saxxonpike
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c1f3ec2a41
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commodore64: directional data port improved
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2012-11-10 10:10:48 +00:00 |
saxxonpike
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7cf1a5cfae
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commodore64: writes to IO area and ROM space still write through to RAM underneath
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2012-11-10 09:36:04 +00:00 |
saxxonpike
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a096b3f224
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commodore64: properly emulate CPU lag when VIC is accessing sprite data
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2012-11-10 08:48:36 +00:00 |
saxxonpike
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ae721eef5d
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commodore64: double-wide multicolor sprites are actually 4x wide
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2012-11-10 08:31:04 +00:00 |
saxxonpike
|
b28ab42e18
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commodore64: VIC now only sees character rom at $1000 and $9000
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2012-11-10 07:42:05 +00:00 |
saxxonpike
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33f97f7fee
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commodore64: fix cartridge map 101X (LHGE)
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2012-11-10 07:25:58 +00:00 |
saxxonpike
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76f3c08225
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commodore64: multicolor bitmap mode plotter color fix
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2012-11-10 06:59:58 +00:00 |
saxxonpike
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a54df87b02
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commodore64: simplification and performance increase: VIC implements IVideoProvider, SID implements ISoundProvider
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2012-11-10 05:57:46 +00:00 |
saxxonpike
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c3644d8387
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commodore64: restore key added, connected to NMI signal
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2012-11-10 02:49:21 +00:00 |
goyuken
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35e0b61ac3
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NES: VRC6: support ines roms without hash id
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2012-11-10 01:59:13 +00:00 |
saxxonpike
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e0f9abd1ee
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commodore64: full keyboard controller implemented
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2012-11-09 23:37:32 +00:00 |
saxxonpike
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d1576a5efc
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commodore64: invalid text modes always output black pixels
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2012-11-09 21:49:46 +00:00 |
saxxonpike
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f1dbf23bce
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commodore64: implement keyboard matrix (input is not connected, planned)
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2012-11-09 18:44:05 +00:00 |
saxxonpike
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c0d4c9ec3a
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commodore64: fix sprite-data collision
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2012-11-09 16:44:15 +00:00 |
saxxonpike
|
cd7ab3b6f0
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commodore64: sprite priority fixed and collision detection added
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2012-11-09 15:50:16 +00:00 |
saxxonpike
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66c1fc68f6
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commodore64- preliminary hardware sprite support
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2012-11-09 06:43:08 +00:00 |
saxxonpike
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89344449a2
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commodore64: implemented 12 pixel VIC delay when rendering display window
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2012-11-08 23:16:46 +00:00 |
saxxonpike
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4d1ae5cb30
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commodore64: remove duplicate C and G fetch routines
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2012-11-08 21:39:31 +00:00 |
saxxonpike
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f3e27b7677
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commodore64: add support for joystick ports 1 and 2
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2012-11-08 21:12:33 +00:00 |
saxxonpike
|
6097111bad
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commodore64: cartridge mapper function adapter added, should make adding new mappers very easy
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2012-11-08 19:57:22 +00:00 |
saxxonpike
|
ee27ce7828
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commodore64: added SID waveform generators (no sound output yet)
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2012-11-08 00:09:20 +00:00 |
goyuken
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119d6e8c1c
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z80gb: remove old disassembler due to license issues
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2012-11-07 22:13:57 +00:00 |
saxxonpike
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4e7a7226cd
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commodore64: fix VIC color bleeding on screen memory access
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2012-11-07 19:22:53 +00:00 |
saxxonpike
|
f94a1ba798
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commodore64: PRG loading more permissive (fixes some crack intros in PRG format- anything reasonable should boot)
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2012-11-07 19:13:44 +00:00 |
saxxonpike
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bae5c32915
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commodore64: autoload PRG images when the basic stub consists of only a SYS command
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2012-11-07 18:59:00 +00:00 |
saxxonpike
|
483ef0d7e0
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commodore64: separate VIC memory fetches into separate functions per display mode
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2012-11-07 18:53:55 +00:00 |
saxxonpike
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f682734c39
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commodore64: PRG files now autoload after Kernal is ready- hardcoded to load at 2064 for now
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2012-11-07 17:52:16 +00:00 |
saxxonpike
|
82cae558d5
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commodore64: implement SID sound registers and I/O (no output yet)
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2012-11-07 06:19:35 +00:00 |
saxxonpike
|
267f5705f9
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c64- VIC code cleanup, XSCROLL partially implemented
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2012-11-07 05:14:19 +00:00 |
saxxonpike
|
30c0564bda
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c64- rewrote video code, more accurate scanline behavior
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2012-11-07 03:23:40 +00:00 |
saxxonpike
|
6be1c071f9
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c64- restructured VIC interrupt and vblank handling (will break a couple graphics modes for now)
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2012-11-06 21:11:30 +00:00 |
saxxonpike
|
75ef0cc20d
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c64- MCM and ECM text modes now show proper colors
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2012-11-06 18:42:56 +00:00 |
saxxonpike
|
4c371d9cbe
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c64- implement extra color text mode
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2012-11-06 18:36:37 +00:00 |
saxxonpike
|
7d68c5b518
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commodore64- fix VIC character memory addressing
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2012-11-06 18:13:48 +00:00 |
goyuken
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ad3e1bff21
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gb gpu view: beautify and add scanline callback control
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2012-11-06 17:54:04 +00:00 |
saxxonpike
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4fa7112fab
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commodore64- only load mapper 0 cartridges (for now)
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2012-11-06 15:46:15 +00:00 |
saxxonpike
|
13b6498ca9
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commodore64- fixed VIC interrupts not being cleared
|
2012-11-06 15:32:14 +00:00 |
saxxonpike
|
47a556b326
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commodore64 - second timer chip triggers NMI instead of IRQ on 6510
|
2012-11-06 15:15:37 +00:00 |
goyuken
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c217768871
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nes: mapper 028: fix 32k modes (they don't behave like MMC1). of course, there are still no mapper028 games or carts at all
|
2012-11-06 14:46:36 +00:00 |
saxxonpike
|
c9c6cc4e9c
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c64- better VIC screen mode documentation
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2012-11-06 06:42:22 +00:00 |
zeromus
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877b95e3d5
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c64-hook up firmwares configuration. expected to be by default in C64/Firmwares output directory, named basic,chargen,kernal
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2012-11-06 06:19:27 +00:00 |
saxxonpike
|
899efca9d3
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c64- implement multicolor text mode rendering
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2012-11-06 06:01:45 +00:00 |
saxxonpike
|
4af6b10971
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VIC- character generator implemented
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2012-11-06 05:49:42 +00:00 |
goyuken
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ec82f11884
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nes: reset board state with hard reset
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2012-11-06 03:05:43 +00:00 |
goyuken
|
089379711a
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nes: fix missing sound after hard reset
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2012-11-06 02:13:16 +00:00 |
goyuken
|
e06a9218b8
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nes hard reset no longer crashes. instead, certain sound channels stop playing (?)
|
2012-11-06 01:41:22 +00:00 |
saxxonpike
|
7110cf928b
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commodore64: fix badline calculation
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2012-11-06 00:43:53 +00:00 |
adelikat
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5764b222ab
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NES Core - implement Hard Reset, currently crashes though
|
2012-11-06 00:40:51 +00:00 |
saxxonpike
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f1b4861d87
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c64- VIC per-cycle behavior
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2012-11-05 20:47:20 +00:00 |
goyuken
|
ac1f9a90a1
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libgambatte: switch the system bus read to use a much safer (100%?) deterministic peek. also implement core side stuff for scanline-based callback
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2012-11-05 20:15:53 +00:00 |