly what the logic was supposed to be here, but this seems to take care of the problem. 2013-05-07 01:17:52 +00:00
pjgat09 371dcc8f40 Reversing some faulty bit-shifting to fix 4 byte poking. 2013-05-06 23:33:13 +00:00
pjgat09 a5d7fdd870 Replace some buggy divisions with bit-shifting to fix s problem freezing an address in the ram watch 2013-05-06 23:17:44 +00:00
adelikat 29226acd54 N64 virtual pad - graphics for the analog control, not hooked up to anything yet, and not tweaked 2013-05-04 19:04:23 +00:00
masterofpuppets152001 9c80ea5ec7 Moved it to N64, hope all is right 2013-05-04 17:56:24 +00:00
masterofpuppets152001 47cf4c3cb9 Early Vid plugin, is this how you want it Adelikat? 2013-05-04 16:54:34 +00:00
adelikat a638ea6f41 N64 - hook up virtual pad, currently only 1 player and only the digital buttons 2013-05-04 13:37:20 +00:00
adelikat 669edc55b3 Start a new virtual pad, and update 2012 sln file with new files from past few commits 2013-04-28 13:56:29 +00:00
masterofpuppets152001 670460df8c Genesis GG decoder/encoder (working codes!) and revamped UI of SNES/GG/GB Decoders 2013-04-26 03:12:04 +00:00
masterofpuppets152001 f3a8cee8bc Gameboy/Game Gear Game Genie Decoder (still non-working code) 2013-04-24 20:41:23 +00:00
zeromus 4aebb21912 make cheats memdomain selector dropdownlist style 2013-04-23 22:27:00 +00:00
masterofpuppets152001 0df9dbde13 SNES Game Genie Encoder/Decoder, first "big" commit, hopefully I got everything
If there is anything wrong, let me know so I know what to do next time!
2013-04-23 09:09:49 +00:00
adelikat 7d510df281 Lua Console - Lua Function List dialog - Ctrl+C copies the function to clipboard concatenated, ex: "emu.frameadvance()" 2013-04-16 01:25:30 +00:00
adelikat be2937fdec Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
adelikat 34b0d8a272 Watch object code refactoring - no functional changes 2013-03-17 21:07:03 +00:00
adelikat 65ddac05bc Ram Search - support Ctrl+C copy to clipboard 2013-03-17 15:45:01 +00:00
adelikat cd03d2fe99 Slight tweak to movie frame property 2013-03-17 15:39:33 +00:00
adelikat 4a0a9e4b05 Ram WAtch - fix to output on the copy feature of last commit 2013-03-17 15:23:53 +00:00
adelikat 0196ea4cda Ram Watch - support Ctrl+C to copy to clipboard 2013-03-17 03:21:58 +00:00
adelikat 5dc8733ae1 Some code refactoring, no functional changes 2013-03-10 22:42:54 +00:00
adelikat 5df510fb4f Lua - add a null check that maybe completely fixes input.set(), also add a null check when attempting to resolve the lua path that was breaking Lua Console when auto-loading a lua session 2013-03-09 20:31:04 +00:00
adelikat 2a845ebc3b Play Movie Dialog - fix time display of seconds, support ctrl+C on play movie list 2013-03-02 14:25:31 +00:00
adelikat c316fba5ff RamSearch - infinite undo/redo levels 2013-02-25 01:23:03 +00:00
adelikat 84bc032656 Some warning cleanup 2013-02-24 20:17:12 +00:00
adelikat 9f376fbf54 Progress on the state visualizer I was working on about 2 months ago, checking it in since it is collecting dust on my computer, feature is hidden for now 2013-02-18 01:22:41 +00:00
adelikat 6256c1dcd0 Check in the start of a Savestate visualizer feature for TAStudio, just an object right now, not hooked up and not complete 2013-01-01 19:21:36 +00:00
adelikat 09da012d94 Path Manager - change MakeAbsolutePath to take a default system parameter rather than requiring a useless empty parameter, and change all references to it accordingly 2012-12-30 17:52:40 +00:00
zeromus 8a69a4ebe0 switch snes core back to external process. more refined this time. support use of performance core. 2012-12-25 20:36:04 +00:00
adelikat 60e16a56a3 NULL Emautlor - remove Save Movie from context menu, make Hex Editor not crash when loaded 2012-12-23 02:49:08 +00:00
adelikat d57b850c7e A78 - Virtual Pads 2012-12-16 19:07:45 +00:00
goyuken 8cc820c273 hexeditor: fix highlighting positioninigngi 2012-12-14 02:02:59 +00:00
zeromus a4b442abda unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything. 2012-12-10 00:43:43 +00:00
adelikat 8b08946c41 Virtual Pad tool - save window position, Ram Watch - restore defaults should set Save Window Position to true, not false 2012-12-08 18:35:12 +00:00
goyuken 4d8a178703 hex editor: fix crash with odd-sized memory domains and 2/4 byte value sizes. fix display bug with odd-sized memory domains. fix display bugs with >64KB memory domains. 2012-12-03 16:51:39 +00:00
adelikat 2947cd92d0 VirtualPads - implement sticky toggle checkbox 2012-12-02 20:44:44 +00:00
adelikat bf35f63aa3 Virtual Pad - smarter clear function, only clears the sticky buttons pressed by the VirtualPad tool instead of also clearing stickies set by autohold hotkeys 2012-12-02 20:05:45 +00:00
adelikat 10585b69e4 TAStudio - main form responds to hotkeys/controller input pressed while in tastudio 2012-12-02 01:56:30 +00:00
zeromus 31faf359e9 try to 'sandbox' lua files with their own current directory. 2012-11-29 18:42:13 +00:00
goyuken c95faaba72 tracelogger: copy ot clipboard 2012-11-28 18:59:56 +00:00
adelikat 0eea66c54b PCE - slight change in order of buttons on input config, fix Virtual Pad on PCE CD and SGX modes 2012-11-26 02:22:15 +00:00
adelikat f4d703663c Virtual Pad - smarter resizing 2012-11-26 00:54:31 +00:00
adelikat 23749d7284 C64 - Virtualpad keyboard - clean up UI 2012-11-26 00:16:24 +00:00
adelikat 9ddd3d56a8 C64 - implement Restore key on client side, fixes to the Keyboard virtualpad 2012-11-25 21:49:07 +00:00
adelikat 2116dfa81b TAStudio - listview - don't redraw bg unless it changes, a few fps speed up 2012-11-25 21:11:54 +00:00
adelikat aeb5ca2115 VirtualPads - fix clearing of joystick pads 2012-11-25 20:13:13 +00:00
adelikat 09c0269489 GBA - fix virtualpad layout 2012-11-25 18:29:25 +00:00
goyuken d20970afa7 gba: correct tracelogger address for PC pipelining. note that the disassembly for some branch instructions shows up wrong, making this seem "wrong". but it's right, and the disassembly will be fixed...
core: tracelogger can now show a custom column header.  GBA uses it; all other traceloggers untouched
2012-11-24 00:45:25 +00:00
adelikat a1b8b387d0 hook up GBA virtualpad 2012-11-23 14:33:50 +00:00
adelikat dc520c80e3 start gba virtualpad 2012-11-23 04:12:46 +00:00
adelikat 54b3f28f7b C64 - Keyboard virtualpad - finish wiring it up 2012-11-19 18:00:51 +00:00
adelikat aca129d5f6 C64 - VirtualPad Keyboard - more progress - also fixed some mnemonic errors 2012-11-19 02:47:57 +00:00
adelikat d72fa0d1bd C64 - Progress on Keyboard virtualpad 2012-11-19 00:56:26 +00:00
adelikat 7ac6c1ce6c C64 - Virtualpads - add the 2 joysticks 2012-11-18 22:34:38 +00:00
adelikat 40d4253f7a C64 - progress on virtualpad keyboard 2012-11-18 16:14:19 +00:00
adelikat 8e43109a01 ColecoHawk - fix rerecording, fix virtualpads, C64 - start keyboard virtualpad 2012-11-18 15:03:23 +00:00
adelikat 9ebc848d26 VirtualPad tool - fix resizing, fix clear button on coleco pad, add to Toolbox Dialog, Toolbox dialog - dynamically resize height based on number of tools in the box 2012-11-18 05:31:31 +00:00
adelikat 94475aa9a7 ColecoHawk - hook up virtualpads 2012-11-18 05:19:05 +00:00
adelikat 076cbe38e6 hook up coleco to mainform title, rip out some old movie file saving code, fix up the save/open file dialogs for play movie/record movie/TAStudio 2012-11-17 22:16:23 +00:00
adelikat 05bb10e95d Start a C64 keyboard virtual pad, not functional or hooked up yet, just design 2012-11-14 01:51:07 +00:00
adelikat 7682422c9b Virtualpads - hook up NES Power button 2012-11-06 12:56:01 +00:00
phillip.grimsrud 4727ee72f0 Change the movie RewindToFrame to load the proper state even if the current frame is before the one in the argument. This will now send you to any frame on or before the end of the savestate log. Also change Tastudio to take advantage of this. 2012-11-03 00:20:40 +00:00
adelikat 3db5afe8a7 Oops, fix VirtualPadForm UpdateValues() 2012-11-01 01:18:12 +00:00
adelikat 3784b710e8 TAStudio - rip out virtual pad stuff 2012-10-29 23:18:20 +00:00
adelikat 04bb6c423e Movie virtual pads to their own tool dialog instead of residing in TAStudio 2012-10-29 22:57:15 +00:00
adelikat e3e52ed305 Delete the LuaWindow winform since it is an unfinished outdated design (we use LuaConsole) 2012-10-29 12:33:06 +00:00
adelikat c35310faf8 Movies - when switching from record to play, write movie to disk 2012-10-29 00:40:26 +00:00
phillip.grimsrud 2329521de3 TAStudio fixes:
1: Fixed ListView double-click to run forward to the selected frame.
2: Added systems to a switch statement so that the virtual pads track with the log.
3: Fixed the ListView highlighting for the current frame.
2012-10-26 05:27:27 +00:00
adelikat 50b6a36661 Hex Editor - fix so that you can only highlight using left click (fixes the ability to highlight multiple addresses and use the context menu) 2012-10-15 00:56:47 +00:00
adelikat ec47305e4a another bot test 2012-10-13 21:53:28 +00:00
goyuken 37a916f779 fix registerbefore\registerafter drawing memory leak?? 2012-10-12 15:05:06 +00:00
adelikat ab761066e9 Lua - rehook up emu.registerbefore() and emu.registerafter(), but they have memory leaks, don't use them yet 2012-10-12 14:33:54 +00:00
adelikat adeca3fd25 TAStudio - implement Genesis virtual pad 2012-10-12 14:22:52 +00:00
jxq2000 16d12e8548 Autocomplete box now positions correctly, even with scrolling and different font face/size.
Still isn't very functional, nor does it move as you scroll after it appears.
2012-10-09 00:17:48 +00:00
adelikat 0dfbfb592f Re-hook up Load Config, menu item got disabled at some point. Trace logger - update number of instructions when clear button is clicked, show OSD message when saving to disk 2012-10-08 00:27:21 +00:00
adelikat 822c079011 Revert fix to emu.registerbefore/after functions because thee fix was leaking memory 2012-10-06 21:01:21 +00:00
adelikat f8a962294a Lua - fix memory leaks 2012-10-06 18:39:38 +00:00
adelikat b8070bc92f Lua - fix emu.registerbefore() and emu.registerafter() 2012-10-06 16:13:45 +00:00
adelikat 1c17f8dbed Lua Drawing - fix so that multiple scripts can draw at once 2012-10-06 14:36:02 +00:00
adelikat e7112a9a5d Make the Lua Function List dialog modeless 2012-10-06 13:09:45 +00:00
goyuken ab3377184a RamWatch: fix bug where the "Value" column showed previous and not current 2012-10-04 21:01:58 +00:00
adelikat 3c3ec0f307 Trace Logger - misc cleanup - tab orders, good initial position of the maximum lines config pop up 2012-10-02 03:16:28 +00:00
zeromus f815cb5c62 tracelogger-use \r\n 2012-09-30 18:49:16 +00:00