put core name into nes savestates
This commit is contained in:
parent
691cbaa0c1
commit
e99b370654
|
@ -263,7 +263,12 @@ namespace BizHawk.Client.Common
|
|||
public static string SaveStatePrefix(GameInfo game)
|
||||
{
|
||||
var name = FilesystemSafeName(game);
|
||||
|
||||
|
||||
if (Global.Emulator.SystemId == "NES")
|
||||
{
|
||||
name += "." + Global.Emulator.Attributes().CoreName;
|
||||
}
|
||||
|
||||
if (Global.MovieSession.Movie.IsActive)
|
||||
{
|
||||
name += "." + Path.GetFileNameWithoutExtension(Global.MovieSession.Movie.Filename);
|
||||
|
|
Loading…
Reference in New Issue