feos
3a8b3361e3
minor tweak to mgba, update its version in hawk
2019-06-10 22:02:19 +03:00
feos
1ac27e3c25
update mgba to 0.7.2
...
might need some fixing
2019-06-09 13:39:46 +03:00
MrWint
a93916e24c
Gambatte core: Add RTC divisor offset support.
2019-06-02 13:24:54 +02:00
MrWint
73f4b0bf52
libgambatte: fix setTimeMode typo
2019-05-30 20:53:17 +02:00
MrWint
cb7e0b0a82
libgambatte: Remove unused RTC callback
2019-05-30 20:16:54 +02:00
MrWint
7d33d604ae
cycle-based RTC
2019-05-28 22:56:39 +02:00
MrWint
d4f42d9f32
Make BG layer mask work properly for CGB
2019-05-28 17:42:30 +02:00
MrWint
bc2ced1b7f
More consistency, restore layer masks
2019-05-28 00:26:59 +02:00
MrWint
1547d324e7
libgambatte: fix interrupt execution anatomy
2019-05-26 20:24:58 +02:00
MrWint
7e851b19f3
Gambatte core: unify DMG and CGB bios handling
2019-05-26 20:11:50 +02:00
MrWint
d8c238c9fb
libgambatte: timar quirk accuracy
2019-05-26 19:40:19 +02:00
MrWint
ca31e9ad72
libgambatte: Non-atomic interrupt handling
2019-05-26 19:29:17 +02:00
MrWint
9d266ce281
libgambatte: hang on invalid opcode
2019-05-26 19:19:39 +02:00
MrWint
ae98698758
libgambatte: Refactor Memory
2019-05-26 14:17:22 +02:00
MrWint
51e8ba3cf5
libgambatte: refactor Tima
2019-05-26 12:46:17 +02:00
MrWint
79085f9a3a
libgambatte: Remove unused saveState() functions
2019-05-26 12:36:08 +02:00
MrWint
b58554f62e
libgambatte: Remove unused interrupter
2019-05-26 12:33:32 +02:00
MrWint
af42fbb714
Reformat gambatte.cpp
2019-05-26 12:22:53 +02:00
MrWint
a79febdef9
Refactor cartridge code
2019-05-26 12:06:40 +02:00
MrWint
839c8abf54
Build x64 version
2019-05-26 10:52:18 +02:00
MrWint
92204d527f
avoid bools in save state struct
2019-05-26 00:41:03 +02:00
MrWint
a177b81b4b
Update MinKeeper
2019-05-26 00:18:07 +02:00
MrWint
7b518d0cf7
Update InterruptRequester
2019-05-26 00:13:34 +02:00
MrWint
6036aefd13
Delete unused files
2019-05-26 00:02:49 +02:00
MrWint
2e4f68b29f
more idiomatic types
2019-05-25 23:58:44 +02:00
MrWint
3d3de54485
video: formatting
2019-05-25 23:43:05 +02:00
MrWint
6bda071d5f
rename MemEventId to IntEventId
2019-05-25 22:53:41 +02:00
MrWint
8247df4be5
pass intreq by ref
2019-05-25 22:37:59 +02:00
MrWint
40167579bb
use ptrdiff_t to represent pitch
2019-05-25 22:28:23 +02:00
MrWint
6020542182
CPU refactoring
2019-05-25 22:11:58 +02:00
MrWint
a6aeef840a
Update PPU
2019-05-25 21:01:50 +02:00
MrWint
b99b5a05d6
Update sound
2019-05-25 20:27:44 +02:00
MrWint
1dc9d0e123
allow mapping rom bank0 in more cases
2019-05-25 19:35:42 +02:00
MrWint
85ad140a2c
ppu: less magical lcdc constants
2019-05-25 19:29:59 +02:00
MrWint
567756d6cc
formatting/readability
2019-05-25 19:18:15 +02:00
MrWint
98076d286d
return more informative load result
2019-05-25 18:58:49 +02:00
MrWint
a3ee854022
more ideomatic use of sizeof
2019-05-25 18:27:08 +02:00
sornerol
bfa8f20cf9
Set state.spu.ch1.master = true ( Fixes #1539 )
...
This fixes #1539 . Prior to 2.2.2, state.spu.ch1.master was set to false when using a BIOS. Starting with 2.2.2, the Game Boy BIOS is required. Setting this to true causes a buzzing sound while the Nintendo logo drops during BIOS.
2019-05-13 13:45:27 -05:00
feos
c3c262db12
N64:
...
- close #1478
- update gliden
- wire up halo removal
2019-03-10 16:15:55 +03:00
feos
104e40d8b5
update gliden64
2019-01-29 13:47:40 +03:00
zeromus
cc532a2988
update nlua.dll with one built with optimization
2019-01-09 16:21:00 -05:00
feos
40d0ddb1c2
update gliden
2018-12-23 18:33:06 +03:00
feos
be218685c5
update gliden (partially fixes bomberman)
2018-12-08 13:41:11 +03:00
alyosha-tas
14b5d03180
Gambatte: savestate GB rgb palettes
...
fixes #1337
2018-11-22 10:11:35 -06:00
feos
ddbc4de8f6
update ffmpeg to ffmpeg-20181118-529debc-win64-static
2018-11-18 21:06:59 +03:00
zeromus
25ff1f9539
libgambatte CDL - dont log anything while the bios runs ( fixes #1349 )
2018-11-12 17:52:41 -05:00
zeromus
1961d8b8d0
fix mupen dll not to have 100 frame hack crash; change c# side to more visibly hang (the frame counter stops, so the condition can be detected)
2018-11-07 19:59:03 -05:00
zeromus
2eade372fd
try a new technique to just unstick the frontend when the n64 emulation thread dies
2018-11-07 15:37:37 -05:00
zeromus
482a3ab8f6
trap more cases where n64 emulation can halt when running buggy code and shunt through my don't-halt-after-all logic. these are now all associated with error messages; it would be nice if someone knew a way to get those error messages out to c#. then again, that might make buggy code become hopelessly slow due to error spew
...
re #1214
2018-11-03 14:04:34 -04:00
zeromus
d4aceb2aa1
handle `DebugMessage(M64MSG_ERROR` uniformly by using my new approach of kicking it to a vsync so the frontend can recover. In one particular case (trying to read from an unmapped memory range) this can result in emulation proceeding instead of just hanging the frontend, although the results from that point may be questionable.
2018-11-02 16:28:20 -04:00