adelikat
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6b2ea2e7a6
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Put snes profile setting into savestates since savestates are incompatible among profiles
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2014-05-04 13:43:29 +00:00 |
adelikat
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e99b370654
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put core name into nes savestates
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2014-05-04 13:20:59 +00:00 |
adelikat
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691cbaa0c1
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some nitpicky code reformatting in PathManager
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2014-05-04 01:54:58 +00:00 |
zeromus
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483cf96853
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rename PathEntries.WatchPath etc. to PathEntries.WatchPathFragment to better convey the idea that it isnt a fully-qualified path, so its less likely to get used on accident
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2013-12-13 05:20:50 +00:00 |
adelikat
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bc860a4bcf
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Remove the option to turn off the "Bind movies to savestates" feature
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2013-12-04 02:43:40 +00:00 |
adelikat
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7a1f28b5a9
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A fix to PathManager, get the executable path, not the dll path
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2013-11-20 20:10:10 +00:00 |
adelikat
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348171bdc5
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start Emulation.Common project and move the Emulation/Database folder files to it
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2013-11-04 01:06:36 +00:00 |
adelikat
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26ffd9f4e3
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EmuHawk - don't use PathManager to resolve the exe directory during main now that it is in a dll, it can find its own path itself
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2013-11-03 16:05:49 +00:00 |
adelikat
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0eaf6bd33c
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a fix to GetExeDirectoryAbsolute() that was breaking path generation
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2013-11-01 22:37:05 +00:00 |
adelikat
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9473f6840b
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Client.Common code refactoring and some misc things to do
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2013-10-27 17:47:54 +00:00 |
zeromus
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fa40ae718f
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reapply edits and cleanup
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2013-10-27 07:54:00 +00:00 |
zeromus
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11dbb0e1c8
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reapply moves with merge tracking
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2013-10-27 07:52:20 +00:00 |
zeromus
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179dbd4124
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revert back to r5156
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2013-10-27 07:45:59 +00:00 |
adelikat
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3e429736d5
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Move PathManager and SavestateManager to Client.Common, also remove the dependency for System.Web in PathManager by doing a more logical way of getting the executing assembly path
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2013-10-25 16:00:34 +00:00 |