adelikat
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8c57dd98f3
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NESHawk - add IsFDS flag and use it in NesSchema instead of a check for BoardName == "FDS"
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2016-12-13 15:24:53 -06:00 |
adelikat
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b73a500d6b
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Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async.
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2016-12-11 11:15:00 -06:00 |
adelikat
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b697110098
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Rename ISoundProvider to IAsyncSoundProvider to more accurately describe what the service does
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2016-12-09 10:24:43 -06:00 |
adelikat
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65c245f601
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properly wire up VS palette selection from the gamedb
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2016-10-30 15:36:52 -05:00 |
nattthebear
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b763b29297
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NES VS: Move palettes to gamedb
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2016-10-30 12:27:07 -04:00 |
adelikat
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8406cec681
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Add menu items for VS controls
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2016-10-29 21:35:46 -05:00 |
alyosha-tas
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33c522e363
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VS Updates
-Clean up palette selection
-Add all palettes from NESDEV wiki
-check palette selection against hash
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2016-10-27 17:35:10 -04:00 |
alyosha-tas
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3a9d9c2614
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Update NES.cs
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2016-10-26 19:44:14 -04:00 |
alyosha-tas
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f35d14a8b4
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VS System initial commits
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2016-10-26 19:29:10 -04:00 |
adelikat
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197f577ecf
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Add alyosha as a neshawk author in CoreAttributes
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2016-09-02 12:25:20 -04:00 |
adelikat
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2975d699ef
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Traceer - header for NesHawk and PCE
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2016-02-28 08:28:00 -05:00 |
zeromus
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e9394ceb88
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change unif vram inference logic
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2015-08-18 16:37:34 -05:00 |
nattthebear
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6dfc43a0ed
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NES: Support trainered roms because CHAOTIC NEUTRAL
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2015-08-10 19:42:13 -04:00 |
adelikat
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d662d9a700
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clean up the NESSyncSettingsForm
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2015-08-07 17:15:50 -04:00 |
nattthebear
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4f159b4c20
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Populate board values sync settings with default values when loading a game on a board with them
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2015-08-05 21:05:07 -04:00 |
adelikat
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ba21484ddd
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add IRegionable as an emulator service to indicate NTSC vs PAL, etc. Refactor cores that conveyed this information to use this service, fixed cheaty reflection to grab this info to use the service instead, marked some cores as region not applicable where it made sense to me (I'm sure I'm wrong in some cases)
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2015-08-05 20:12:09 -04:00 |
goyuken
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9fef38dfd6
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NES FDS: Fix showing "Good dump" all of the time
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2015-03-28 15:42:02 +00:00 |
zeromus
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db9fbced86
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neshawk - rough sketch of NSF player. basically functional for some games
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2015-03-11 09:46:27 +00:00 |
adelikat
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3b2c00cf39
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NES - remove a bit more partial class as namespace abuse
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2015-01-17 21:02:59 +00:00 |
adelikat
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95dcae132f
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NEShawk - break up into separate files
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2015-01-15 19:19:43 +00:00 |
adelikat
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69c547bdd7
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Neshawk - fix crash on start up caused my memory domain refactor
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2015-01-15 15:52:52 +00:00 |
goyuken
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82fcd0bc5e
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refactor IVideoProvider into a service. uses in mainform and friends are still hacky
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2015-01-14 22:37:37 +00:00 |
adelikat
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fbdb29b64c
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refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one
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2015-01-14 21:55:48 +00:00 |
adelikat
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d62ba4e2b4
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Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code
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2015-01-13 22:18:07 +00:00 |
adelikat
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0f2197cec1
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Break off ITracer from IDebuggable, rename to ITraceable and make it an IEmulatorService, refactor things accordingly
|
2014-12-23 01:58:12 +00:00 |
adelikat
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ffdeb618f7
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IDebugable - add a CanStep() method, and implement it in all IDebuggable implementations
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2014-12-20 13:29:57 +00:00 |
adelikat
|
a8116297a0
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Rename Register to RegisterValue
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2014-12-20 13:16:15 +00:00 |
adelikat
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7bebb66589
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IDebuggable - refactor GetCpuFlagsAndRegisters to be IDictionary<string, Register> where Register is a value and a bitsize
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2014-12-20 03:19:33 +00:00 |
goyuken
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972173282a
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support new disassembler infrastructure in 2600 and nes
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2014-12-15 22:52:22 +00:00 |
adelikat
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d08fb39cb8
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Refactor IDebuggable StepInto/Over/Out methods into void Step(StepType type);
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2014-12-15 22:19:10 +00:00 |
adelikat
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725a8fb092
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Add StepInto(), StepOver(), StepOut() to IDebuggable, have all cores implement it with unimplemented dummy functions
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2014-12-14 18:58:16 +00:00 |
goyuken
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10e38e7bc9
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fix BANDAI FCG 1 Boards without barcode reader
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2014-12-14 17:19:54 +00:00 |
adelikat
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1a1116c651
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NES - make DatachBarcode an emulator service, convert BarcodeEntry to EmulatorService
|
2014-12-14 02:01:38 +00:00 |
zeromus
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70091c7780
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neshawk - fix loading q-boy unif
|
2014-12-14 00:16:05 +00:00 |
adelikat
|
08fb509a1a
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Add an IDriveLight Emulator service, and remove the CoreComm properties, and refactor accordingly
|
2014-12-12 01:49:54 +00:00 |
adelikat
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0b84beec88
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Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core
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2014-12-05 01:56:45 +00:00 |
adelikat
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309088211c
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Move TraceBuffer from CoreComm to IDebugable and refactor accordingly
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2014-12-05 00:05:40 +00:00 |
adelikat
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d8a204572d
|
Add an IServiceProvider interface and make it a property of IEmulator, the purpose of this provider is to provide IEmulatorServices upon request. Make BasicServiceProvider and have all cores use it for now. BasicServiceProvider will return the core itself if the core itself is the requested type. He will also be able to return nested types (code not finished). Wired this up to the HasSavestates extension method (a method that has minimal value now) as a proof of concept.
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2014-12-04 03:38:30 +00:00 |
adelikat
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a07263c04e
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Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem
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2014-12-04 00:43:12 +00:00 |
adelikat
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a83d714c42
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Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
|
2014-11-30 20:29:30 +00:00 |
adelikat
|
76148ae111
|
Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc)
|
2014-11-30 16:42:58 +00:00 |
adelikat
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865795049b
|
Break off saveram methods from IEmulator into a separate ISaveRam interface. Remove the setter for SaveRamModified (every single core was throwing an error on this, and no client code was using it). Remove these methods from cores that don't actually implement this interface
|
2014-11-30 15:22:08 +00:00 |
goyuken
|
6d04f9089a
|
NES: show more informative error logs for certain INES header screwballs
|
2014-11-27 18:03:00 +00:00 |
adelikat
|
0e82fff3ff
|
Clean out ClearSaveRam() calls since they are no longer used
|
2014-11-24 15:00:54 +00:00 |
adelikat
|
1832894405
|
IDebuggable - GetCpuFlagsAndRegisters() - refactor to make it an IDictionary instead of Dictionary
|
2014-11-23 16:22:02 +00:00 |
goyuken
|
f3e9958f07
|
quicknes: support unplugging controllers
|
2014-11-01 17:44:04 +00:00 |
goyuken
|
dc2ca1f010
|
remove the extra ISettable (non-generic argument) interface and corresponding crud from cores, and replace with a shim class
|
2014-10-31 15:46:13 +00:00 |
jlennox
|
a64017366c
|
Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested.
|
2014-10-19 01:22:47 +00:00 |
jlennox
|
10b6bed056
|
Add IDebuggable to relevant cores and remove non-implementations of GetCpuFlagsAndRegisters/SetCpuRegister
|
2014-10-18 22:30:06 +00:00 |
adelikat
|
5ba74c631c
|
Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup
|
2014-09-01 18:43:41 +00:00 |