Commit Graph

3612 Commits

Author SHA1 Message Date
zeromus 2d8ea045f3 nes-fix bug where ppu viewer sometimes wouldnt refresh pattern display when the user changed selected palette 2012-10-10 05:06:14 +00:00
zeromus e2e0e6681e fix dll search path 2012-10-10 02:43:33 +00:00
goyuken 19e5325afa DCFilter: allow variable filterwidth. 2600 tia: use a rather aggressive (~172hz cutoff) dc filter. this coefficient is reasonably close to actual hardware behavior. 2012-10-10 00:56:48 +00:00
goyuken ac86041b94 2600 tia: octave up 2012-10-10 00:24:15 +00:00
goyuken 494f1bdbb5 diced up TIA audio into tiny bits. GHOSTBUSTERS!!!! also, i have no idea what i'm doing 2012-10-10 00:16:38 +00:00
goyuken 9f9aeb6609 move libco_msvc_win32.dll to dll subdirectory 2012-10-09 22:48:41 +00:00
goyuken 7ed6eac000 gamedb_snes: remove (Beta 2) entries for tmnt, mk3, which were hash identical to (Beta) entries 2012-10-09 22:41:13 +00:00
goyuken 32a39d3fad move musashidll.dll to dll subdirectory 2012-10-09 21:39:12 +00:00
goyuken da92c276a4 move ffmpeg to dll subdirectory 2012-10-09 21:25:58 +00:00
goyuken 07463fbdc5 move libspeexdsp.dll to dll subdirectory 2012-10-09 21:12:45 +00:00
goyuken ca40ed07a2 move libsneshawk.dll to dll subdirectory 2012-10-09 21:07:50 +00:00
goyuken a9de8b8f55 move libgambatte.dll to a "dll" subdirectory 2012-10-09 20:57:55 +00:00
goyuken 2a4bccbe12 update MakeRelease.bat for previous commit 2012-10-09 20:34:48 +00:00
goyuken 9417eac96c move NesCarts.7z to gamedb subfolder 2012-10-09 20:33:14 +00:00
goyuken 79731827f4 avoid using literal backslash in gamedb path loading 2012-10-09 01:54:15 +00:00
adelikat 16b1f28212 Path Config - on start up, set the open tab to match the console loaded, if null emulator, open up the tools tabs 2012-10-09 01:47:50 +00:00
goyuken 9f557e9cae gamedb: show both titles in a dupe check 2012-10-09 01:40:56 +00:00
goyuken 8c24417f8d gamedb stuffed into gamedb subfolder 2012-10-09 01:34:21 +00:00
jxq2000 16d12e8548 Autocomplete box now positions correctly, even with scrolling and different font face/size.
Still isn't very functional, nor does it move as you scroll after it appears.
2012-10-09 00:17:48 +00:00
goyuken 8cb8879212 implement some more audio stuff in 2600 tia. many things still undone 2012-10-08 23:30:17 +00:00
stuyck 1b0f1a54be MokeUp for Control Config 2012-10-08 21:07:12 +00:00
goyuken 3832352dbe add default RomStatusDetails (name, sha1, md5). add pcecd specific RomStatusDetails generated from the Disc 2012-10-08 20:37:41 +00:00
goyuken c392b24d22 libsnescore: eliminate errant querying of "P1 ", et al in controller routine 2012-10-08 18:55:25 +00:00
goyuken c24abbcbad libsnescore: make deterministic mode savestates all the same size (previously, frame 0 savestates were slightly smaller)
rewind: throw a slightly more intelligible exception message when savestates differ in size
2012-10-08 18:18:43 +00:00
goyuken 039987cbd3 implement blurry mode for GDI drawing. it actually looks a good bit different than d3d blurry? 2012-10-08 15:35:18 +00:00
goyuken c167c043e1 rework libsnescore's deterministic savestate mode. like before, savestates are created every single frame. unlike before, now they are created on the frame before they "happen". this is all presented invisibly to the user. don't try to load old savestates in deterministic mode. don't try to mix deterministic and non-deterministic savestates. playing back old movies (provided they don't start from a savestate) should cause no problems, but may or may not sync. 2012-10-08 14:37:42 +00:00
adelikat 0dfbfb592f Re-hook up Load Config, menu item got disabled at some point. Trace logger - update number of instructions when clear button is clicked, show OSD message when saving to disk 2012-10-08 00:27:21 +00:00
adelikat 39af30f481 Revert libsneshawk.dll, didn't mean to check that in 2012-10-07 20:24:07 +00:00
adelikat 8545f94315 Status Bar - right-clicking the status slots will invoke a savestate 2012-10-07 19:52:09 +00:00
adelikat 972d8f2f5b Status bar - make selected slot more obvious of a background color 2012-10-07 18:42:42 +00:00
adelikat 7fd74ecb04 dummy commit to mark the end of 1.1.1a and start 1.1.2 2012-10-07 15:41:22 +00:00
pasky1382 b0925d5631 Fixed dracula for the collision script. 2012-10-07 15:23:51 +00:00
goyuken 3d52ed49e5 fix GBC input config tab
fix GBC savestate locations
fix GBC saveram locations
fix GBC screenshot locations
fix GBC titlebar text
2012-10-07 14:52:03 +00:00
pasky1382 add29e846c Castlevania Collision box viewer. 2012-10-07 12:19:28 +00:00
brandman211 3b80905514 Added MovieOrigin to .ZMV...I knew I had to have forgotten something unimportant. 2012-10-07 04:58:12 +00:00
adelikat 2a9c78220f Update interim version number, dummy commit to mark the beginning of 1.1.2 2012-10-07 01:28:16 +00:00
adelikat c6165b8b27 Path Config - clean up interim vs release logic 2012-10-07 00:56:43 +00:00
adelikat cdc9459924 Unlock Trace Logger for releases 2012-10-07 00:51:24 +00:00
adelikat be594adb35 Lua - disable emu.registerbefore() and emu.registerafter() for now 2012-10-07 00:30:43 +00:00
goyuken b9b2292a3f restore recently lost behavior where the system-specific mainform menu is called "SGB" when running SGB instead of SNES. this involves no changes to internal passed IDs 2012-10-07 00:00:23 +00:00
goyuken 329ca16bdf unbreak toolstrip menu and controller function for GBC 2012-10-06 23:53:05 +00:00
goyuken 896e61b908 what 2012-10-06 23:27:40 +00:00
brandman211 d54b6d2f36 -Resets are imported. I don't think they count as frames.
--I think SNESHawk has a problem with processing resets!
-The author is imported. ImportZMV is probably, in effect, complete!
2012-10-06 22:36:50 +00:00
goyuken 5c4e147da3 fix loading a compressed archive containing a single .gbc file. the number of different places where you can find various extension lists is rather terrifying... 2012-10-06 22:14:10 +00:00
goyuken e6ab647126 since the gbc gamedb uses System == "GBC", autodetect .gbc files to that 2012-10-06 22:06:43 +00:00
pasky1382 37b054ad43 Re-added the 'GBC' switch. 2012-10-06 22:02:24 +00:00
pasky1382 b1ba573695 Revert that fix, did not upload a GBC db (thought I did) 2012-10-06 21:58:44 +00:00
pasky1382 a52a9b0d44 Fixed a crash when loading a GBC rom (apparently there was no GBC case switch option) 2012-10-06 21:50:48 +00:00
adelikat 822c079011 Revert fix to emu.registerbefore/after functions because thee fix was leaking memory 2012-10-06 21:01:21 +00:00
goyuken a9ff371e63 mainform: add slightly informative error message to certain rom load exceptions 2012-10-06 20:59:44 +00:00