beirich
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41b68e198e
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Fix Fantastic Dizzy; last broken SMS/GG game Im aware of!
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2011-02-16 04:21:25 +00:00 |
andres.delikat
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e72b9a3c26
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Input display for SMS games
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2011-02-16 03:43:11 +00:00 |
andres.delikat
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48bb648ff9
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IEmulator now has a string type so that emulators can return a string representing the platform they emulate
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2011-02-16 02:42:58 +00:00 |
beirich
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2369634572
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fix Excellent Dizzy Collection
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2011-02-16 01:50:11 +00:00 |
beirich
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09e63e84e8
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[GG] Fix Turrican homebrew and 224-line video mode timing
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2011-02-15 23:50:28 +00:00 |
andres.delikat
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6f1272929f
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Make a DoFrameAdvance() function that will handle any per frame activities (such as updating dialogs), currently it still is called constantly instead of once per frame
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2011-02-15 21:40:08 +00:00 |
andres.delikat
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2d955f24c6
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doh
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2011-02-15 20:57:42 +00:00 |
andres.delikat
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4e67a351a5
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Pause emulator before rewinding, otherwise rewind seems to fail
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2011-02-15 20:57:25 +00:00 |
andres.delikat
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03e5692083
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oops
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2011-02-15 20:51:07 +00:00 |
andres.delikat
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ae7a521411
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Change & Add some default hotkey mappings
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2011-02-15 20:43:12 +00:00 |
andres.delikat
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4ce8946c36
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Fix some sound issues by creating PauseEmulator() & UnpauseEmulator() functions that toggle sound as well, changed all code that changes the EmulatorPaused bool to use these functions instead
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2011-02-15 20:33:44 +00:00 |
andres.delikat
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cac6548fc3
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Add Mute Frame Advance & Sound On/Off to sound config (neither option is currently hooked up)
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2011-02-15 20:18:12 +00:00 |
andres.delikat
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2b902b0279
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Add Sound Config winform (currently blank)
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2011-02-15 19:05:21 +00:00 |
andres.delikat
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1ca4fb7ec9
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If frame advance is held, advance one frame, then delay 60 ticks, then keep pressing frame advance while held. Also, removed some code I forgot to delete in a previous commit.
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2011-02-15 19:01:55 +00:00 |
andres.delikat
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f5ccba7918
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Separated Emulator unpaused & frame advance conditions since they are not functionally the same. Frame advance now pauses the emulator if pressed while emulator is unpaused.
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2011-02-15 18:15:01 +00:00 |
andres.delikat
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fdf27ba49b
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Minor code cleanup
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2011-02-15 17:43:38 +00:00 |
andres.delikat
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990934e4bd
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Add select saveslot 0-9 hotkeys and implemented them
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2011-02-15 17:38:30 +00:00 |
andres.delikat
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6dc3be29e3
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Check the save slot menu item corresponding to the currently selected save slot during the file menu dropdown event
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2011-02-15 17:22:24 +00:00 |
andres.delikat
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d7b599ee5f
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Hook up quick savestate & quick loadstate hotkeys and map them to my preferred key mapping by default
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2011-02-15 17:15:51 +00:00 |
andres.delikat
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3fdd1b2ee4
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Make an option for emulation to pause automatically when the menu is activated, and make an option to toggle this feature (on by default)
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2011-02-15 17:04:07 +00:00 |
andres.delikat
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9f681559f7
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Frame counter display
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2011-02-15 16:41:03 +00:00 |
beirich
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82be039bf7
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fix bug in SMS FM chip toggle ui code
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2011-02-15 03:05:25 +00:00 |
andres.delikat
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2c4ef0ad55
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Those menu items don't need to be checked/unchecked on the menu item click event now
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2011-02-15 02:32:41 +00:00 |
andres.delikat
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5f6a74822f
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Moving code to check menu items on the new SMS stuff & view sizes into the DropDownOpened event instead of at the beginning of the form. Also added some comments
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2011-02-15 02:30:12 +00:00 |
beirich
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88aa2af174
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SMS: implement overclock-when-safe option
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2011-02-14 06:15:25 +00:00 |
beirich
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5a4e36d828
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SMS: add Force Stereo option to gui
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2011-02-14 05:02:26 +00:00 |
andres.delikat
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a8bea550e0
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a file I forgot to check in at some point
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2011-02-14 02:28:52 +00:00 |
andres.delikat
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07c4129d22
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oops
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2011-02-11 02:53:03 +00:00 |
andres.delikat
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da90e36efa
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Add record & play movie dialogs and other movie menu items. Dialogs only have ok/cancel buttons atm
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2011-02-11 02:30:45 +00:00 |
zeromus
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d92a5f36ff
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better sound?
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2011-02-05 21:25:58 +00:00 |
zeromus
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fe2b6568fc
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multiclient: add some quick commandline load-slot handling
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2011-02-05 21:00:59 +00:00 |
beirich
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1d00b7fe6b
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minor refactoring of IController handling of control updates / frame tracking / movies
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2011-02-05 05:40:19 +00:00 |
beirich
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78c7a74a0d
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PCE: improve video timing... slightly
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2011-02-01 05:25:28 +00:00 |
beirich
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27da793b5f
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PCE: improve noise channel
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2011-01-31 07:19:38 +00:00 |
zeromus
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4fd27db1b2
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stub of an InputWidget
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2011-01-30 23:06:43 +00:00 |
andres.delikat
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4aafe54e81
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Input Config - Format button mapping text
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2011-01-30 16:15:39 +00:00 |
andres.delikat
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fc04c7fc7e
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Display SMS controller mapping in button text boxes. Needs formatting apparently
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2011-01-30 15:57:34 +00:00 |
andres.delikat
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041b6e2aa9
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Sega Genesis controller image added to input config
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2011-01-29 19:06:34 +00:00 |
andres.delikat
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fb1d5ed822
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PCE controller in input config
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2011-01-29 18:56:27 +00:00 |
beirich
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cc8bb460d7
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Fullscreen mode
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2011-01-29 08:42:35 +00:00 |
beirich
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507da48f92
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add patch ability to gamedb
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2011-01-29 04:52:50 +00:00 |
andres.delikat
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4f7fb11b2c
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Input config - more progress + Gameboy controller image
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2011-01-29 03:09:31 +00:00 |
andres.delikat
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6745437085
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Controller Config - more progress, including a SMS controller image
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2011-01-29 02:56:50 +00:00 |
andres.delikat
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1f4e560fc2
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Input Config - a bit of progress on making a dynamic config based on the System type
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2011-01-29 01:25:57 +00:00 |
andres.delikat
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386e632f30
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Input Config - basic form design set up
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2011-01-29 00:33:14 +00:00 |
andres.delikat
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54c06ec943
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Start a controller config dialog
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2011-01-29 00:10:08 +00:00 |
andres.delikat
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ae860af6d6
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Ram Search - progress
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2011-01-28 17:32:26 +00:00 |
beirich
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366d7994e3
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Add SMS options to UI; Add client-options mechanism IGame; Game database support for YM2413 games
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2011-01-28 06:46:33 +00:00 |
andres.delikat
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733acc509f
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Ram Search - some more tools in the toolstrip container
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2011-01-28 04:25:25 +00:00 |
beirich
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d35d9e9d29
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SMS: port 3E emulation; fixes remaining BIOS roms; check out the rocking Japanese BIOS music!
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2011-01-28 04:23:35 +00:00 |