goyuken
3169968858
analog input support. this is bad code and should all be reverted as soon as possible.
...
binds (along with sensitivity, deadzone, flip customization) are not supported yet. to test out, try using the first two axes of dinput joystick #5 on N64 player #1
2013-07-18 16:18:17 +00:00
goyuken
e6058e6bd8
break some stuff. FDS can eject and insert disk sides now
2012-10-26 18:51:08 +00:00
andres.delikat
d10f38af5d
Remove autofire from IController & inherited objects other than Controller
2011-08-09 00:57:56 +00:00
andres.delikat
0d01af5c7b
Refactor autofire, remove the autofire adaptor. Added an autofire bool to IController and implemented it in the Controller object. Setting to true will turn the controller buttons into autofire buttons
2011-08-08 23:35:13 +00:00
zeromus
0aa234282e
phase 1 of fixing up controller logic. tell me how terribly ive broken the movie code. might want to fix it before moving on to phase 2 or decide to revert.
2011-06-27 05:31:46 +00:00
beirich
33c300ff7b
good news: movies work! bad news: 1) movies don't work for TI83 yet 2) I broke some NES things, to be fixed in a later commit
2011-05-08 00:06:43 +00:00
beirich
1d00b7fe6b
minor refactoring of IController handling of control updates / frame tracking / movies
2011-02-05 05:40:19 +00:00
beirich
0d088bb15b
update controls to support sticky buttons, & force-pressing buttons. implement Soft Reset menu item.
2011-01-14 03:38:26 +00:00
beirich
89e4c5a674
2011-01-11 02:55:51 +00:00