masterofpuppets152001
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f8f9c3ea4a
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Made NES sound channel update instantly when changed, easier to fine tune what you want from it.
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2013-05-10 23:46:01 +00:00 |
goyuken
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6849f72baf
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NES: volume control on each channel
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2013-05-10 18:38:58 +00:00 |
adelikat
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29226acd54
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N64 virtual pad - graphics for the analog control, not hooked up to anything yet, and not tweaked
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2013-05-04 19:04:23 +00:00 |
masterofpuppets152001
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40870f402e
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Prevent more then one gg windows of the same console to be opened
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2013-04-27 19:21:45 +00:00 |
adelikat
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7199b64a95
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More multiclient refactoring
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2013-04-15 02:14:14 +00:00 |
adelikat
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1c33b92bf1
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NES - separate first/last scanline settings for NTSC vs PAL (default of 8,231 NTSC and 0,239 for PAL)
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2013-03-25 01:59:34 +00:00 |
goyuken
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d45fda78a4
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NESPPU view: implement ctrl+C copy on mouseover
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2012-11-12 22:13:49 +00:00 |
zeromus
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2d8ea045f3
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nes-fix bug where ppu viewer sometimes wouldnt refresh pattern display when the user changed selected palette
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2012-10-10 05:06:14 +00:00 |
adelikat
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1a4962b8c8
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Fix Hex boxes in various dialogs to allow ctrl+C/A/V, such as game genie, cheats, ram watch/search, etc
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2012-09-26 02:46:13 +00:00 |
adelikat
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aa194ad350
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NES Graphics Config Dialog - add restore defaults button, fix tab orders
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2012-09-24 03:08:32 +00:00 |
adelikat
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b6b939cb5c
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NES Game Genie Encoder/Decoder - pressing enter in the code box will add the cheat
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2012-09-23 21:07:36 +00:00 |
adelikat
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608dbf6316
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Lua - implement nes.addgamegenie() and nes.removegamegenie()
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2012-09-23 20:28:51 +00:00 |
goyuken
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600be3cc24
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restore Nes PPU's old right click functionality on shift click... i think
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2012-09-21 13:53:07 +00:00 |
goyuken
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d21da3a847
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NESGameGenie: fix inserting with on screen keyboard
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2012-09-21 13:21:16 +00:00 |
adelikat
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985cac53fe
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NES - Game Genie Encoder/Decoder - allow pasting into code box
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2012-09-16 17:57:26 +00:00 |
andres.delikat
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be3b97ece0
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SNES - Graphics Debugger - hook up the usual auto-load and save window position, added a menu, put disabled screenshot menu items todo, some UI niceness
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2012-09-10 19:44:44 +00:00 |
adelikat
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a48562bc36
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NES Graphics Config - double clicking GB color opens up color selection (same as clicking change), clean up outdated TODO list
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2012-09-03 21:52:51 +00:00 |
adelikat
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e741aa2af0
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NES - fix game genie codes with an empty compare text value
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2012-09-01 14:18:54 +00:00 |
adelikat
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816435ad2f
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Some backend changes to support compare value in cheats, no visible changes yet
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2012-08-31 11:59:14 +00:00 |
adelikat
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cfadca6fd6
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NES - sound config - set ok/cancel winform properties
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2012-08-31 02:11:55 +00:00 |
adelikat
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a5e369b872
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NES - PPU Viewer - more small speed optimizations
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2012-08-12 19:42:00 +00:00 |
adelikat
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6dfcd10575
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NES - PPU Viewer - draw immediately on load, PPU Viewer / Nametable Viewer - draw immediately on Restart()
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2012-08-12 02:21:53 +00:00 |
adelikat
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57987c0a21
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NES - Nametable viewer - big speed boost by not repainting the unseen background
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2012-08-12 02:13:06 +00:00 |
adelikat
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fb3d1a1bd3
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NES - PPU Viewer - nice speed boosts by tweaking palette and pattern viewers to not redraw backgrounds
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2012-08-12 02:05:37 +00:00 |
adelikat
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af1dbf5305
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NES - PPU Viewer - other small optimizations
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2012-08-12 00:00:57 +00:00 |
adelikat
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9fff16c0f4
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NES - PPU Viewer - oops fix last commit, and also slightly better optimized as a bonus
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2012-08-11 22:50:14 +00:00 |
adelikat
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1fcc6a24a5
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NES - Nametable viewer - small optimizations ~1fps speed up
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2012-08-11 22:32:52 +00:00 |
adelikat
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db464a3bbd
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NES - Nametable viewer - draw nametable immediately when loading the dialog
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2012-07-27 00:36:31 +00:00 |
adelikat
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e8d8eacb06
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NES - Nametable Viewer - Show address block in tooltip on nametable selection radios
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2012-07-16 01:37:57 +00:00 |
andres.delikat
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0834c63a43
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NES - sound config dialog for toggling sound channels
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2012-07-12 23:13:22 +00:00 |
adelikat
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e43b53aba8
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NES Graphics Config Dialog - limit last line to 239 instead of 240 (prevents crash)
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2012-04-21 15:13:42 +00:00 |
zeromus
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35fbe354c1
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add threaded display manager to allow heavy OSD/compositing/filtering to happen on another thread. add a lua layer accessible via GDI+ which can be automatically composited and the simplest possible demo of it. add some filtering infrastructure and a hq2x filter set ported to c# but need to work on a minimal selector gui before its usable. separate OSD from RenderPanel so that gdi+ presentation mode now gets full OSD support. the OSD is now a little uglier because its drawn entirely differently and could use some finetuning
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2012-04-16 08:18:41 +00:00 |
zeromus
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f694959da9
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cleanup some transient junk in mainform, fix nametable viewer screenshots garbage pixels off by one bug, add shortcut buttons for common display area sizes (this last part was tricky since the nes graphics control dialog has a feature which prevents its size from changing in visual studio)
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2012-03-25 08:52:52 +00:00 |
taotao54321
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05321d19bc
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NES Graphics Settings bugfix
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2012-03-11 07:02:10 +00:00 |
taotao54321
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3687b8d803
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NES Debugger: fixed disassembler to print addresses correctly
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2012-03-10 19:42:20 +00:00 |
taotao54321
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bd5f1b3135
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NES Debugger: implemented poor disassembler
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2012-03-10 17:54:58 +00:00 |
adelikat
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c5c1457f32
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NES PPU Viewer - clipboard options for palette, pattern, and sprite
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2012-03-09 19:22:31 +00:00 |
adelikat
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c7ec2aed6c
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NES Nametableviewer - Screenshot to clipboard option
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2012-03-09 19:07:16 +00:00 |
andres.delikat
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ab9de22644
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small icon fixes
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2012-01-21 17:14:05 +00:00 |
andres.delikat
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cb4c2a56d1
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NES Game Genie Encoder/Decoder - fix so that the A key works in the code text box, have buttons insert rather than append
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2011-09-20 23:27:55 +00:00 |
andres.delikat
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b2328f2e07
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NES PPU - add screen shot menu & context menus for palette, pattern, and sprite viewers. Tweak NES Nametable viewer screenshot code
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2011-09-15 00:49:25 +00:00 |
andres.delikat
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62a2b7fad3
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Nes Nametable viewer - context menu with screenshot & refresh menu items
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2011-09-15 00:29:26 +00:00 |
andres.delikat
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36055f2644
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NES Nametable viewer - Screenshot menu item (to png or bmp format)
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2011-09-15 00:24:16 +00:00 |
andres.delikat
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1eac1dbb05
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NES PPU - switch the fake toolstrip menu with a real menu strip
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2011-09-11 01:21:10 +00:00 |
andres.delikat
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21d396f9bc
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
andres.delikat
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71833f419a
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NES PPU - only update palettes & patterns if ppu values change, about a 8fps speedup on my machine
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2011-09-04 16:56:56 +00:00 |
andres.delikat
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6b3d217691
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NES PPU - more code cleanup/small speedups
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2011-09-04 16:29:48 +00:00 |
andres.delikat
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2e1f064424
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NES PPU Viewer - read ppu values once at the beginning of Generate() into an array and use that for all the drawing. About a 4-5fps speed up
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2011-09-04 16:13:44 +00:00 |
andres.delikat
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233afd6ab0
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Palette Viewer - more code cleanup, runs about 1 fps faster
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2011-09-04 15:37:55 +00:00 |
andres.delikat
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daa406f356
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PaletteViewer - code clean up
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2011-09-04 15:20:52 +00:00 |