adelikat
|
5ba74c631c
|
Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup
|
2014-09-01 18:43:41 +00:00 |
kylelyk
|
321c8c64bf
|
Added documentation to IControlMainForm, renamed a few variables, moved IControlMainForm related code in MainForm to the same region.
|
2014-08-19 19:24:17 +00:00 |
adelikat
|
c988466942
|
Convert some more toolhelper methods to extensions
|
2014-07-28 02:10:31 +00:00 |
adelikat
|
ce4ce0bacc
|
Convert some static methods in ToolHelpers to extension methods
|
2014-07-28 01:51:11 +00:00 |
adelikat
|
b0b057ef2c
|
When opening the hex editor from another dialog, open it in the same byte size
|
2014-07-28 01:24:57 +00:00 |
adelikat
|
570f77cc68
|
Implement FastUpdate() on IToolForm. The intent here is for tools to do the minimum amount necessary when updating. This allows them to avoid slow things like drawing, but do critical activities such as Ram tools incrementing change counters, and loggers can continue logging. When Turboing, instead of bypassing tool updates, the client will run the fast update instead. Note: a few tools still need to be thought out as to what they need to do in a fast update
|
2014-07-25 01:55:21 +00:00 |
adelikat
|
70fbbd5817
|
Similar fixups to Ram Search and Cheats
|
2014-06-20 18:09:53 +00:00 |
adelikat
|
58e5599f2f
|
Rollback 6918 since it doesn't work either, and do a fix to Cheats column saving/loading. Neither dialog currently work however
|
2014-06-20 17:41:40 +00:00 |
adelikat
|
8f2746ab86
|
Change "Interim Build" to "Developer Build" and rename flag variable name, as this is more accurate to the intent of this type of build (unofficial interim builds still shouldn't have developer features or unfinished developer work)
|
2014-06-04 17:02:54 +00:00 |
adelikat
|
8b6bf3fc89
|
A hackish workaround to make Select All faster in the Cheat Dialog
|
2014-03-23 14:10:35 +00:00 |
adelikat
|
5849d2d80d
|
make the Select All feature built right into VirtualListView instead of writing the same code over and over in the tool dialogs, also make said code faster on large lists
|
2014-02-15 19:15:04 +00:00 |
adelikat
|
5f5677781b
|
Cheats dialog - Floating window option
|
2014-01-30 15:51:07 +00:00 |
adelikat
|
309626b8c8
|
lock down NES Sound config settings on quicknes, show Game Genie button on cheats dialog for it, do Toolbox logic
|
2014-01-07 01:12:48 +00:00 |
adelikat
|
aa93d8f04e
|
Cheats - do AskSave() in Restart()
|
2014-01-01 15:56:47 +00:00 |
adelikat
|
f9a847728c
|
Cheats - fix bug where when editing a cheat, changing the address or domain was causing it to insert not update
|
2014-01-01 15:50:33 +00:00 |
adelikat
|
a3a8170c44
|
Check Global.Config.SupressAskSave in ToolManager instead of doing it in the tool dialogs themselves
|
2014-01-01 02:09:03 +00:00 |
adelikat
|
3784256e56
|
Cheats form - some more code refactoring/cleanup
|
2014-01-01 02:02:23 +00:00 |
adelikat
|
a7bf93a85c
|
Cheats - remove duplicate button and menu item, since duplicates aren't allowed. And some minor code cleanup while I'm at it
|
2014-01-01 00:07:24 +00:00 |
adelikat
|
70078b24f2
|
Remove the hacky Cheats_Restart() method and move the logic into the Restart method of ToolManager, also move over the generateDefaultCheatName to that object and make it static
|
2013-12-23 03:07:06 +00:00 |
adelikat
|
05e2f67771
|
Move some tool loading logic from mainform to toolmanager
|
2013-12-22 23:34:22 +00:00 |
adelikat
|
7acc64c37e
|
Add Geneis Game Genie to toolbox, and re-enable the feature but INTERIM flag it
|
2013-12-22 20:38:36 +00:00 |
adelikat
|
2448ad0dda
|
Wire up the Genesis Game Genie Encoder/Decoder to the GPGX core, but disable it since it doesn't seem to work right now
|
2013-12-22 20:25:43 +00:00 |
adelikat
|
6d741f4bfc
|
Cheats - add "View in Hex Editor" to the context menu
|
2013-12-21 15:01:12 +00:00 |
adelikat
|
b3946082a7
|
Some code refactoring, mostly in an attempt to pick away at the beast that is Mainform.cs
|
2013-11-27 23:35:32 +00:00 |
adelikat
|
af6369e14c
|
Fix behavior of remove in Ram Watch and Cheats too
|
2013-11-25 23:41:08 +00:00 |
adelikat
|
3d48a0b39e
|
Lua Console - fix behavior of Save Changes nag, fix deleting of items
|
2013-11-25 23:38:10 +00:00 |
adelikat
|
5bbed4a58f
|
Fix behavior of Movie Up/Down in tool dialogs
|
2013-11-25 23:24:26 +00:00 |
adelikat
|
720cf763cd
|
More code refactoring
|
2013-11-25 02:08:45 +00:00 |
adelikat
|
345b628dad
|
Some more misc code cleanup
|
2013-11-25 00:55:56 +00:00 |
adelikat
|
701392f43c
|
Cheats - fix updating values on dialog load
|
2013-11-19 19:28:37 +00:00 |
adelikat
|
c076931d0c
|
clean up NES namespace
|
2013-11-14 13:15:41 +00:00 |
adelikat
|
9266cafd2a
|
Another round of BizHawk.Emulation namespace changes
|
2013-11-13 23:36:21 +00:00 |
adelikat
|
0b71e4d08c
|
Some fixes to the ToolManager and make cheats not redraw every frame
|
2013-11-07 20:33:29 +00:00 |
adelikat
|
6f29976e9d
|
Cheats - fix bug where compare is 0 when clicking a cheat with a null compare value, refactor CheatList.Add() to be upsert logic
|
2013-11-05 23:14:22 +00:00 |
adelikat
|
92f8f9982c
|
When adding a cheat, if it already exists, update the existing instead of doing nothing!
|
2013-11-05 19:53:49 +00:00 |
adelikat
|
4aae8a1311
|
Cheats - implement editing (oops, it was released without it!), fix value display (was showing the actual ram value, not the cheat's override value), don't flag changes if erroneously adding an existing cheat.
|
2013-11-05 19:33:06 +00:00 |
adelikat
|
8a2a673528
|
Rename CheatForm.cs to Cheats.cs
|
2013-11-05 16:40:54 +00:00 |