goyuken
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e9b38bbbca
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nes fds: decrease rate of debug message spew
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2014-12-22 22:27:30 +00:00 |
adelikat
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0e82fff3ff
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Clean out ClearSaveRam() calls since they are no longer used
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2014-11-24 15:00:54 +00:00 |
goyuken
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4b0efa8496
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NES-FDS: fix divide by zero error when a game uses FDS audio without ever having written to a particular register
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2014-08-09 15:51:01 +00:00 |
goyuken
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45b8854295
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expand use of MissingFirmwareException
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2014-07-31 22:06:11 +00:00 |
goyuken
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67fdb46ca2
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workaround issue 146
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2014-03-23 15:00:56 +00:00 |
goyuken
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704d269073
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nes: fds: make some slight adjustments to audio based on new information. ai senshi nicol still sounds like a cheese grater
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2014-01-26 17:09:08 +00:00 |
goyuken
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a399dbe91e
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NES: Move boardproperties into movie 2.0 syncsettings objects, and add a rudimentary UI for changing them
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2014-01-01 03:03:10 +00:00 |
goyuken
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e673062d0f
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NES: namcot 163: clean up and rework audio slightly. about 5% speedup in King of Kings and えりかとさとるの夢冒険
also clean up some old junk in FDS audio, no code changes
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2013-12-28 17:06:57 +00:00 |
goyuken
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de71c0d8c7
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support some rogue FDS disk format
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2013-12-08 21:39:17 +00:00 |
adelikat
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7e45f13282
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |