adelikat
7a08cb1075
Fix some annoying warnings and some misc code cleanup
2013-09-14 19:34:14 +00:00
thebrick448
3c8196f234
Added the ability to load programs into a TI-83 calculator. Also reworked the TI-83 link interface to more accurately represent hardware specs.
2013-09-07 21:32:09 +00:00
adelikat
b18d50791e
Mapper stuff
2013-09-02 23:54:32 +00:00
zeromus
513ceba3d2
fix up SGB memorydomains
2013-08-26 07:17:47 +00:00
adelikat
61236bf763
NES - make mappers and whatnot sealed classes, since it may theoretically be a tiny speedup, and if nothing else, it is more conceptually correct
2013-08-25 01:08:17 +00:00
goyuken
0803adc32a
add a "BoardName" to IEmulator that an emulation core can use to return useful information about how the rom is being emulated. meant to be mostly for informative purposes; shouldn't rely on it for too much. implemented in GB and NES cores
2013-08-24 16:54:22 +00:00
sappharad
96405ad7de
- Fixed Atari 7800 so it works again. The game will not launch without the required BIOS, but you're not forced to have a BIOS for regions other than the game you're running.
...
- Fixed BIOS detection for Coleco and Atari 7800. When no BIOS is defined, the application now properly informs the user again instead of throwing an exception.
2013-08-24 02:49:46 +00:00
zeromus
226622e339
renovate the firmware system. cores now have the ability to get firmware themselves, without needing to have files loaded or pass paths from the multiclient. users can select whatever firmware they want from the firmwares config dialog.
2013-08-10 01:17:06 +00:00
pjgat09
b5dd64ad3b
N64: Pass the Glide64mk2 settings to the core
2013-08-09 02:32:49 +00:00
zeromus
5030f6e328
n64-dont churn through buffers while loadstating
2013-08-07 23:09:10 +00:00
pjgat09
77b249f68e
N64: Allow you to enable the Glide64mk2 plugin
2013-08-06 02:27:20 +00:00
adelikat
21552eaeec
Use fast version of reading/writing hex on snes savestates too, they could use the speed
2013-08-05 12:57:08 +00:00
goyuken
bfcc1a6684
NES: support HVC-SJROM for Zombie Hunter(J), which is a bad game, like most NES games
2013-07-31 20:15:02 +00:00
goyuken
4e12f54897
tabs and braces must exist in an orderly manner!
2013-07-31 00:33:02 +00:00
zeromus
c0453ae2e8
snes-fix SGB
2013-07-30 02:51:40 +00:00
goyuken
f3eb9e7fc7
N64: a quick hack greatly reduces memory thrashing (on my machine, varied usage of 300-800MB with default rewind settings replaced with a rather steady 300-350MB
2013-07-30 00:12:24 +00:00
goyuken
3b7f2a65a6
N64: reuse a particular buffer instead of recreating it on every rewind state capture. this change by itself does not seem to be sufficient to avoid outofmemory exceptions
2013-07-30 00:01:32 +00:00
adelikat
7ac1da8c96
Set the right order of buttons, and good defaults for controllers and joypads for all consoles
2013-07-29 02:11:00 +00:00
zeromus
4b5d967ed4
nes-support SMB3(j) and fix likely new bugs in MMC1???
2013-07-28 21:03:28 +00:00
zeromus
cf655f3f54
nes-make MMC1 work like the other mappers, instead of the very first mapper i made, which is to say, stupidly. TL;DR, speed it up 50%
2013-07-27 23:31:29 +00:00
adelikat
8a9373126f
N64 - add analog UDLR boolean buttons for mapping, if set and pressed they will override the analog axis
2013-07-25 00:51:56 +00:00
goyuken
58359d5ac9
NES: ExROM: fix crash in CV3
2013-07-20 05:27:39 +00:00
goyuken
3169968858
analog input support. this is bad code and should all be reverted as soon as possible.
...
binds (along with sensitivity, deadzone, flip customization) are not supported yet. to test out, try using the first two axes of dinput joystick #5 on N64 player #1
2013-07-18 16:18:17 +00:00
goyuken
e88691152d
NES: remove vs system cruft that never worked and i never followed up on
2013-07-18 14:15:46 +00:00
goyuken
aa6b743b86
snes: fix a bug which caused false positives in lagframe detection (frames marked as lag where input was actually used). this is purely a display issue and did not affect emulation at all. the bug was not caused by r4206, but r4206 causes it to occur more often.
2013-06-29 23:32:41 +00:00
goyuken
a18ed625ca
psphawk: controller definition
2013-06-25 23:44:17 +00:00
goyuken
b8eec16d8c
rework mainform disc image code to work with r4551 changes. on cursory examination, both PSP and saturn games are loading correctly. it's likely that something PSX related was broken, but that's OK for now...
2013-06-25 21:57:45 +00:00
goyuken
1de395ca2a
psphawk: sound, except it doesn't work. i will figure it out later
2013-06-25 02:06:06 +00:00
goyuken
c8577fc361
psphawk: clean up some logging stuff. fix upsidedown image. redirect special PSP paths to PSP/ subfolder (still not much control over them, but at least they wont be shatting all over the place)
2013-06-25 01:06:35 +00:00
goyuken
5ec0cf2831
psphawk: add the c# interfaces, as well as a compiled final dll (note: debug mode). to use psphawk, first uncomment the hack in MainForm.cs, then ensure that you have a valid PSP ISO located at "D:\Games\jpcsp\umdimages\Final Fantasy Anniversary Edition [U] [ULUS-10251].iso", then try to load a valid sega saturn game.
2013-06-25 00:38:15 +00:00
goyuken
1073e184d3
re-un-break TGROM problem caused by r4524
2013-06-14 15:07:55 +00:00
pjgat09
6ab3f6a463
N64: Added SaveType to the gamedb, but only for 16K EEPROM since all the other options are ignored. This fixes a "no controller" issue with Banjo Tooie
2013-06-08 03:36:57 +00:00
goyuken
7b6492c0e2
n64: use the "fast" savestate text processing primitives. overall speedup: savestate: 21x loadstate: 10x
2013-06-06 00:59:09 +00:00
goyuken
f1e2c275f4
speed up some text conversion routines so that Yabause saving of text savestates is about 19x as fast as before
2013-06-05 18:42:54 +00:00
goyuken
f42f002669
speed up some text conversion routines so that Yabause loading of text savestates is about 10x as fast as before
2013-06-05 17:42:53 +00:00
goyuken
56d7b299de
NES: MMC3: fix some worthless mario hack. i don't like this particularly
2013-05-28 20:01:09 +00:00
goyuken
ea7dd85451
NES: TxROM: add 256K chr option to ACCLAIM-MC-ACC. fixes crash dummies, amongst others
2013-05-20 13:41:21 +00:00
pjgat09
ac9d053895
N64: Actually use the input for the other three controllers
2013-05-20 00:03:08 +00:00
pjgat09
9cc5a00076
N64: Dirty hack to allow savestates to be loaded during the first or second frame of emulation.
2013-05-19 23:38:34 +00:00
pjgat09
82a5989f28
N64: Refactored the memory domains
2013-05-19 20:14:34 +00:00
goyuken
0818526b3d
snes: fix wrong default memory domain in ramsearch
2013-05-14 21:33:36 +00:00
goyuken
a754aba126
saturn: hook up GL mode to user interface. in GL mode, one can choose resolutions like pcsx2: 1x, 2x, 3x, 4x, or user selected w*h
2013-05-14 03:06:37 +00:00
goyuken
656e7a3862
saturn: connect the openGL rendering core. has some graphical glitches of its own, but can be a good deal faster than the soft core. not hooked up in options yet (so without code editing, you'll get soft core every time)
2013-05-13 16:49:02 +00:00
goyuken
05a525d2c4
dual gameboy: on_snoop support. you get a callback per sub-core, as would be expected.
2013-05-11 23:46:23 +00:00
pjgat09
7da2ede59d
N64: Refactor some input code to use callbacks and (hopefully) be compatible with on_snoop
2013-05-11 23:44:20 +00:00
goyuken
16d78da582
saturn - enable writes to memory domains (i had kind of forgotten about this). usual caveat: memory domain pokes can create impossible situations, because you're doing things that you ought not to be allowed to do
2013-05-11 14:24:01 +00:00
pjgat09
6f2d75a260
N64: Save saveram as a part of a savestate
2013-05-11 03:44:01 +00:00
pjgat09
0811ff4e41
N64: Wired up the analog control in the virtual controller. I probably did the float wiring badly, but it works for now.
2013-05-10 23:29:14 +00:00
goyuken
6849f72baf
NES: volume control on each channel
2013-05-10 18:38:58 +00:00
goyuken
99615d9afd
GB: rtc is pegged to emulated elapsed time. maybe. don't know what to test it with. time at core restart is always 1970, or something like that, which isn't as bad as it sounds, because the GB rtc doesn't keep track of anything past days
2013-05-09 23:15:59 +00:00