MrWint
40167579bb
use ptrdiff_t to represent pitch
2019-05-25 22:28:23 +02:00
MrWint
6020542182
CPU refactoring
2019-05-25 22:11:58 +02:00
MrWint
a6aeef840a
Update PPU
2019-05-25 21:01:50 +02:00
MrWint
b99b5a05d6
Update sound
2019-05-25 20:27:44 +02:00
MrWint
1dc9d0e123
allow mapping rom bank0 in more cases
2019-05-25 19:35:42 +02:00
MrWint
85ad140a2c
ppu: less magical lcdc constants
2019-05-25 19:29:59 +02:00
MrWint
567756d6cc
formatting/readability
2019-05-25 19:18:15 +02:00
MrWint
98076d286d
return more informative load result
2019-05-25 18:58:49 +02:00
MrWint
a3ee854022
more ideomatic use of sizeof
2019-05-25 18:27:08 +02:00
sornerol
bfa8f20cf9
Set state.spu.ch1.master = true ( Fixes #1539 )
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This fixes #1539 . Prior to 2.2.2, state.spu.ch1.master was set to false when using a BIOS. Starting with 2.2.2, the Game Boy BIOS is required. Setting this to true causes a buzzing sound while the Nintendo logo drops during BIOS.
2019-05-13 13:45:27 -05:00
feos
c3c262db12
N64:
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- close #1478
- update gliden
- wire up halo removal
2019-03-10 16:15:55 +03:00
feos
104e40d8b5
update gliden64
2019-01-29 13:47:40 +03:00
zeromus
cc532a2988
update nlua.dll with one built with optimization
2019-01-09 16:21:00 -05:00
feos
40d0ddb1c2
update gliden
2018-12-23 18:33:06 +03:00
feos
be218685c5
update gliden (partially fixes bomberman)
2018-12-08 13:41:11 +03:00
alyosha-tas
14b5d03180
Gambatte: savestate GB rgb palettes
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fixes #1337
2018-11-22 10:11:35 -06:00
feos
ddbc4de8f6
update ffmpeg to ffmpeg-20181118-529debc-win64-static
2018-11-18 21:06:59 +03:00
zeromus
25ff1f9539
libgambatte CDL - dont log anything while the bios runs ( fixes #1349 )
2018-11-12 17:52:41 -05:00
zeromus
1961d8b8d0
fix mupen dll not to have 100 frame hack crash; change c# side to more visibly hang (the frame counter stops, so the condition can be detected)
2018-11-07 19:59:03 -05:00
zeromus
2eade372fd
try a new technique to just unstick the frontend when the n64 emulation thread dies
2018-11-07 15:37:37 -05:00
zeromus
482a3ab8f6
trap more cases where n64 emulation can halt when running buggy code and shunt through my don't-halt-after-all logic. these are now all associated with error messages; it would be nice if someone knew a way to get those error messages out to c#. then again, that might make buggy code become hopelessly slow due to error spew
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re #1214
2018-11-03 14:04:34 -04:00
zeromus
d4aceb2aa1
handle `DebugMessage(M64MSG_ERROR` uniformly by using my new approach of kicking it to a vsync so the frontend can recover. In one particular case (trying to read from an unmapped memory range) this can result in emulation proceeding instead of just hanging the frontend, although the results from that point may be questionable.
2018-11-02 16:28:20 -04:00
zeromus
dac6c0a062
does the n64 jit have a concept of crashing, or does it just go in an infinite and possibly infinitely recursing loop? I dunno, but I changed at least one infinite loop to a kind of administrative 'end frame' so at least it doesn't hang the emulator. If it has a way of crashing or halting, we should use that instead, but I couldn't figure it out.txt
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fixes #1362
2018-11-01 23:03:09 -04:00
feos
6af9b6aaa5
update gliden64 and wire up fxaa
2018-09-15 12:09:52 +03:00
feos
c0650c7860
mgba: update build - zero bios state bug fixed
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update submodule to latest bizhawk-0.6
2018-09-10 23:02:54 +03:00
nattthebear
c3df4a59f3
update upstream mgba to latest 0.6. fixes saveastate issue ( #1307 )
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People confirmed that it fixes the thing it attempts to fix.
2018-09-04 21:27:18 +03:00
zeromus
e3736bdaa7
oops, i forgot to implement shock_Destroy.
2018-08-26 23:05:09 -05:00
feos
a15b31a46b
update mgba once again, fix #1195
2018-06-24 17:14:03 +03:00
feos
b6acb998e1
actually update mgba
2018-06-23 15:22:23 +03:00
feos
28de5cc84c
update mgba to latest 0.6 branch (past 0.6.3 release)
2018-06-23 00:15:19 +03:00
feos
9ddeaed84c
update gliden64
2018-06-22 23:47:24 +03:00
bsmiles32
637bb90b54
[N64] Update RSP-HLE plugin to latest version. ( #1213 )
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* [N64] Update RSP-HLE plugin to latest version.
* Updated RSP-HLE dll binary
2018-06-16 16:57:07 -04:00
Asnivor
e0b417a9b5
ZXHawk: Interrupt bool missing from savestate
2018-06-13 18:07:07 +01:00
nattthebear
e5516b45fb
Update tracelogger format in libbsnes
2018-05-23 17:07:44 -04:00
nattthebear
ebd6408315
add h, v regs to snes regs list
2018-05-18 17:35:28 -04:00
alyosha-tas
258fef46d7
Gambatte: Fix states
2018-05-15 08:25:27 -04:00
alyosha-tas
38b84fce09
Gambatte: Recommit Halt changes (now with Gifvex's improvements too)
2018-05-12 12:21:15 -04:00
alyosha-tas
98ed9e7c42
Merge pull request #1172 from gifvex/gambatte-lua
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Gambatte x lua and fix #1159
2018-05-12 12:06:41 -04:00
alyosha-tas
c49c585029
Revert "Gambatte: Fix halt behaviour"
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This reverts commit efc35a5a0d
.
2018-05-12 12:05:09 -04:00
alyosha-tas
efc35a5a0d
Gambatte: Fix halt behaviour
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Fixes #1187
2018-05-12 11:25:51 -04:00
nattthebear
e4275ec777
update 7z.dll to a newer one to fix some security stuff
2018-05-03 17:16:10 -04:00
nattthebear
8e007490b5
use 0xff as the gba default saveram filler, just like mgba standalone. Fixes #1144
2018-04-12 17:38:59 -04:00
gifvex
f968cbdd73
Gambatte: implement TotalExecutedCycles
2018-04-02 18:19:10 -04:00
nattthebear
13a3ae1a32
support palette settings in mgba, fixes #1042 (probably)
2018-02-21 19:20:10 -05:00
nattthebear
cbd524c5c7
update mgba to latest 0.6
2018-02-21 18:08:45 -05:00
nattthebear
bd23975201
Hackadoodle to change the initial value of the DIV register? This is probably a bad idea
2018-02-20 18:30:27 -05:00
feos
3ed707b703
build new gliden64
2018-02-13 21:46:39 +03:00
nattthebear
f185f71026
I'm not sure where to start with this one... It wasn't hooked up to the frontend at all; the C# side enum doesn't have this flag. It can already be done with a different option in the frontend ("VBA Vivid".) It was stored in savestates, despite having no effect on emulation. Even with some other hypothetical front end, it could only be set at initial load time, despite the fact that our existing palette manipulation can be edited at any time, of course...
2018-02-03 14:35:38 -05:00
alyosha-tas
2cc092270d
Gambatte: Palette selection for GB mode
2018-02-02 18:42:09 -05:00
zeromus
5b17e5b958
looks like i never got around to using the 64bit luaperks, so luasockets wasnt built-in as promised ever since we went 64bit. fixes #1077
2018-01-15 17:20:24 -06:00
alyosha-tas
e5ded9b139
Gambatte: Merge improvements from gifvex(mcmaeve)
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Restores Bios support and loading GB games into GBC
Accuracy imrpovements
2018-01-15 07:45:15 -05:00
alyosha-tas
59bb3e1fc8
Gambatte: Revert behaviour of ROM loading so that GB games will not load in GBC mode
2017-12-29 21:15:01 -05:00
alyosha-tas
63ef676251
GameBoy:
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-Remove BIOS support from Gambatte
-Fix GBHawk audio desync
-Fix controllers
2017-11-20 12:14:13 -05:00
nattthebear
213c8189e8
update mgba
2017-11-14 19:46:40 -05:00
nattthebear
fe85175619
Fix Issue #1048 : Flags on memory domain in picodrive
2017-11-13 21:12:27 -05:00
zeromus
f71b3a2e75
update gliden64, maybe. fixes #1053 , maybe, i dont know, try it and see what happens
2017-11-13 12:33:39 -06:00
adelikat
635c1cdd05
Merge branch 'domainedmemoryhooks' of https://github.com/TASVideos/BizHawk into domainedmemoryhooks
2017-10-29 12:40:52 -05:00
zeromus
e64d00bf7d
psx - fix bug where saving the state cleared the memcard dirty flags. not 100% sure we'll keep this logic, need to revisit it on the date of the great automatic-flushing-deprecation.
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fixes #1031
2017-10-25 12:22:58 -04:00
nattthebear
148cadda72
Fix issue #1009 : sameboy: stack pointer saved in init state
2017-09-29 18:07:50 -04:00
zeromus
561abcca51
add some 64bit libdarm.dll that I just made
2017-09-14 19:44:26 -05:00
pjgat09
1ff0cc1e0c
N64: Tracelog now includes delay slot execution. Fixes #789
2017-09-14 16:04:53 -04:00
zeromus
b34c9a5dd8
straighten out building of glide64mk2 dll. fixes #1003
2017-09-12 00:49:14 -05:00
Tastyfish
200ab8f8d8
GB Printer support for Gambatte, output color improvements
2017-08-29 18:16:02 -04:00
nattthebear
148e40b504
Fix stack overflow in printer callback
2017-08-29 18:16:02 -04:00
nattthebear
0c3e18efb1
Could you use these things to print like, boobs?
2017-08-29 18:16:02 -04:00
nattthebear
d990226a26
human build bot has completed!
2017-08-24 21:10:32 -04:00
nattthebear
c001a1add5
saturnus - Port fix from Mednafen Team to fix super tempo
2017-08-20 20:42:07 -04:00
alyosha-tas
ffb8069fe5
Update gambatte dll
2017-08-15 19:49:25 -04:00
nattthebear
36a84bd0dd
Fix savestate hash match issue with Saturnus
2017-08-13 17:21:00 -04:00
feos
14d19a76d7
m64p: add DBG to x64 target, stop having merge info in vcproj, rebuild
2017-07-30 13:27:52 +03:00
nattthebear
66955ca863
Add CARTROM domain to Snes9x core. Closes #943
2017-07-29 09:14:27 -04:00
zeromus
29191a5468
fix *n syntax in kopilua. fixes #940 .
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If it doesn't work, use \r\n (I can't remember for sure now, but I think '\n' will work).
2017-07-27 23:54:34 -05:00
zeromus
a0c84f4669
fix luainterface
2017-07-23 10:00:46 -05:00
zeromus
abcf627e24
updated lua dlls with fixes (maybe) to GC bug
2017-07-22 23:41:30 -05:00
nattthebear
da88560815
sameboy: Fix some sgb audio issues in donkey kongs. Two problems: One, due to the HLE startup, DK starts writing audio data too early and sticks the SPC in a bad state. Two, the full transfer format for SOU_TRN doesn't seem to be documented anywhere; it's acutally a 0-terminated list of regions to upload; not just a single region.
2017-07-22 14:22:46 -04:00
nattthebear
569730a61b
picodrive: region select. closes #929
2017-07-22 10:55:17 -04:00
zeromus
3ca8f9da9f
add 64bit openal dlls
2017-07-21 18:48:33 -05:00
nattthebear
fcfe2b23c9
Pizza Boy makes some interesting attempts, but doesn't stack up against the serious GB cores
2017-07-21 18:23:14 -04:00
nattthebear
d640c16cff
sameboi: fix lag flag and input callback on non-sgb mode
2017-07-20 18:39:51 -04:00
nattthebear
7880cbabb3
I thought there was more to this vb settings thing. I guess not.
2017-07-20 17:22:40 -04:00
zeromus
c07f9e7ee6
kopilua: fix io.open with mode "a"
2017-07-20 15:02:21 -05:00
nattthebear
491dc9c1fb
sameboy: wbx file
2017-07-19 20:43:44 -04:00
nattthebear
c31ebe176d
gpgx: multidisk? dunno
2017-07-17 18:49:16 -04:00
nattthebear
e61f7d7876
mgba to 0.6 release
2017-07-17 17:40:27 -04:00
nattthebear
0389b346f3
pcfx: fuck you mode
2017-07-16 10:01:31 -04:00
zeromus
01efd6bda0
stop referencing a strongly named kopilua
2017-07-16 08:18:43 -05:00
zeromus
afda5dbb62
set a value in the switchable lua library to indicate whether it's NLua or LuaInterface; effectively undo 8bc067cbbe
for LuaInterface
2017-07-15 16:36:18 -05:00
zeromus
60ebaeaaf5
make nlua/luainterface selectable. see program.cs for details on the sensitive DLL layout and references
2017-07-14 00:57:01 -05:00
nattthebear
05299c618f
picodrive: Only honor reset and power buttons on leading edge. Works around bug where resetting every frame broke the emu
2017-07-13 18:06:35 -04:00
nattthebear
d305c873bf
Gpgx: Backport some changes that were supposed to fix something
2017-07-11 20:52:08 -04:00
nattthebear
ab4d81788e
TSTHawk: Potentially release ready?
2017-07-11 20:35:01 -04:00
nattthebear
dd7389f848
PicoDrive: Add core query whether 32X hardware is currently active. Remove code that assumed that the emulator would always activate 32X hardware when _32xPreinit was true, or that it would never activate 32X hardware when _32xPreinit was false. Both assumptions are false.
2017-07-09 12:14:27 -04:00
nattthebear
d1ff443540
PicoDrive: Add the rest of the games to the DB. Expose IRegionable information and use it to inform FPS rate
2017-07-09 11:59:54 -04:00
alyosha-tas
ed9ef91926
Update Gambatte: Fixes pocket monsters
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Also changes core selection behaviour so you can play game boy games in GBC
2017-07-06 17:56:51 -04:00
nattthebear
ee0ae25d3e
uzem: Fix some controller stuff: clock activates on rising edge, latch is continuously active whenever high... fixes the detect controllers routine in the official kernel
2017-07-04 09:11:31 -04:00
nattthebear
bd57871171
New! With more games than the 32X! And better sounding ones too!
2017-07-03 21:29:34 -04:00
nattthebear
ea02e62d05
PicoDrive: Add memory domains, including ISaveRammable support. In order to get memory domains for 32x, "32X" needs to be on the gamedb entry.
2017-07-03 11:43:03 -04:00
nattthebear
bc9726f687
Waterbox: Connect basic stdio. You get an empty stdin, real stdout and stderr, and can present readonly files to the core.
2017-07-01 21:02:52 -04:00
nattthebear
f972df72ea
pizza: Save the last rendering of the border as well when MASK_EN is used. Seems to match real hardware?
2017-07-01 10:09:27 -04:00
nattthebear
8e1df5562a
Pizza: Fix bug that broke sound channel 3 in certain cases. Bug was introduced by the porting process and does not exist in original core.
2017-07-01 09:38:20 -04:00