andres.delikat
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d10f38af5d
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Remove autofire from IController & inherited objects other than Controller
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2011-08-09 00:57:56 +00:00 |
andres.delikat
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9b2ba5c85c
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Basic implementation of Global.ActiveController, uses an ORAdapter to OR against Active Controller. Still TODO: setting up autofire controllers for platforms and a UI in the Controller Config
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2011-08-09 00:51:46 +00:00 |
andres.delikat
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0d01af5c7b
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Refactor autofire, remove the autofire adaptor. Added an autofire bool to IController and implemented it in the Controller object. Setting to true will turn the controller buttons into autofire buttons
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2011-08-08 23:35:13 +00:00 |
andres.delikat
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d92c27f89d
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Autofire Input Adaptor, currently no UI for it
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2011-08-07 23:26:06 +00:00 |
zeromus
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5580295085
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movie input refactoring
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2011-07-24 23:14:16 +00:00 |
zeromus
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e4f9f76198
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fix ti-83 virtual keypad
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2011-07-24 20:23:27 +00:00 |
zeromus
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198431b8a2
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add StickyXORAdapter
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2011-07-24 19:52:13 +00:00 |
andres.delikat
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4c5b48fd7c
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Hacky fix for loading PCE movies that are less than 5 players. It will read 1-4, but will output 5 once the movie is saved again by the emulator. At some point we should probably support < 5 players for saving to disk, given that 4 players worth of text is a drain.
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2011-07-13 00:18:47 +00:00 |
zeromus
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2425b3c87a
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fix some input things
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2011-07-10 06:24:04 +00:00 |
zeromus
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4991b95def
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refine input stuff
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2011-07-10 02:14:58 +00:00 |
andrewjpritchard
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968c07e7d3
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Preliminary VBM conversion.
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2011-07-04 13:54:17 +00:00 |
zeromus
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0aa234282e
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phase 1 of fixing up controller logic. tell me how terribly ive broken the movie code. might want to fix it before moving on to phase 2 or decide to revert.
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2011-06-27 05:31:46 +00:00 |