-Fixed the value to & with the update to determine the difference between a Control and Controller.
-Set the buttons to the opposite state when they are updated. --Presumably, this is how this works. -Read the delta bytes. TODO: Figure out where in the world the writing of frames actually comes into play. Bisqwit gave me some insight on this.
This commit is contained in:
parent
63b6004293
commit
d12590497e
|
@ -622,7 +622,6 @@ namespace BizHawk.MultiClient
|
|||
string[] buttons = new string[8] { "Right", "Left", "Up", "Down", "B", "A", "Select", "Start" };
|
||||
for (long frame = 1; frame <= frames; frame++)
|
||||
{
|
||||
byte controllerstate;
|
||||
SimpleController controllers = new SimpleController();
|
||||
controllers.Type = new ControllerDefinition();
|
||||
controllers.Type.Name = "NES Controller";
|
||||
|
@ -640,7 +639,7 @@ namespace BizHawk.MultiClient
|
|||
player++;
|
||||
if (player != 3)
|
||||
{
|
||||
controllerstate = r.ReadByte();
|
||||
byte controllerstate = r.ReadByte();
|
||||
byte and = 0x1;
|
||||
for (int button = 0; button < buttons.Length; button++)
|
||||
{
|
||||
|
@ -648,9 +647,10 @@ namespace BizHawk.MultiClient
|
|||
and <<= 1;
|
||||
}
|
||||
}
|
||||
else if (!FDS)
|
||||
else if (FDS)
|
||||
{
|
||||
// TODO: FDS data handling here.
|
||||
byte command = r.ReadByte();
|
||||
}
|
||||
player++;
|
||||
}
|
||||
|
@ -805,7 +805,6 @@ namespace BizHawk.MultiClient
|
|||
string[] buttons = new string[6] { "Up", "Down", "Left", "Right", "B1", "B2" };
|
||||
for (int frame = 1; frame <= frameCount; frame++)
|
||||
{
|
||||
byte controllerstate;
|
||||
SimpleController controllers = new SimpleController();
|
||||
controllers.Type = new ControllerDefinition();
|
||||
controllers.Type.Name = "SMS Controller";
|
||||
|
@ -816,7 +815,7 @@ namespace BizHawk.MultiClient
|
|||
*/
|
||||
for (int player = 1; player <= 2; player++)
|
||||
{
|
||||
controllerstate = r.ReadByte();
|
||||
byte controllerstate = r.ReadByte();
|
||||
byte and = 1;
|
||||
for (int button = 0; button < buttons.Length; button++)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue