adelikat
c5c1457f32
NES PPU Viewer - clipboard options for palette, pattern, and sprite
2012-03-09 19:22:31 +00:00
adelikat
c7ec2aed6c
NES Nametableviewer - Screenshot to clipboard option
2012-03-09 19:07:16 +00:00
taotao54321
3017dacdf1
SetMemoryDomain() called StartNewSearch(), so fixed it
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It broke LoadSearchFile()
2012-03-09 18:50:26 +00:00
adelikat
4cfceab969
Add screenshot -> clipboard to Ctrl+C hotkey, and add message on screen
2012-03-09 17:31:37 +00:00
taotao54321
9716387b2f
HexEditor: set defaultWidth/Height at loading, not in constructor
2012-03-09 17:14:39 +00:00
taotao54321
389693e6f4
HexEditor: member Width, Height hide the original property Width, Height. So renamed to Width_, Height_
2012-03-09 16:37:55 +00:00
adelikat
baf189b464
Movie Import dialog - combine .mc2 and .mcm into a Mednafen/PCEjin row instead of seperately (both .mc2 and .mcm have been used at some point in both emulators)
2012-03-09 16:31:14 +00:00
taotao54321
0e2341b37f
Sometimes HexEditor forgot the settings, so fixed it
...
And refactored loading/saving settings
2012-03-09 16:13:40 +00:00
brandman211
be60ee206a
-More tweaking of ImportGMV.
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-Fixed InputAdapters with regards to the Genesis 3-Button Controller. It previously did not have a flag placeholder.
Potential issues that I don't have the time to investigate right now:
-When importing 1937M, I get the error "6 button controllers are not supported." Is this a false positive?
-The result of importing 1731M seems sane, but has 2-player input. This run is classified as "One player in a multiplayer game". Is this input normal?
2012-03-09 15:30:09 +00:00
taotao54321
888ce23bee
ImportText(): interpret "romChecksum" entry in FM2
2012-03-09 13:26:06 +00:00
taotao54321
dae469543e
ImportMCM(): forgot to close input stream
2012-03-09 12:18:16 +00:00
taotao54321
e0aa4b15da
Added *.fcm and *.mcm to the filter of "Import Movie" dialog.
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And some typo fix.
2012-03-09 12:10:41 +00:00
taotao54321
adceb81e91
ImportFCM(): emits "Platform" entry
2012-03-09 11:49:43 +00:00
taotao54321
363fa25200
ImportFCM(): fixed to interpret reset commands correctly.
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It emited an incorrect result for "Zanac (U)" movie (734M).
Control update bytes are not toggle-form, unlike controller update bytes.
2012-03-09 11:38:29 +00:00
taotao54321
869f900d11
MovieImport: modified EMULATIONORIGIN value to "emuOrigin" from "emuVersion".
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On previous versions, converted files had two "emuVersion" entries. That seems not right.
2012-03-09 09:30:33 +00:00
taotao54321
da9c95c38e
Implemented ImportMCM()
2012-03-09 09:24:47 +00:00
adelikat
f9e43cf3d7
Mapper 46 - fix gamedb entry, put in high bits
2012-03-09 03:24:05 +00:00
adelikat
5655262df6
Start Mapper 46, could not get the gamedb.txt entry to work properly
2012-03-09 02:57:04 +00:00
adelikat
2dd03cbf03
Hex Editor - dynamically add unfreeze option to the menu item as well.
2012-03-09 01:50:39 +00:00
adelikat
502e395be0
Hex Editor - some hotkeys - A for Add to Ram Watch, Del for unfreeze, Shift+Del for unfreeze all
2012-03-09 01:43:52 +00:00
adelikat
5376186eb0
Hex Editor - Context menu - if address if frozen, show an unfreeze menu item instead of freeze
2012-03-09 01:33:55 +00:00
adelikat
f0de9366ec
Hex Editor - space bar toggles an address as frozen/unfrozen
2012-03-09 01:24:46 +00:00
adelikat
f48de28581
Hex Editor - + and - buttons now increment/decrement the value of a selected address (added context menu items as well)
2012-03-08 18:33:57 +00:00
taotao54321
434bfebb1f
set svn:executable on BizHawk.MultiClient/output/7z.dll
2012-03-08 15:23:08 +00:00
adelikat
add74942f7
Stop and start sound before showing the load named state dialog. Fixes reported 'sound jitter' when using the Loadstate As hotkey.
2012-03-08 12:37:40 +00:00
zeromus
9a6d6a63bd
improve nes rom detection log, and set svn:executable on some files
2012-03-07 19:14:15 +00:00
Rolanmen1
f6d558d4b4
Skipping Lag Frames While Frame Advancing Has Been Implemented
2012-03-07 03:58:54 +00:00
brandman211
28e621527c
Cleaned up my baby while respecting micro500's style choices.
2012-03-07 02:48:19 +00:00
adelikat
98938de0c2
Lua - fix exception when attempting to close a lua script
2012-03-07 00:58:41 +00:00
zeromus
c0ace9ce83
add a2600 core stub
2012-03-07 00:40:20 +00:00
adelikat
ff3738681f
Lua COnsole - ooops, don't write to output window in gui.text()!
2012-03-07 00:21:11 +00:00
brandman211
e7e8402af0
-Made the GUID for ImportVBM uniform with the other cases.
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--Because there are way more bytes used to represent the other GUIDs than this one, I just appended -0000-0000-0000-000000000000 to this per zeromus' request.
-Got rid of the hex part of the BytesToString function. We apparently have BizHawk.Util.BytesToHexString.
-Converted BytesToString to r.ReadStringFixedAscii, an extension method. I've determined that extension methods are cool and that I should use them more often.
2012-03-06 05:27:50 +00:00
brandman211
c9b5f9989a
-Added EMULATIONORIGIN and MOVIEORIGIN as constants ImportMovie instead of using magic strings.
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-Fixed some error and warning messages:
--Made it so that the first .FCM warning is shown instead of the last.
--Added an error for .FCM files that aren't version 2.
--Did the same for ImportVBM, but with version 1.
-Cleaned up comments / code throughout.
-Fixed the file format for GBx; it had an extra bar which made reading Player 1 impossible.
-Seemingly finished ImportVBM.
--The results seem same. I have no way of testing whether they sync up or not.
--As I can't actually handle additional controllers, I just skip the bytes for them.
--As I can't actually handle the miscellaneous buttons and commands (Ex. L, R, Reset), I just give warnings whenever they come up in the file.
TODO: ImportGMV, ImportVMV, ImportNMV, and maybe ImportSMV...I'm going to need a new assignment soon! :)
2012-03-06 03:41:11 +00:00
pjgat09
e3ba08fefd
Implemented the GMV importer. An error is returned for 6 button controllers, and third player input is currently thrown away.
2012-03-05 22:45:52 +00:00
brandman211
2c95e08392
ImportFCM fixed. All I did wrong was do the update before the delta bytes instead of the other way around. Thanks adelikat for telling me about QuickHex, who's documentation solved this instantly!
2012-03-05 17:36:52 +00:00
brandman211
89c6483e10
Worked on ImportFCM a little bit. I think I understand the delta bytes now and are handling them correctly. However, although this might press the right buttons, it does it at the wrong time and with the wrong duration. I'll need to investigate this further.
2012-03-05 17:20:30 +00:00
adelikat
bd7c9e3309
Lua Console - implemented open lua script toolstrip icon
2012-03-05 14:27:29 +00:00
adelikat
204c025af2
Add "escape clears mapping" message on controller config dialog
2012-03-05 14:22:49 +00:00
zeromus
dec7183e73
fix bug in ramwatch signed value printing, and probably unsigned 32bit value printing as well
2012-03-04 21:46:54 +00:00
adelikat
1def3a8292
Minor fixups to gif animator dialog
2012-03-04 21:00:58 +00:00
offspring131313
099cf590b6
Can now make Animated Gifs Huzzah
2012-03-04 20:37:49 +00:00
adelikat
0cb222f20e
As usual, I forget to add the new winform files to the svn
2012-03-04 19:29:12 +00:00
adelikat
196ce3de45
Start an animated gif config dialog
2012-03-04 19:24:10 +00:00
offspring131313
357f6bff83
Just remembered that there was an issue with creating directories. *FIXED*
2012-03-04 19:07:52 +00:00
offspring131313
48266e670d
Added a function for making Animated Gifs. No UI has been implemented to allow a user to use this functionality, but there is commented out code that I used to test it in MainForm.TakeScreenShot().
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Instructions on how to use is in comments.
2012-03-04 19:02:28 +00:00
zeromus
14ae31dfbf
vs wants to manage copying of lua51.dll itself as a dependency of LuaInterface.dll, and thats why it keeps deleting it sometimes when cleaning it. so move the lua51.dll alongside LuaInterface.dll and let it do the copying
2012-03-04 03:15:03 +00:00
adelikat
03ecff625b
fix rather annoying typo in online help link
2012-03-04 02:52:21 +00:00
zeromus
263773cf8d
multiclient-refine screenshot code, add screenshot->clipboard menuitem
2012-03-04 01:30:30 +00:00
brandman211
d12590497e
-Fixed the value to & with the update to determine the difference between a Control and Controller.
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-Set the buttons to the opposite state when they are updated.
--Presumably, this is how this works.
-Read the delta bytes.
TODO: Figure out where in the world the writing of frames actually comes into play. Bisqwit gave me some insight on this.
2012-03-04 00:30:48 +00:00
adelikat
63b6004293
set back to interim build
2012-03-03 23:58:13 +00:00