andres.delikat
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80d01b6512
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Add GUI menu item for toggling the log window as console option, and move said option to the config file
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2011-09-21 00:48:40 +00:00 |
beirich
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f9d7ff62f4
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pce-cd: support arcade card, fix cd-audio playback bug
add new emulation options to gui for SMS and PCE/CD
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2011-09-19 00:39:28 +00:00 |
andres.delikat
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6d9d77afbc
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autoload last saveslot menu option
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2011-09-17 00:25:34 +00:00 |
andres.delikat
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b587ecffd9
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move saveslot to config
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2011-09-17 00:04:50 +00:00 |
zeromus
|
e68acda91d
|
dont crash throttling nullemulator
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2011-09-16 00:40:33 +00:00 |
beirich
|
7a272192fb
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Add version IDs to the other working cores
Add toggle for saving screenshot with savestate. Update loadstate code to not die when encountering a state without a screenshot
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2011-09-15 23:32:21 +00:00 |
beirich
|
f7109d5f17
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fix a stupid bug in pce-cd causing irqs to not be released
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2011-09-15 05:10:23 +00:00 |
zeromus
|
8ee8711b1a
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client saves framebuffer into text states
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2011-09-11 21:08:41 +00:00 |
andres.delikat
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95c4e658ac
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Make interim flag (set to true currently) that flips a lot of settings all at once (such as disabling unfinished dialogs, setting the mainform text, and the about box (lol))
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2011-09-11 00:11:46 +00:00 |
beirich
|
e67ff446da
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Fix new GameInfo to not default to in-database, special handling for 'null' games
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2011-09-05 01:21:59 +00:00 |
zeromus
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60f2b411b6
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dont vsync when fastforwarding or unthrottling
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2011-09-04 05:18:38 +00:00 |
andres.delikat
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35d0ad1b31
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NES - implement Clip Left & Right sides option
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2011-09-04 01:58:16 +00:00 |
andres.delikat
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721a514d26
|
NES Graphics Config - Ability to set the first and last scanlines. NES Core - refactor MyVideoProvider to accomodate new settings. Set to Top 8, Bottom 231 by default.
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2011-09-04 01:12:12 +00:00 |
andres.delikat
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a84f881c5c
|
Movies - Remove UserMovie and change all references to it to Global.MovieSession.Movie, fix error in CheckTime Line logic, read-only savestates should now work
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2011-09-03 18:07:30 +00:00 |
beirich
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afaf5879f6
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Improve CD-Audio w/ volume/fade support; put error messages in client when invalid system card selected
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2011-08-30 04:02:52 +00:00 |
andres.delikat
|
4ef00921e9
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Autofire Config - Add flag for the "Take lag frames into account" feature, true by default
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2011-08-29 22:25:40 +00:00 |
andres.delikat
|
aba919874d
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Autofire - take lag frames into account
|
2011-08-29 03:28:34 +00:00 |
zeromus
|
27136932c3
|
throttle diagnostics
|
2011-08-27 18:09:54 +00:00 |
andres.delikat
|
31c19e5043
|
Disable NES Debugger menu item, and remove a commented out debug line I left by accident
|
2011-08-27 16:30:59 +00:00 |
zeromus
|
9e97379d45
|
oops
|
2011-08-27 02:45:02 +00:00 |
zeromus
|
dacc65eb0d
|
2010 cleanup
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2011-08-27 02:31:43 +00:00 |
andres.delikat
|
0536a04f59
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Update Status Bar save slots on LoadRom()
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2011-08-26 23:54:15 +00:00 |
zeromus
|
ce4837b326
|
cleanup some icon related things??
|
2011-08-21 06:07:38 +00:00 |
zeromus
|
8c08bc84cb
|
tweak multitrack logic
|
2011-08-21 04:44:40 +00:00 |
zeromus
|
9418dff3b2
|
refine direct3d missing error handling
|
2011-08-21 01:07:58 +00:00 |
andres.delikat
|
276c759d88
|
Fixed Loadstate stream issues, rerecording is now possible again
|
2011-08-20 19:27:00 +00:00 |
andres.delikat
|
decd3b3071
|
oops, This code was committed unintentionally
|
2011-08-19 01:36:41 +00:00 |
andres.delikat
|
668a90fdc6
|
On SoftReset() reset core frame counter if no movie is active
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2011-08-19 01:05:30 +00:00 |
kylethomson
|
2243c7dcad
|
Fixed Multitrack-load crash.
Also, read-only can't be toggled while no movie active.
Same for multitrack.
|
2011-08-17 02:06:50 +00:00 |
beirich
|
0a5157d9a6
|
Extremely preliminary TurboCD support
|
2011-08-14 18:20:13 +00:00 |
andres.delikat
|
124da117b8
|
Add default constructor to GameInfo to avoid null reference crashes, right click menu during null emulator now no longer crashes (and probably a number of other situations). Added BizHawk back to the Main form text property instead of 0
|
2011-08-10 23:50:01 +00:00 |
zeromus
|
5bf7b33f4a
|
fix crash relating to null AutofireNullControls
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2011-08-10 04:31:07 +00:00 |
andres.delikat
|
034b2e6e68
|
Autofire config dialog
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2011-08-09 23:27:47 +00:00 |
andres.delikat
|
cde05919ad
|
Refactor autofire into an autofire controller. Added On & Off values that can be used to create any combination of On/Off patterns, hooked them to Global.Config values
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2011-08-09 22:13:57 +00:00 |
andres.delikat
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8fa630c0fa
|
Autofire UI for PCE, GG, GB
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2011-08-09 02:40:22 +00:00 |
andres.delikat
|
63b1f9b93a
|
Input Config - autofire for SMS/GG/SG, disable autofire pulldown item for TI83
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2011-08-09 02:16:46 +00:00 |
andres.delikat
|
4cd457ada6
|
Hook up autofire nes controls to the input config dialog
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2011-08-09 01:38:51 +00:00 |
andres.delikat
|
9b2ba5c85c
|
Basic implementation of Global.ActiveController, uses an ORAdapter to OR against Active Controller. Still TODO: setting up autofire controllers for platforms and a UI in the Controller Config
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2011-08-09 00:51:46 +00:00 |
andres.delikat
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0d01af5c7b
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Refactor autofire, remove the autofire adaptor. Added an autofire bool to IController and implemented it in the Controller object. Setting to true will turn the controller buttons into autofire buttons
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2011-08-08 23:35:13 +00:00 |
zeromus
|
1f541be6df
|
disc: cue+mp3/mpc/flac decoding
|
2011-08-08 01:48:31 +00:00 |
andres.delikat
|
d92c27f89d
|
Autofire Input Adaptor, currently no UI for it
|
2011-08-07 23:26:06 +00:00 |
andres.delikat
|
fd36356536
|
Mainform Status Label - add a Cheats status button. Displays if there are active cheats, clicking it opens the cheat window
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2011-08-07 02:12:41 +00:00 |
andres.delikat
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6c252d08fa
|
Fix so that cheat list isn't cleared after loading a .cht file automatically in mainform. Add a destructor to the Cheat Object that clears the corresponding memory pulse. Make a Clear() function on CheatList that clears the MemoryPulse, Cheat Window - Disable All Cheats clears the memory pulse even those not in the CheatList
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2011-08-07 01:16:55 +00:00 |
andres.delikat
|
95c8e709b6
|
Cheats - more fixes, in particular saving & loading the .cht file from the same path!
|
2011-08-06 22:03:10 +00:00 |
andres.delikat
|
d69abc909d
|
Cheats - more refactoring by putting code into the CheatList object
|
2011-08-06 19:30:21 +00:00 |
andres.delikat
|
c3d08b3b7b
|
Pull the cheat list and some related functions out of the Cheats winform and into a CheatList object. Still some bugs to work out, but at least the cheat window doesn't crash when opened a 2nd time
|
2011-08-06 02:34:24 +00:00 |
beirich
|
ff6323a362
|
client can handle opening/dragging a .cue, hashing the data sector, looking it up in the DB, and passing it to the correct core
|
2011-08-04 04:00:00 +00:00 |
beirich
|
b27673f26c
|
M-M-M-MONSTER COMMIT! change Game-load api stuff
|
2011-08-04 03:20:54 +00:00 |
beirich
|
a1c562259d
|
Client-side cheats system added, works on all cores with working PokeByte()
|
2011-08-03 03:00:19 +00:00 |
beirich
|
74a58186df
|
fix Disc/Disc name collision
add function to disc-api to get game-ID hash from 1st data track
|
2011-08-03 00:57:01 +00:00 |