adelikat
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04aa023cb9
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Fix joypad.Set() when using the controller number parameter, also strongly type that parameter to nullable int instead of object, add a unit test lua script that tests for this
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2014-04-22 21:55:04 +00:00 |
adelikat
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603fd81066
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Lua - implement movie.fps() and add MovieTimer.lua script that shows the clock time for a given movie (updates while recording)
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2014-04-22 21:27:08 +00:00 |
beirich
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64c27b69c8
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SMS: add mapper ID for Super Boy 3. Probably not worth the byes it takes in the gamedb tho
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2014-04-22 02:48:00 +00:00 |
zeromus
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7adc15d97e
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work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
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2014-04-15 21:46:18 +00:00 |
adelikat
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d5d84943fa
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meh, slight tweak to that commit
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2014-04-13 14:24:38 +00:00 |
adelikat
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9c3a7fec37
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Lua - add a gameinfo lua library with getromname(), getromhash(), getdisplaytype(), getindatabase(), getstatus(), getisstatusbad(), getboardtype(), and getoptions() methods
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2014-04-13 14:22:13 +00:00 |
adelikat
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50c8e05d65
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Atari 2600 - Boulder Dash Intro Tune demo apparently doesn't run on 3E, it runs on 4K so change the gamedb entry, a fix to 3E. Given that no game actually works that is written for this mapper, I'm calling this one.
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2014-04-12 02:54:17 +00:00 |
adelikat
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bbbc219105
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Atari 2600 - give default button mappings to reset and select since they are necessary to play a majority of the games
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2014-04-10 23:57:18 +00:00 |
adelikat
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58732cf627
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Atari 2600 - implement homebrew mapper 0840
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2014-04-03 21:25:02 +00:00 |
adelikat
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fabef275eb
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Fix joypad.set "unit test" script
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2014-03-29 21:30:21 +00:00 |
beirich
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9f60c73564
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oops 1 more thing
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2014-03-28 02:44:09 +00:00 |
beirich
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1f8f2f2ccc
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Finish GG gamedb update
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2014-03-28 02:34:04 +00:00 |
adelikat
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ddb9d6ccf2
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ugh, oops
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2014-03-27 01:20:32 +00:00 |
adelikat
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f6699389f7
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Start some "unit tests" for Lua. This suite of scripts will demonstrate, document, and test the intended behavior of various lua methods
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2014-03-27 01:16:38 +00:00 |
adelikat
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00c243212d
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Lua - rename the string library to bizstring because it was eating the built in lua string library. Fix M64_reader that was using now deleted/renamed functions
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2014-03-26 22:30:48 +00:00 |
beirich
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77857f0e51
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Convert SMS, Coleco, and TI83 to zeromus Serializer-class savestates
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2014-03-22 04:46:01 +00:00 |
beirich
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c825720d33
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SMS: Fix Ernie Els Golf GG (has on-cart volatile ram)
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2014-03-18 02:23:10 +00:00 |
beirich
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227007c07d
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SMS: rework sprite render code, passing several additional VDP tests, and also fixing Fantastic Dizzy.
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2014-03-17 05:05:57 +00:00 |
beirich
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8b844bff34
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SMS: lots of gamedb things. And initial terebi oekaki mapper emulation; mouse interface still missing. GG gamedb still in flux but, commit before this commit gets any bigger
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2014-03-17 03:00:07 +00:00 |
beirich
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8496f71812
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SMS: Korean mappers work. Fixes Cyborg Z, Dodgeball King, F1 Spirit, Jang Pang III, Knightmare II, Nemesis, Nemesis 2, Penguin Adventure, Sangokushi 3, Street Master, Wonsiin
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2014-03-14 04:30:01 +00:00 |
beirich
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0809573f4d
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dbman: add size field to database
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2014-03-11 04:09:58 +00:00 |
beirich
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d792800e25
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dbman initial check-in
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2014-03-11 02:48:27 +00:00 |
beirich
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7e77c5a116
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SMS: Add "external cart ram" mapper for SG1000, fixes The Castle and Othello. Fortunately, both games are somewhat interesting and playable. SG1000 compat now 100% minus games requiring exotic peripherals
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2014-03-06 04:43:36 +00:00 |
beirich
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9a59155177
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SMS: initial support for SMS BIOSes. Some future work is pending regarding when to use what bios or no bios. (hooray regions)
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2014-03-05 05:09:20 +00:00 |
beirich
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d328fd0479
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SMS: add option to make 3d games playable. some are actually interesting. sega does what nintendont
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2014-03-05 02:20:22 +00:00 |
goyuken
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8e0952c494
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gambatte: support reading\writing IER through the HRAM memory domain. if you write something funny there and break something, then you better call al gore
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2014-02-26 20:24:31 +00:00 |
goyuken
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d7371fcf42
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saturnus: support 8mbit/32mbit dram cart as a syncsetting. this inflates your savestate size heavily, of course...
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2014-02-23 17:06:24 +00:00 |
goyuken
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3d7a0e445b
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gpgx: clean up 32bpp code (no functional changes)
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2014-02-21 17:07:09 +00:00 |
goyuken
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c14e4239c4
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Genesis VDP display. But not as slick as http://www.youtube.com/watch?v=Tsr-XtuKuSw
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2014-02-19 22:26:33 +00:00 |
adelikat
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05823d3022
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fix ButtonCount lua script to use console.log instead of the now deleted console.output, Lua - remove some todos that had been done and some rather useless cleanup
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2014-02-14 01:27:38 +00:00 |
pasky1382
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c89fd51268
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Fix oversight.
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2014-02-13 23:02:09 +00:00 |
zeromus
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8193e0b281
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snes-repair BG layer toggling
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2014-02-09 22:52:09 +00:00 |
zeromus
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9ca6f152cf
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support old scanlines and hq2x filter via actual retroarch shader presets. at this point you could overwrite them with whatever you wanted, but you should probably wait for me to add user filter selection
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2014-02-07 02:36:27 +00:00 |
goyuken
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e76b71b72f
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megadrive: core side stuff for loading a cart + CD at once (not hooked up in frontend)
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2014-02-04 22:29:40 +00:00 |
goyuken
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343fbc7ae4
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genesis: big savestate rework. all old savestates are invalid. saveram is now stored in savestate. non-megaCD savestates should be significantly smaller than before; megaCD savestates should be slightly larger.
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2014-02-03 18:07:21 +00:00 |
adelikat
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13c6f488aa
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Slight fix to default controls for NES controllers
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2014-02-03 16:21:49 +00:00 |
goyuken
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28c1347b75
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genesis: only save the actual saveram (instead of an overly large file) in some cases with MD cart. disable automatic saveram (that didn't exist anyway) in most non-saveram carts. for mega CD, reduce size of EBRAM cart to 16KiB. it's still enough for a total of 3 Shining Force CD saves, so no complaining.
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2014-02-03 04:04:53 +00:00 |
goyuken
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062d86ff7b
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genesis: catch revisions through r850 from trunk
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2014-02-01 16:47:39 +00:00 |
goyuken
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239ce987da
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GB: fix problems with STOP opcode? maybe? maybe not?
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2014-02-01 03:45:28 +00:00 |
goyuken
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5ecc74c435
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GB: implement the undefined opcodes. according to sources, they completely lock up the machine; so they are emulated as DI; <repeat last opcode>, which should do the trick? testing needed. thanks to sanqui for pointing this out
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2014-01-31 22:58:54 +00:00 |
goyuken
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284eca0545
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GB: MBC3: correct behavior when bank value of 0 is written. thanks to sanqui for pointing this out
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2014-01-31 22:30:25 +00:00 |
zeromus
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cc73af76bd
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snes-make CARTROM memorydomain actually edit bsnes's sense of the cartrom, instead of the rom[] array that the core now pointlessly holds onto
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2014-01-29 21:59:06 +00:00 |
null_ptr
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2050420565
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Fixed N64 controllers
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2014-01-28 09:58:53 +00:00 |
goyuken
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71b52970f6
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never mind that...i could have sworn there was something missing....
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2014-01-25 22:48:47 +00:00 |
goyuken
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10e203e981
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gen: maybe fix a mega CD dsync problem? more research is needed
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2014-01-25 20:16:31 +00:00 |
null_ptr
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f95bb46c80
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Added rumble callback and setter for pak type to mupen64plus-input-bkm
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2014-01-23 22:16:27 +00:00 |
null_ptr
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15b95f6f40
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Simplified N64 controller input retrieval
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2014-01-23 02:06:39 +00:00 |
null_ptr
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f69089a617
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Sacrificed ~330 LoC and mupen64plus-audio-sdl to the great gods of the trash can. No functional changes.
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2014-01-21 18:10:27 +00:00 |
null_ptr
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edee798341
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Removed unnecessary code from mupen64plus-audio-bkm. Improved lagspikes quite significantly.
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2014-01-20 15:33:58 +00:00 |
goyuken
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90a8805a5f
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VRC7: fix Super Mario Bros 14 (Unl) [!]. fix no wram battery on common Lagrange Point dump.
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2014-01-20 02:12:02 +00:00 |