Commit Graph

164 Commits

Author SHA1 Message Date
zeromus 676b5791f6 lua: add gui.DrawFinish() which will let you choose when to finish drawing; and add optional argument to gui.DrawNew which when set to false lets you keep it from being cleared. 2016-04-21 16:43:37 -05:00
zeromus 1a1a688b96 remove NeedsToPaint; client now repaints ~100fps while paused all the time. as it already did when input display was enabled. fixes #615.. probably 2016-04-20 12:17:41 -05:00
feos fcbf4adbec lua: remove bg color from gui.text function, since it's always a black halo. 2016-04-18 19:39:24 +03:00
feos 435323489e lua: gui.defaultPixelFont() 2016-02-10 20:06:45 +03:00
zeromus 1a123fa491 allow "#aarrggbb" as Color parameter to forms.setproperty. fixes #547 2016-02-08 02:33:58 -06:00
adelikat 8168031bed Make TargetZoomFactor a per systemId setting 2016-01-31 21:05:08 -05:00
zeromus 5e89e563d0 overhaul lua sandboxing so that each lua script has its own sandbox. elaborate tracking of winform/event ownership to ensure that lua doesnt receive calls without going through the owner's sandbox. add win32-specific speed hacks for currdir set/get at higher speed. There may be bugs in this commit, but I think we're on the right track now. 2016-01-31 19:54:55 -06:00
adelikat b6406fe523 lua - client.displaymessages() 2016-01-30 12:08:37 -05:00
pjgat09 e4a4a9606c Lua forms: Added a scrollbars argument for creating a textbox. 2016-01-15 21:19:25 -05:00
feos 23b3784123 lua: gui.defaultTextBackground() 2015-12-20 14:28:31 +03:00
zeromus 260ad45a88 fix lua's reboot_core function... maybe 2015-12-19 21:14:13 -06:00
pjgat09 d54e53d329 Lua forms.setproperty: Convert the passed value to an enum if applicable 2015-12-19 00:01:06 -05:00
pgrimsrud bb327261ae Add a return value to the main function for various purposes.
Add Lua function ExitCode to allow script writers to terminate the client with an exit code.
2015-12-15 22:39:42 -07:00
feos eb41e8a8e0 lua: remove registered functions on toggle option. 2015-11-29 22:56:28 +03:00
feos 0be8f8c564 lua: another pixelFont tweak. 2015-11-29 22:56:26 +03:00
feos fbd1d6d8e2 Lua: autoload recent scripts too (unless there's a recent session to autoload).
pixelText bg tweak.
2015-11-29 13:29:48 +03:00
feos 128c09e7b4 progress with lua:
- added fceux and gens/snes9x pixelated fonts
- added gui.pixelFont() function for them (no resizing, so perfectly scalable)
- added background to drawText and pixelText (halo was painfully slow, so just a box)
- reordered fore and back colors for gui.text (no need to specify back every time we want to change fore). thought its back color was shadow, that is obsoleted by halo now, whose color we can't change. anyway, it's way slower than simple text functions, so they should be used mostly.
- option to toggle all scripts if none is selected. greatly reduces routine when heavily tweaking a script, and is just generally pretty.
2015-11-28 22:19:15 +03:00
feos 2ce108e310 lua: ability to SetBranchText.
doesn't make much sense to add text to existing branches from lua, but highly useful to set some text to a new branch.
and we also have a default branch text variable now.
2015-11-26 00:12:25 +03:00
zeromus 283cb4ae50 fix loading of roms from commandline 2015-11-12 17:47:39 -06:00
Isotarge 02c04d0088 Fix forms.destroyall() and call it when lua console closes
Fixes #454
2015-11-07 01:38:44 +10:30
zeromus c3ff70b864 fix gameExtraPadding coordinate translation and revise lua autodoc for the concerned functions. Presently the entire assortment of functions is confusing, but at least it does something that works. 2015-10-16 19:17:23 -05:00
zeromus 9b222653f5 fix some lua autodoc 2015-10-16 18:28:23 -05:00
zeromus 9410a6cb9d lua console - tweak output behaviour for script evaluation textbox 2015-10-15 18:32:59 -05:00
zeromus 169f36ee85 code formatting 2015-10-15 18:32:59 -05:00
zeromus 3592d1418d lua - add client.SetSoundOn and client.GetSoundOn 2015-10-13 18:54:05 -05:00
zeromus 21579c1c86 lua - add client.SetClientExtraPadding 2015-10-12 20:30:09 -05:00
zeromus cf1c53f3fb fix quicknes lua rendering being offset incorrectly sometimes. fixes #498 2015-09-16 14:02:45 -05:00
adelikat 98bc140a84 Issue #385 - Lua - add memorysavestate library for making and loading savestates in memory, with save, load, remove, and clearall methods 2015-09-09 20:47:56 -04:00
zeromus d0f56ac98d lua - add client.SetGameExtraPadding(left,top,right,bottom) 2015-08-09 13:57:45 -05:00
adelikat 64126fbad3 issue #469 - lua - forms.newform() - add an onclosed callback optional parameter 2015-08-04 20:17:04 -04:00
adelikat ad821c90d5 lua - implement client.exit() 2015-07-31 18:44:53 -04:00
adelikat a8bf7f1828 oops 2015-07-10 10:26:51 -04:00
adelikat 7ecf96772c tastudio/lua - implement tastudio.setlag() 2015-07-09 13:16:55 -04:00
adelikat 9455aec767 Tastudio/lua - implement tastudio.onqueryitemicon() 2015-07-09 12:47:59 -04:00
adelikat 19423092cd Tastudio/lua - implement tastudio.ongreenzoneinvalidated 2015-07-02 14:51:42 -04:00
adelikat c53cef6cf9 tastudio/lua - implement tastudio.onqueryitemtext 2015-07-01 19:46:14 -04:00
adelikat f847e905d2 tastudio/lua - add onqueryitembg event to the lua library, this is called during each cell's background color drawing callback, and gives the opportunity for lua to override the color. 2015-07-01 19:01:29 -04:00
ConHuevosGuey d97d94ecbc Made size nullable...now requires a size input. 2015-06-28 13:25:28 -05:00
ConHuevosGuey 229865c443 Added a 'Draw Axis' function to lua GUI library 2015-06-28 13:23:07 -05:00
pasky1382 703dc33cc0 Small correction.
Removed the link to the key names that did not contain correct information, this list of key names is not used in Bizhawk for lua's input.get()
2015-06-22 13:40:22 +00:00
adelikat 6517178e6d lua - savestate.looad() - if path does not exist put a helpful error message rather than a vague .net error 2015-06-15 01:17:02 +00:00
adelikat e57d15d85b oops, remove some debugging code 2015-04-12 17:47:34 +00:00
adelikat 53341ee24a Lua - add client.CreateInstance() which receives a type name available to EmuHawk and will construct and return the given object, currently it is limited to objects that have a parameterless constructor but we should be able to improve upon that limitation 2015-04-12 17:46:27 +00:00
adelikat a0d56df06b Lua - client library - change GetOpenTools() to GetAvailableTools() which returns a list of tools available to the currently loaded core, change GetTool() to receive any avaialble tool, if the tool isn't open, GetTool() opens it 2015-04-12 17:37:06 +00:00
adelikat 8d86ee012e Lua - implement client.GetOpenTools() to return a list of currently open tools. And client.GetTool(string name) which return an object to lua representing a currently loaded tool, lua then has access to any public methods of that object 2015-04-10 21:56:03 +00:00
scepheo abf1e55934 A bit of testing with Lua. 2015-04-10 14:11:01 +00:00
pjgat09 57fa633a9e Lua Forms: Fixed a bug with SetProperty 2015-04-05 04:11:00 +00:00
zeromus e12c711a0e try to manage lua memory leak prevention in a way thats safer from re-entrancy during finalization thread 2015-03-28 05:53:03 +00:00
adelikat b74e0a3b3d Lua - apply CrazyTB's patch to fix gui.drawImageRegion() 2015-03-24 22:15:36 +00:00
adelikat 16e9bc7d38 Fix some lua documentation 2015-03-23 22:22:02 +00:00