peter
e310e90d9f
Conditionally compile Windows code, make Throttle class portable, and add dummy input/audio implementations for non-Windows
...
This is (almost, bar some local resource hacks) enough to start the
emulator on Linux/Mono, load a ROM and watch the demo (input and
audio don't work yet).
2012-03-12 04:44:34 +00:00
zeromus
4acbf1e584
fix some sticky input bugs hopefully without creating anymore
2011-09-11 18:05:49 +00:00
andres.delikat
aba919874d
Autofire - take lag frames into account
2011-08-29 03:28:34 +00:00
zeromus
35ead836d2
fix input better
2011-08-27 02:56:15 +00:00
zeromus
3420f0bc5e
see if this input code is any faster
2011-08-27 01:15:57 +00:00
andres.delikat
9e9b3051a8
Remove hard coded "Backspace" hotkey mapping for nes reset (the soft reset hotkey handles reset just fine). Add Reset hotkey mapping to Reset menu item
2011-08-10 22:58:06 +00:00
andres.delikat
6f3bc27c59
Autofire is smarter now and keeps track of when a button was pressed and then uses that for the basis of the autofire pattern
2011-08-10 00:34:33 +00:00
andres.delikat
cde05919ad
Refactor autofire into an autofire controller. Added On & Off values that can be used to create any combination of On/Off patterns, hooked them to Global.Config values
2011-08-09 22:13:57 +00:00
andres.delikat
0d01af5c7b
Refactor autofire, remove the autofire adaptor. Added an autofire bool to IController and implemented it in the Controller object. Setting to true will turn the controller buttons into autofire buttons
2011-08-08 23:35:13 +00:00
zeromus
ae3b4fad83
fix reset menu item?
2011-08-04 02:47:05 +00:00
zeromus
5580295085
movie input refactoring
2011-07-24 23:14:16 +00:00
zeromus
29b2e30c36
cleanup Controller class (remove old sticky and forcing code)
2011-07-24 20:37:10 +00:00
zeromus
e4f9f76198
fix ti-83 virtual keypad
2011-07-24 20:23:27 +00:00
zeromus
f8f1906a3c
make alt hotkeys more useful by preventing interference from windows menu system
2011-07-10 19:50:59 +00:00
zeromus
61f466ca8e
fix more input stuff better
2011-07-10 07:39:40 +00:00
zeromus
2425b3c87a
fix some input things
2011-07-10 06:24:04 +00:00
zeromus
4991b95def
refine input stuff
2011-07-10 02:14:58 +00:00
zeromus
4ac74a20b3
fix obvious bug in last checkin
2011-07-09 23:18:13 +00:00
zeromus
9355bc0f2e
redo some of client input and hotkey handling
2011-07-09 22:09:39 +00:00
beirich
2cbc50143f
Input update... always run directinput in background input mode, we take care of ignoring input when application isn't focused ourselves
2011-07-08 05:15:28 +00:00
beirich
10faa8a55f
Fix issues with modifier keys. If you bind "Tab", it wont be triggered by pressing "Shift+Tab".
2011-07-05 05:41:59 +00:00
beirich
a3df5345f6
GetPressedKey() progress, returns keyboard with desired modifier-key properties
2011-07-04 23:36:06 +00:00
beirich
9bd1d75ba1
Implement GetPressedKey for joysticks, untested; keyboard polling is in progress
2011-07-04 20:45:05 +00:00
zeromus
0aa234282e
phase 1 of fixing up controller logic. tell me how terribly ive broken the movie code. might want to fix it before moving on to phase 2 or decide to revert.
2011-06-27 05:31:46 +00:00
andres.delikat
52215061aa
some implementations necessary for the gameboy controller
2011-06-27 01:24:26 +00:00
andres.delikat
685a500cc5
movie - Reset recording for the NES core
2011-06-26 18:08:27 +00:00
andres.delikat
e4a112c220
Hotkeys/Input - Use Ctrl for display instead of Control
2011-06-21 01:22:27 +00:00
andres.delikat
30296e4f5b
Don't distinguish between left & right shift/alt/control!
2011-06-20 02:24:41 +00:00
andres.delikat
e6af827d7c
...and remove some debug code I left in
2011-06-19 23:40:20 +00:00
andres.delikat
5bda595ee7
fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually
2011-06-19 23:39:25 +00:00
andres.delikat
38422fda10
Numpad 2,4,6,8 != Arrow keys!
2011-06-19 23:31:58 +00:00
andres.delikat
f23c5f8382
Pause emulation when context menu is activated
2011-06-19 01:39:36 +00:00
andres.delikat
e250355024
NES controller 2 implemented with some bugs
2011-06-19 00:18:02 +00:00
kylethomson
c228699255
Getting closer.
2011-06-17 02:43:22 +00:00
kylethomson
e9942dc101
Multitrack overwrite works. Now to fix playback.
2011-06-16 03:56:40 +00:00
kylethomson
882562c452
Multitrack for PCE done, if my idea works. Now to hook up hotkeys.
2011-06-16 02:29:45 +00:00
kylethomson
b5b853196e
2011-06-16 01:49:12 +00:00
kylethomson
a4fe9754c0
Look at where the error is - This is what I need to access.
2011-06-16 01:35:42 +00:00
kylethomson
18fe637193
Start of MultiTrack.
2011-06-16 01:18:16 +00:00
zeromus
40b7827798
improve fastforward system: add >> to fps display, add an 'alternate speed' selection (hold ctrl while choosing a speed from the config>speed/skip menu) which is used by holding FF key, add separate unthrottle toggle, clarify throttle control logic.
2011-06-10 07:12:57 +00:00
beirich
5a73fc03ad
u+d/l+r toggle implemented
2011-06-10 04:14:21 +00:00
andres.delikat
4c36d1abda
basic mmv conversion done. Still a lot of little todos with header info & error checking
2011-06-06 00:18:42 +00:00
beirich
566ec51a8a
restore SMS movie playback
2011-06-03 03:25:04 +00:00
andres.delikat
fe563656b9
Ability to set Bizhawk to Accept Background Input. TODO: currently only takes affect on bizhawk restart, find a way around this.
2011-05-22 01:46:39 +00:00
andres.delikat
27174be2a2
oops
2011-05-21 17:36:33 +00:00
andres.delikat
ccc4960af1
Hooked up TI83 mnemonic functions. TI83 is now tasable (lol)
2011-05-21 17:31:15 +00:00
andres.delikat
0da8d9da00
Fix PCE input recording
2011-05-18 23:53:19 +00:00
andres.delikat
e5af4418da
Movies - CheckTimelines function, disabled until rerecording is smoothed out better
2011-05-17 01:10:04 +00:00
kylethomson
a82bb3718b
Do controller binding in a loop, to reduce the repetitive code
2011-05-14 00:15:31 +00:00
andres.delikat
3ccd1b1f66
Restore input to the user after StopMovie or going into Movie Finished Mode
2011-05-13 20:02:28 +00:00