Asnivor
f436e25426
Fix movie header SystemID ( #1277 )
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From ticket #1246
Small change to MovieConversionExtensions.PopulateWithDefaultHeaderValues()
Just changes SystemID to "GG" or "SG" if Global.Emulator .IsGameGear or IsSG1000 is true.
Without this, the play movie dialog shows 'Platform' as SMS for game gear and SG1000 movies (and highlights this in RED as it is incorrect).
2018-08-22 20:51:20 +03:00
feos
a365284383
tastudio states decay: fix logic for last edited frame
2018-08-22 20:05:33 +03:00
Asnivor
4e470cf17a
ZXHawk: DeterministicEmulation to be overridden (TRUE) when recording a movie - #1290
2018-08-21 14:16:14 +01:00
Asnivor
c4167555ae
MultiDiskBundler: Address request in ticket #764 ( #1275 )
2018-08-16 17:58:48 +03:00
Asnivor
a471206d6a
ZXHawk: Added bk2 mnemonic constants
2018-08-13 09:12:38 +01:00
adelikat
22d1818641
DoSettings file for all project to explicitely set language level to C#6
2018-06-23 13:06:13 -05:00
feos
03b3ea0b2f
triple cast, but we don't have to cast to string to fetch ARGB
2018-06-22 23:15:35 +03:00
feos
8a2ee98bea
fix #1221
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can this also close #1222 I wonder?
2018-06-22 20:27:28 +03:00
Asnivor
625f063861
ZXHawk: Added wav tape image support
2018-06-22 14:40:40 +01:00
Asnivor
b81a7539cf
ZXHawk: Added Compressed Square Wave (CSW) tape image support
2018-06-22 13:23:33 +01:00
Asnivor
50123bf8e2
ZXHawk: Experimental PZX tape image support
2018-06-20 15:03:11 +01:00
adelikat
e650f14d24
Lua functions docs to wiki - escape braces on optional params
2018-05-19 16:28:20 -05:00
nattthebear
e8145af463
i hope this breaks something
2018-05-12 12:55:42 -04:00
feos
a0e5e0e593
tastudio: actually don't drop state above last edited frame
2018-05-10 20:32:44 +03:00
feos
056c24e4cf
tastudio: attempt to fix greenzone decay failing to drop states
2018-05-09 17:18:21 +03:00
Asnivor
a679a8a7f2
ZXHawk: platformrates - more accuratey
2018-05-08 22:01:10 +01:00
Asnivor
f79e2853c0
ZXHawk: Added to PlatformFrameRates.cs
2018-05-08 21:57:19 +01:00
Dan B (Narry)
43f2435737
Filter out forward slashes in FileSystemSafeName to fix games such as "Super Mario Bros. / Duck Hunt". Fixes #1088
2018-05-06 16:44:28 -04:00
adelikat
ca0ae3d971
Make the bk2 SetControllersAsMnemonic implementation less bad. Fixes #1181
2018-04-28 09:48:24 -05:00
Asnivor
00f46b0e7d
Fix edge-case issue where non-rom games have a header offset detected in RomGame.cs (leading to system detection issues further down the line)
2018-04-26 15:00:54 +01:00
feos
ae6ce00d7c
I've heard bad things about ElementAt()
2018-03-27 19:01:17 +03:00
alyosha-tas
ac66b258ba
GBHawk: Reorganize for pending GBC Support
2018-03-24 09:11:23 -04:00
Asnivor
e2eac983a1
Merge pull request #1149 from TASVideos/master
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Bringing ZXSpectrum branch up to date with master
2018-03-19 15:52:55 +00:00
zeromus
053ee9a45e
feos, i dont know, try this
2018-03-14 16:49:42 -04:00
zeromus
0a18040aff
remove pointless redundant function name from LuaMethodExampleAttributes
2018-03-13 21:05:30 -04:00
zeromus
205714df95
cleanup #1122 -related lua examples documentation stuff
2018-03-13 21:04:34 -04:00
zeromus
96a13e64f7
why in the world would you use negative values for example bitshift RHS operands?
2018-03-13 20:57:54 -04:00
zeromus
2203270868
Merge remote-tracking branch 'remotes/origin/pr/1131''
2018-03-13 20:37:48 -04:00
feos
661a15dc2c
tsm decay: remove states within internal state gap
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states settings: clamp things harder
2018-03-11 17:57:30 +03:00
alyosha-tas
8165fdaaeb
C64: Partial Fixes for Leaderboard Golf and 4-in-1
2018-03-11 10:41:11 -04:00
feos
3932e5a025
tsm decay: fix failing to delete frames if marker is there
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markers can be *not* mod _step
2018-03-11 13:49:40 +03:00
feos
244530ffe3
tastudio: thanks for this 4 years old off-by-one
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these kinds of errors are haunting me lately!
actually useful info about what it fixes: greenzone not being created after you insert right on current frame
2018-03-10 18:01:08 +03:00
feos
9c0328859d
tastudio: fix disgusting copy-paste error causing exceptions out of nowhere
2018-03-10 18:01:08 +03:00
Azreal
6032063518
Now looks good :)
2018-03-10 03:00:44 -08:00
Azreal
c4b2aba6bd
Fixed some bad cases!
2018-03-10 02:43:58 -08:00
feos
444e8d7621
hotkeys: move autofire closer to autohold
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"Clear Autohold/Autofire" is not possible, too little space
2018-03-09 22:39:35 +03:00
feos
900a9e5322
lua: let user know which lua core is in use
2018-03-08 23:44:42 +03:00
feos
9d95a520f9
tastudio: fix analog values getting stuck in input port for new frames
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interestingly, MovieControllerAdapter.LatchSticky() is only used by tastudio, so this shouldn't cause problems
2018-03-08 21:15:18 +03:00
feos
d89677c729
tastudio: fix #913
2018-03-08 14:59:05 +03:00
feos
f81f41f6f7
tastudio: fix #916
2018-03-08 14:44:09 +03:00
feos
bf8c21663d
State manager decay ( #1128 )
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* Finally use exponential decay algorithm for greenzone
* Works in both directions (unlike fceux taseditor)
* Stop using last accesses states for anything
* When dropping states per project save, account for state gap better
* Use _states.Keys[i] instead of _states.ElementAt{i).Key in speedy parts, because it's apparently tons faster
* Use StateIsMarker() where it's supposed to be used
* Markers are still left untouched
* Branch states are still dead (probably forever)
2018-03-08 12:24:35 +03:00
Asnivor
23c07cdb67
OSD message handling implementation
2018-03-05 13:29:34 +00:00
Asnivor
90c1e293bf
Implemented multi bundler functionlity and multiple tape controls
2018-03-05 11:17:22 +00:00
Xadrophonix
d91bd35a95
Second pool of examples.
2018-03-04 14:07:06 -08:00
Xadrophonix
07c07fd72a
First pool of examples.
2018-03-04 09:48:38 -08:00
feos
0fe703c9b7
tsm: redo the algo from scratch, probably not last time
2018-02-27 01:28:24 +03:00
feos
13a49b00d0
tsm: improving the algo
2018-02-26 01:45:44 +03:00
frequem
71ba3024b7
Fixed linux build
2018-02-21 20:19:33 -05:00
frequem
d0d73766bd
Fixed some filenames causing problems on case-sensitive systems
2018-02-21 20:19:33 -05:00
feos
7ae374df01
tastudio: fuck this
2018-02-21 02:06:25 +03:00