adelikat
e0cd66613f
remove ApiProvider from GlobalWin, and have ToolManager own it instead, keep a copy of IEmulator in ToolManager and reference that instead of Global.Emulator
2019-12-21 18:03:13 -06:00
adelikat
84a9dec7a8
ToolManager - some cleanups
2019-12-21 17:45:11 -06:00
adelikat
1e41dbf20d
LuaRegisteredFunctionsList - override Clear() so that needed clear logic can't be mistakenly not called. Fixes #1763
2019-12-21 17:16:16 -06:00
adelikat
b80b367831
refactor IMovie to expose the movie mode, and make extension methods that do IsPlaying type logic. This way there can be direct checks, and more variety of methods without cluttering the interface
2019-12-21 16:34:29 -06:00
adelikat
f5f22e78d8
Simplify on screen ram watch value positioining, and respect the anchor value setting
2019-12-21 15:36:37 -06:00
adelikat
a565f6f299
refactor message display option settings to be an object, and simplify the message config dialog
2019-12-21 14:11:49 -06:00
adelikat
4461818d26
ToolManager - cleanups, and don't use GlobalWin.Tools
2019-12-17 13:45:55 -06:00
adelikat
6bddec01d6
cleanup
2019-12-17 12:01:43 -06:00
YoshiRulz
0fcb6cbaa7
ApiHawk refactoring and cleanup
...
MemApi.ReadByteRange now returns the requested number of bytes and not 1 extra,
MemApi.ReadByteRange now warns only once per call for addrs outside range,
MemApi.ReadByteRange now warns for negative addrs (once per call; previous
implementation passed negative addresses to PeekByte), MemApi.WriteByteRange now
warns only once per call for addrs outside range, MemApi.WriteByteRange now
warns for negative addrs (once per call; previous implementation passed negative
addresses to PokeByte)
2019-12-17 02:39:04 +10:00
YoshiRulz
0b43b35427
Migrate GuiLuaLibrary to ApiHawk delegation
...
Changed param clear of IGui.DrawNew from bool? to bool (default value remains
true), made IGui and GuiLuaLibrary inherit IDisposable, added
GetDefaultTextBackground to IGui, applied fix from 6b3071d8a
to
GuiApi.DrawString, replaced background box drawn by Lua API
gui.drawString/gui.drawText with what I think is a shadow (now matches
GuiApi.DrawString)
2019-12-16 16:54:06 +10:00
YoshiRulz
8f93a954e1
Move Lua hacks to Lua libs
...
Changed parameter of IInputMovie.SetRerecordCount to ulong to match internal
2019-12-16 15:04:35 +10:00
adelikat
ad8f321ea1
Add event.availableScopes(), fix LogWithSeparator, cleanup
2019-12-15 12:25:49 -06:00
YoshiRulz
05801dc2c5
Reduce LINQ usage in Lua subsystem
2019-12-16 04:08:22 +10:00
adelikat
b6df55bbf0
fix double new line in lua console.log()
2019-12-15 10:18:58 -06:00
adelikat
5d03062c4c
remove redundant console checks in console logging methods
2019-12-15 10:06:31 -06:00
adelikat
d2f21f84e3
another extension method for lua table creation
2019-12-15 09:46:39 -06:00
adelikat
7ebfd42229
Simplify some lua table creation with an extension method
2019-12-15 09:22:10 -06:00
adelikat
d955c468db
refactor LuaHelper into an extension method class, and some nitpick cleanups
2019-12-15 09:05:33 -06:00
YoshiRulz
e6cb74d314
Partially migrate EmuHawkLuaLibrary to ApiHawk delegation
2019-12-15 04:40:01 +10:00
YoshiRulz
f8dc18c1bd
Migrate SavestateLuaLibrary to ApiHawk delegation
...
includes backwards-compatible API change
2019-12-15 04:39:16 +10:00
YoshiRulz
cc8dffa769
Migrate InputLuaLibrary to ApiHawk delegation
2019-12-15 03:59:21 +10:00
YoshiRulz
104c17e77c
Prepare for EmuHawk-tied libraries to delegate to ApiHawk
...
Made ApiContainer inherit from APISubsetContainer, added
DelegatingLuaLibraryEmu, and reworked init logic in EmuLuaLibrary
2019-12-15 03:52:48 +10:00
adelikat
51df281d38
Tastudio - fix NRE when running a .tasproj through the normal movie system, making changes, then opening tastudio
2019-12-14 09:58:10 -06:00
adelikat
03dbcc3607
Tastudio - tweak follow cursor logic in horizontal orientation
2019-12-13 18:29:30 -06:00
adelikat
858aef59db
TAStudio - fix erroenous use of RefreshTasView when hiding/showing columns
2019-12-13 17:49:11 -06:00
adelikat
5e40305d1c
fix recent regression if auto-load is set, and default.tasproj is the most recent movie
2019-12-13 17:40:39 -06:00
adelikat
a77b7ce2fc
TAstudio - fix NRE that can happen from a sloppy right-click that causes a sloppy right-click context menu to open
2019-12-13 17:33:54 -06:00
adelikat
2c66e3043c
a bit more cleanup
2019-12-13 15:44:50 -06:00
adelikat
24d84f3f08
Tastudio - don't setup columns when loading a file, the file has the column settings
2019-12-11 11:43:05 -06:00
adelikat
515f409246
Tastudio - Make mainform hotkeys out of a bunch of built in hotkeys
2019-12-10 19:26:23 -06:00
YoshiRulz
f309c831b3
Move icons out of InitializeComponent
...
cc9ff8022
2019-12-11 06:58:53 +10:00
adelikat
f900a1ba69
Tastudio - fix another usage of ShortCut instead of ShortCutDisplayStr in the context menu
2019-12-10 14:28:48 -06:00
adelikat
a05fdfe18c
Tastudio - show binded hotkey in context menu for Clear/Insert/Delete/Clone instead of the hard-coded path. Also use ShortcutDisplayStr instead of ShortCut for Insert # Frames context menu item
2019-12-10 14:17:05 -06:00
adelikat
373979395d
Tastudio - reset branch and marker columns when switching movies
2019-12-08 14:46:58 -06:00
adelikat
35fdb5dbdd
Tastudio - Integrate branches with the statusbar slot icons
2019-12-08 13:53:36 -06:00
adelikat
fff85d917a
Fix typo
2019-12-08 13:41:52 -06:00
adelikat
8802d75527
Game Game.IsNullInstance a null-safe extension method, and a few other cleanups
2019-12-08 13:36:15 -06:00
adelikat
6ae1eac464
better handling of tastudio interaction with select slot, previous slot, and next slot functions
2019-12-08 13:01:55 -06:00
adelikat
1a88bfa93d
cleanup Nametable and PPU viewer code
2019-12-07 13:23:55 -06:00
adelikat
b33829c3a1
Hex Editor - don't draw address column on UpdateValues
2019-12-07 12:59:01 -06:00
adelikat
6107bc4553
TasMovie - rip out input caching attempt that wasn't even working
2019-12-07 12:21:42 -06:00
adelikat
f3b49648cc
Ram Search/Watch - refresh in UpdateValues with RowCount instead of Invalidate() now that RowCount has optimized redraw logic
2019-12-07 10:31:00 -06:00
adelikat
891df3512a
MarkerControl - do full refresh on restart
2019-12-07 10:31:00 -06:00
adelikat
21a0b65305
Tastudio - fix mouse up logic, only navigate if in bool painting mode
2019-12-06 21:19:35 -06:00
adelikat
70840c1b54
remove some unused code, and a few other misc cleanups
2019-12-06 19:22:54 -06:00
adelikat
f944cd65a7
Tastudio - LoadState() - properly dispose of IDisposables, avoid unnecessary .ToArray() call
2019-12-06 17:20:01 -06:00
adelikat
7ac720d931
Tastudio - use global references less in favor of internal properties
2019-12-06 17:14:27 -06:00
adelikat
0c3cb5b053
Tastudio - simplify PoitnCellChanged handler, lot's of if checks that were always true
2019-12-06 17:01:40 -06:00
adelikat
2b3a114e1e
Tastudio - fix improper invalidation caused by waiting until mouse up to invoke navigation
2019-12-06 15:19:34 -06:00
YoshiRulz
7f07949816
Migrate serialised images to separate files, removing duplicates
2019-12-07 05:24:24 +10:00