Commit Graph

1298 Commits

Author SHA1 Message Date
adelikat 7a08cb1075 Fix some annoying warnings and some misc code cleanup 2013-09-14 19:34:14 +00:00
thebrick448 3c8196f234 Added the ability to load programs into a TI-83 calculator. Also reworked the TI-83 link interface to more accurately represent hardware specs. 2013-09-07 21:32:09 +00:00
adelikat b18d50791e Mapper stuff 2013-09-02 23:54:32 +00:00
zeromus 513ceba3d2 fix up SGB memorydomains 2013-08-26 07:17:47 +00:00
adelikat 61236bf763 NES - make mappers and whatnot sealed classes, since it may theoretically be a tiny speedup, and if nothing else, it is more conceptually correct 2013-08-25 01:08:17 +00:00
goyuken 0803adc32a add a "BoardName" to IEmulator that an emulation core can use to return useful information about how the rom is being emulated. meant to be mostly for informative purposes; shouldn't rely on it for too much. implemented in GB and NES cores 2013-08-24 16:54:22 +00:00
sappharad 96405ad7de - Fixed Atari 7800 so it works again. The game will not launch without the required BIOS, but you're not forced to have a BIOS for regions other than the game you're running.
- Fixed BIOS detection for Coleco and Atari 7800. When no BIOS is defined, the application now properly informs the user again instead of throwing an exception.
2013-08-24 02:49:46 +00:00
zeromus 226622e339 renovate the firmware system. cores now have the ability to get firmware themselves, without needing to have files loaded or pass paths from the multiclient. users can select whatever firmware they want from the firmwares config dialog. 2013-08-10 01:17:06 +00:00
pjgat09 b5dd64ad3b N64: Pass the Glide64mk2 settings to the core 2013-08-09 02:32:49 +00:00
zeromus 5030f6e328 n64-dont churn through buffers while loadstating 2013-08-07 23:09:10 +00:00
pjgat09 77b249f68e N64: Allow you to enable the Glide64mk2 plugin 2013-08-06 02:27:20 +00:00
adelikat 21552eaeec Use fast version of reading/writing hex on snes savestates too, they could use the speed 2013-08-05 12:57:08 +00:00
goyuken bfcc1a6684 NES: support HVC-SJROM for Zombie Hunter(J), which is a bad game, like most NES games 2013-07-31 20:15:02 +00:00
goyuken 4e12f54897 tabs and braces must exist in an orderly manner! 2013-07-31 00:33:02 +00:00
zeromus c0453ae2e8 snes-fix SGB 2013-07-30 02:51:40 +00:00
goyuken f3eb9e7fc7 N64: a quick hack greatly reduces memory thrashing (on my machine, varied usage of 300-800MB with default rewind settings replaced with a rather steady 300-350MB 2013-07-30 00:12:24 +00:00
goyuken 3b7f2a65a6 N64: reuse a particular buffer instead of recreating it on every rewind state capture. this change by itself does not seem to be sufficient to avoid outofmemory exceptions 2013-07-30 00:01:32 +00:00
adelikat 7ac1da8c96 Set the right order of buttons, and good defaults for controllers and joypads for all consoles 2013-07-29 02:11:00 +00:00
zeromus 4b5d967ed4 nes-support SMB3(j) and fix likely new bugs in MMC1??? 2013-07-28 21:03:28 +00:00
zeromus cf655f3f54 nes-make MMC1 work like the other mappers, instead of the very first mapper i made, which is to say, stupidly. TL;DR, speed it up 50% 2013-07-27 23:31:29 +00:00
adelikat 8a9373126f N64 - add analog UDLR boolean buttons for mapping, if set and pressed they will override the analog axis 2013-07-25 00:51:56 +00:00
goyuken 58359d5ac9 NES: ExROM: fix crash in CV3 2013-07-20 05:27:39 +00:00
goyuken 3169968858 analog input support. this is bad code and should all be reverted as soon as possible.
binds (along with sensitivity, deadzone, flip customization) are not supported yet.  to test out, try using the first two axes of dinput joystick #5 on N64 player #1
2013-07-18 16:18:17 +00:00
goyuken e88691152d NES: remove vs system cruft that never worked and i never followed up on 2013-07-18 14:15:46 +00:00
goyuken aa6b743b86 snes: fix a bug which caused false positives in lagframe detection (frames marked as lag where input was actually used). this is purely a display issue and did not affect emulation at all. the bug was not caused by r4206, but r4206 causes it to occur more often. 2013-06-29 23:32:41 +00:00
goyuken a18ed625ca psphawk: controller definition 2013-06-25 23:44:17 +00:00
goyuken b8eec16d8c rework mainform disc image code to work with r4551 changes. on cursory examination, both PSP and saturn games are loading correctly. it's likely that something PSX related was broken, but that's OK for now... 2013-06-25 21:57:45 +00:00
goyuken 1de395ca2a psphawk: sound, except it doesn't work. i will figure it out later 2013-06-25 02:06:06 +00:00
goyuken c8577fc361 psphawk: clean up some logging stuff. fix upsidedown image. redirect special PSP paths to PSP/ subfolder (still not much control over them, but at least they wont be shatting all over the place) 2013-06-25 01:06:35 +00:00
goyuken 5ec0cf2831 psphawk: add the c# interfaces, as well as a compiled final dll (note: debug mode). to use psphawk, first uncomment the hack in MainForm.cs, then ensure that you have a valid PSP ISO located at "D:\Games\jpcsp\umdimages\Final Fantasy Anniversary Edition [U] [ULUS-10251].iso", then try to load a valid sega saturn game. 2013-06-25 00:38:15 +00:00
goyuken 1073e184d3 re-un-break TGROM problem caused by r4524 2013-06-14 15:07:55 +00:00
pjgat09 6ab3f6a463 N64: Added SaveType to the gamedb, but only for 16K EEPROM since all the other options are ignored. This fixes a "no controller" issue with Banjo Tooie 2013-06-08 03:36:57 +00:00
goyuken 7b6492c0e2 n64: use the "fast" savestate text processing primitives. overall speedup: savestate: 21x loadstate: 10x 2013-06-06 00:59:09 +00:00
goyuken f1e2c275f4 speed up some text conversion routines so that Yabause saving of text savestates is about 19x as fast as before 2013-06-05 18:42:54 +00:00
goyuken f42f002669 speed up some text conversion routines so that Yabause loading of text savestates is about 10x as fast as before 2013-06-05 17:42:53 +00:00
goyuken 56d7b299de NES: MMC3: fix some worthless mario hack. i don't like this particularly 2013-05-28 20:01:09 +00:00
goyuken ea7dd85451 NES: TxROM: add 256K chr option to ACCLAIM-MC-ACC. fixes crash dummies, amongst others 2013-05-20 13:41:21 +00:00
pjgat09 ac9d053895 N64: Actually use the input for the other three controllers 2013-05-20 00:03:08 +00:00
pjgat09 9cc5a00076 N64: Dirty hack to allow savestates to be loaded during the first or second frame of emulation. 2013-05-19 23:38:34 +00:00
pjgat09 82a5989f28 N64: Refactored the memory domains 2013-05-19 20:14:34 +00:00
goyuken 0818526b3d snes: fix wrong default memory domain in ramsearch 2013-05-14 21:33:36 +00:00
goyuken a754aba126 saturn: hook up GL mode to user interface. in GL mode, one can choose resolutions like pcsx2: 1x, 2x, 3x, 4x, or user selected w*h 2013-05-14 03:06:37 +00:00
goyuken 656e7a3862 saturn: connect the openGL rendering core. has some graphical glitches of its own, but can be a good deal faster than the soft core. not hooked up in options yet (so without code editing, you'll get soft core every time) 2013-05-13 16:49:02 +00:00
goyuken 05a525d2c4 dual gameboy: on_snoop support. you get a callback per sub-core, as would be expected. 2013-05-11 23:46:23 +00:00
pjgat09 7da2ede59d N64: Refactor some input code to use callbacks and (hopefully) be compatible with on_snoop 2013-05-11 23:44:20 +00:00
goyuken 16d78da582 saturn - enable writes to memory domains (i had kind of forgotten about this). usual caveat: memory domain pokes can create impossible situations, because you're doing things that you ought not to be allowed to do 2013-05-11 14:24:01 +00:00
pjgat09 6f2d75a260 N64: Save saveram as a part of a savestate 2013-05-11 03:44:01 +00:00
pjgat09 0811ff4e41 N64: Wired up the analog control in the virtual controller. I probably did the float wiring badly, but it works for now. 2013-05-10 23:29:14 +00:00
goyuken 6849f72baf NES: volume control on each channel 2013-05-10 18:38:58 +00:00
goyuken 99615d9afd GB: rtc is pegged to emulated elapsed time. maybe. don't know what to test it with. time at core restart is always 1970, or something like that, which isn't as bad as it sounds, because the GB rtc doesn't keep track of anything past days 2013-05-09 23:15:59 +00:00