alyosha-tas
42131c5d57
Coleco: Fix audio quality
2018-03-13 16:31:21 -04:00
alyosha-tas
1cd82aa5d9
ColecoHawk: Fix turbo controller
2018-03-08 19:58:38 -05:00
alyosha-tas
b0445521c9
ColecoVision: SGM Sound
2018-03-04 11:00:32 -05:00
alyosha-tas
f4aa1269ab
Coleco: Initial commits for Super Game Module
2018-03-03 10:55:15 -05:00
adelikat
ebcd237858
Merge branch 'master' into domainedmemoryhooks
2017-10-29 12:38:29 -05:00
alyosha-tas
cf9bfbe726
Update ColecoVision.cs
2017-10-25 19:17:00 -04:00
alyosha-tas
9d9133720c
Add files via upload
2017-10-13 18:00:08 -04:00
alyosha-tas
ce6dcab323
Add files via upload
2017-10-13 17:50:54 -04:00
alyosha-tas
0d8b9c42cc
Add reset button to colecovision
...
Fixes #992
2017-10-06 10:51:40 -04:00
adelikat
04ce66c397
phase 1 of changing memory callback api to specify domain - require cores to specify which domains are available and have the domain passed in when creating callbacks. Still todo - cores need to pass in domain name on CallReads/Writes/Executes methods
2017-08-01 22:05:17 -05:00
adelikat
c6e0e9fa57
Rename CoreAttributes to CoreAttribute as to not be a bad person
2017-07-12 14:10:55 -05:00
adelikat
ae8f44096a
oops, fix colecovision
2017-05-08 21:07:12 -05:00
adelikat
01eb150b3d
ColecoVision - cleanup
2017-05-08 11:37:16 -05:00
adelikat
d7928377f2
ColecoVision merge MemoryMap.cs into ColecoVision.cs
2017-05-08 11:31:00 -05:00
adelikat
44ef1f9568
ColecoVision - break off IEmulator properties to their own file, move Input.cs code to ColecoVision.cs
2017-05-08 11:29:09 -05:00
adelikat
c33fbfddf4
Colecovision - virtualpad support for new controller options
2017-05-07 10:04:15 -05:00
adelikat
1dae91e6a8
clean up core constructors - consistent parameter casing, and put them at the top of the class
2017-05-05 19:05:36 -05:00
adelikat
698c6741ae
Refactor IEmulator and remove the IController property, instead pass it as a paramter to the FrameAdvance() method
2017-05-01 20:09:11 -05:00
adelikat
ded1c2d7b7
Break off BoardName from IEmulator into a separate IBoardInfo service
2017-04-30 21:01:54 -05:00
adelikat
3192cc70ae
slight refactor to IEmulator - make the IController property set only to more clearly express the client -> core relationship
2017-04-26 19:09:00 -05:00
adelikat
b16a9b12ff
remove an unused variable in Colecovision
2017-04-24 12:55:43 -05:00
adelikat
7f663a0ed6
misc. cleanup for Coleco and Intellivision
2017-04-24 12:24:56 -05:00
J.D. Purcell
b53502eed8
Spaces -> tabs.
2017-04-15 16:37:30 -04:00
adelikat
37c989c661
more misc code cleanups, with some C#6isms
2017-04-10 11:24:53 -05:00
alyosha-tas
a7f5bafb72
ColecoVision clean up Super Action Controller
...
wheel mostly works now.
2017-03-23 10:40:32 -04:00
alyosha-tas
3bf20a4c53
ColecoVision add Super Action Controller
...
Thumb Wheel is still broken, I think Interrupts are wrong but I can't find a good source of information about them.
Rest of the controller works though.
2017-03-22 21:26:51 -04:00
alyosha-tas
d87d5eb0e0
Coleco Turbo Controller Functional
2017-03-02 11:58:36 +08:00
alyosha-tas
39808f793d
Coleco Turbo Controller
2017-03-01 10:44:05 +08:00
adelikat
da5795255c
Wire up Colecovision sound
2016-12-11 11:33:33 -06:00
adelikat
b73a500d6b
Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async.
2016-12-11 11:15:00 -06:00
adelikat
b697110098
Rename ISoundProvider to IAsyncSoundProvider to more accurately describe what the service does
2016-12-09 10:24:43 -06:00
adelikat
5cd11d0bb4
Move Sound component objects from Emulation.Common to Emulation.Cores so they live in the same assembly as the calling cores
2016-03-04 08:37:09 -05:00
adelikat
d477bc1fb6
nice Trace header for SMS, and Coleco
2016-02-28 08:07:02 -05:00
adelikat
1635cf9b30
Trace logging support for ColecoVision
2016-02-24 20:41:55 -05:00
adelikat
5bcdfb5991
IInputPollable - remove the set on LagCount as it is not needed
2015-06-11 01:23:14 +00:00
zeromus
e7564f11ae
fix coleco sound which had got unhooked
2015-04-12 05:52:40 +00:00
adelikat
3589323ca1
Fix the coleco core that was crashing on start up
2015-03-05 01:17:43 +00:00
goyuken
7017168ee3
coleco: clean up corefileprovider usage
2015-02-05 23:09:37 +00:00
adelikat
c9cbac7021
Colecovision - implement the disassembler and memory read/write/execute callbacks
2015-01-24 21:08:20 +00:00
goyuken
82fcd0bc5e
refactor IVideoProvider into a service. uses in mainform and friends are still hacky
2015-01-14 22:37:37 +00:00
adelikat
fbdb29b64c
refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one
2015-01-14 21:55:48 +00:00
adelikat
9fc46f6764
mark cores that would not ever use IDriveLight, a bit silly, but it keeps the feature list clean and that's currently my only source of sanity with keeping up with what needs to be done
2014-12-12 01:58:12 +00:00
adelikat
3ded6116a6
Break up ColecoVision.cs into separate files
2014-12-05 03:16:08 +00:00
adelikat
0b84beec88
Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core
2014-12-05 01:56:45 +00:00
adelikat
309088211c
Move TraceBuffer from CoreComm to IDebugable and refactor accordingly
2014-12-05 00:05:40 +00:00
adelikat
d8a204572d
Add an IServiceProvider interface and make it a property of IEmulator, the purpose of this provider is to provide IEmulatorServices upon request. Make BasicServiceProvider and have all cores use it for now. BasicServiceProvider will return the core itself if the core itself is the requested type. He will also be able to return nested types (code not finished). Wired this up to the HasSavestates extension method (a method that has minimal value now) as a proof of concept.
2014-12-04 03:38:30 +00:00
adelikat
a07263c04e
Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem
2014-12-04 00:43:12 +00:00
adelikat
9adc45f4d1
Add a ServiceNotApplicable attribute for cores to mark things like SaveRam and ISettable as not applicable for the given core, update the CoreFeatureAnalysis dialog to not show these interfaces for the given core (and not mark them as incomplete). Set various cores accordingly
2014-11-30 23:41:54 +00:00
adelikat
fef1011e9b
oops, Coleco is IStatable
2014-11-30 20:34:51 +00:00
adelikat
a83d714c42
Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
2014-11-30 20:29:30 +00:00