Commit Graph

8015 Commits

Author SHA1 Message Date
adelikat ba31d7d28b Debugger - better handling of what is or isn't implemented on startup, no longer crashes when opened using the QuickNes core 2014-12-07 14:52:09 +00:00
pjgat09 c2096d9a30 Lua: Fixed a bug with analog controls not being cleared 2014-12-07 07:39:01 +00:00
zeromus 556b7b0123 gdi+ display method! 2014-12-07 02:26:52 +00:00
adelikat 415fda2373 Debugger - on close, turn off trace logging 2014-12-06 16:28:42 +00:00
adelikat 97476a8b69 Debugger - breakpoints 2014-12-06 15:07:01 +00:00
adelikat 93692b0220 Debugger - update register values 2014-12-06 13:42:59 +00:00
adelikat 4b8f5b2962 Debugger - add a crude Register box, dynamically reads the cores flags and registers and creates ui, is they are settable it creates textboxes (registers) and checkboxes (flags) with change events that set the core values. If register setting is not implemented, it creates labels instead. Plenty of details to refine about this process. 2014-12-06 01:14:58 +00:00
adelikat 748fab4dfb Debugger - use the Tracer.Header property 2014-12-06 00:21:25 +00:00
adelikat 00523ca5aa Debugger - implement trace logger 2014-12-06 00:18:51 +00:00
adelikat 4a96e58a24 Start a generic Debugger tool, does nothing now except for open and have the standard ui options all tool forms have (such as autoload) 2014-12-06 00:03:36 +00:00
adelikat 3ded6116a6 Break up ColecoVision.cs into separate files 2014-12-05 03:16:08 +00:00
goyuken 923b5e2543 dual gameboy memorycallback stuff 2014-12-05 02:43:16 +00:00
goyuken 1f9b4d23fe lets try something that compiles 2014-12-05 02:39:42 +00:00
goyuken 92de864fab gpgx: cleanup 2014-12-05 02:31:36 +00:00
goyuken a7ad7e20e9 clean up vbanext core 2014-12-05 02:27:39 +00:00
adelikat 3dfd57197d N64 - cleanup after adding new services and such 2014-12-05 02:22:41 +00:00
goyuken 41612e471d swan - clean up for new memory callbacks 2014-12-05 02:21:10 +00:00
adelikat 7cc5822dfd Add ActiveChanged event to MemoryCallbackSystem 2014-12-05 02:07:56 +00:00
adelikat 0b84beec88 Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core 2014-12-05 01:56:45 +00:00
adelikat 11a8a009c5 AsDebuggable() 2014-12-05 01:01:58 +00:00
adelikat f5cc38c9cd AsInputPollable() 2014-12-05 00:59:00 +00:00
adelikat e2033c9d2e AsStatable() and also update statusbar saveslots on CloseRom() 2014-12-05 00:52:16 +00:00
goyuken 40416656a2 eliminate snowiy emulator option from CoreComm. this commit is a bit hackish 2014-12-05 00:39:02 +00:00
adelikat 1fad6f4a88 AsSaveRam() 2014-12-05 00:34:57 +00:00
adelikat 04f9081943 in IEmulator extensions add methods such as AsMemoryDomains(), AsStatable() that do the service calling magic. In the client code replace appplicable casts of IMemoryDomains with AsMemoryDomains(), more commits of this nature for the other IEmulatorServices soon to follow 2014-12-05 00:32:29 +00:00
adelikat cda9203ca5 Forgot to add these files 2014-12-05 00:17:34 +00:00
adelikat d7f88ecbf9 Chane IEmulator Extension methods like HasMemoryDomains to use the HasService<T>() method 2014-12-05 00:15:28 +00:00
adelikat a91de9ad9c Move TraceHeader out of CoreComm and into ITracer and TraceBuffer 2014-12-05 00:10:48 +00:00
adelikat 309088211c Move TraceBuffer from CoreComm to IDebugable and refactor accordingly 2014-12-05 00:05:40 +00:00
adelikat 02f5206382 remove a debug line of code that I checked in on accident 2014-12-04 22:38:03 +00:00
adelikat eb085fe29d fix logic error in Remove call on InputCallbackSystem 2014-12-04 22:31:42 +00:00
zeromus 29b217b587 big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it. 2014-12-04 05:40:10 +00:00
adelikat d8a204572d Add an IServiceProvider interface and make it a property of IEmulator, the purpose of this provider is to provide IEmulatorServices upon request. Make BasicServiceProvider and have all cores use it for now. BasicServiceProvider will return the core itself if the core itself is the requested type. He will also be able to return nested types (code not finished). Wired this up to the HasSavestates extension method (a method that has minimal value now) as a proof of concept. 2014-12-04 03:38:30 +00:00
goyuken ef1ef251b6 gpgx: remove input todo 2014-12-04 03:31:26 +00:00
adelikat 529591ce2d Rename ICoreService to IEmulatorService 2014-12-04 02:12:57 +00:00
goyuken 7f9adc0c1d dgb: reenable input callbacks. 2014-12-04 02:04:14 +00:00
goyuken 5f770e4696 update pad callback infrastructure in vbanext core, remove unused stub in lynx core, disable in dual gb core until i get around to it, better comment in gb core 2014-12-04 01:46:59 +00:00
goyuken 802dadcd64 wondersaw'n: update trace callback internal infrastructure 2014-12-04 01:22:34 +00:00
adelikat ccb8cce788 InputCallbackSystem - add an ActiveChanged event handler, the event fires anytime the collection goes from 0 to greater than 0, or greater than 0 to 0 2014-12-04 00:56:04 +00:00
adelikat a07263c04e Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem 2014-12-04 00:43:12 +00:00
adelikat 7ffe07c44b Emulation.Common IsImplemented extensions - fix logic, if FeatureNotImplemented exists it is always considered not implemented 2014-12-04 00:38:42 +00:00
goyuken f2ff432b3a helpful mouseover tooltips in firmwares config 2014-12-04 00:37:06 +00:00
adelikat 4b321847a4 ugh, just disable all warnings in ArchiveUpdateCallback.cs 2014-12-04 00:02:01 +00:00
adelikat 471b73eb0b disable an annoying warning in 7z code, since we don't really maintain it, I won't fix it, just hide it 2014-12-03 23:57:26 +00:00
zeromus 26c35ca7b8 rough draft of file ID system. not ready to be used just yet, but I think it can go the distance. I'll have to hook it up later. 2014-12-03 06:14:59 +00:00
goyuken 78209348dd move NullSound to its own file, as it's not actually used in NullEmulator 2014-12-01 16:56:51 +00:00
adelikat a104c420cf Move CoreComm.cs out of the interfaces folder 2014-12-01 14:28:57 +00:00
adelikat b08bfc0a2b Move DisplayType out of IEmulator.cs, that's an annoying place for it to be, instead put it in a new file with Enum.cs which has one line which is silly. silly > annoying 2014-12-01 14:27:23 +00:00
adelikat a283063f5f some Atari 2600,7800 reorg 2014-12-01 14:21:37 +00:00
adelikat bd458fc0dc Ti83 - nit picky reorg 2014-11-30 23:50:07 +00:00