goyuken
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2171d4cd00
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n64: support new settings system. regression: n64 video plugin settings are no longer stored in movie 1.0 files nor read from them
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2013-12-26 23:04:22 +00:00 |
adelikat
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302e71edc3
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Rework some input stuff in preparation for moving it to common
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2013-12-24 21:37:51 +00:00 |
goyuken
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2558e76b5d
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fix rewind on N64, gpgx.debug
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2013-12-23 20:34:02 +00:00 |
goyuken
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8bd8af15fe
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clean up the binary save state api a bit
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2013-12-17 21:26:15 +00:00 |
adelikat
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4bfdfd31c6
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add Genesis controller to controller config for GPGX, and oops, mnemonics now do 2nd player controller
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2013-12-17 01:46:23 +00:00 |
adelikat
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3602233069
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Hook up mnemonics for GPGX, in v1 movie system
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2013-12-17 01:42:30 +00:00 |
goyuken
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a6cbd85930
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controls work and stuff now
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2013-12-16 01:58:40 +00:00 |
adelikat
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ff4e122310
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TAStudio - implement green-zone invaliding on edit
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2013-12-14 21:05:54 +00:00 |
adelikat
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5c9a604ae5
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TAStudio - when loading a movie, set to playback mode, implement auto-switching to record mode at the end of a movie
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2013-12-14 20:32:00 +00:00 |
adelikat
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415985cd2e
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TAStudio - fixes to file opening and saving changes, implement autoload project
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2013-12-14 19:51:07 +00:00 |
adelikat
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69e8e42d61
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TAstudio - implement input log loading
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2013-12-14 18:46:59 +00:00 |
adelikat
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63e9fe9a6f
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Split NewMnemonicsGenerator into its own file and do some code cleanup on the two implementations
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2013-12-14 15:19:05 +00:00 |
adelikat
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5fee952c3a
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TAStudio - Implement AskSave() and various client logic regarding file saving/loading
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2013-12-14 14:40:33 +00:00 |
adelikat
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6840c2a122
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Make a NamedDictionary object in BizHawk.Common, and move some collection objects to their own file. new Mnemonic system - use NamedDictionary
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2013-12-14 05:55:25 +00:00 |
adelikat
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458d6951c0
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remove IsControl that I committed earlier, decided not to do it that way
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2013-12-13 22:26:52 +00:00 |
adelikat
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c7b582b744
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Actually support control types
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2013-12-12 23:01:16 +00:00 |
adelikat
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bb0e48e970
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new Mnemonics generator - support for "control" sections in mnemonic generation
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2013-12-12 22:23:48 +00:00 |
adelikat
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18c50a55fe
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Remove SaveAs from IMovie, the only usage it had in that context was to make backups and was erroneously named in that context. Made is a Movie.cs implementation only and disabled the menu item option if the movie is a TasMovie (TAStudio will be in charge of backup logic)
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2013-12-10 17:59:04 +00:00 |
adelikat
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7e67658f1c
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Remove Loaded property from IMovie and refactor accordingly, it was only needed for a hack that had faulty logic
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2013-12-10 17:41:30 +00:00 |
adelikat
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1f181f48db
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TAStudio - start the "New" menu item, but it doesn't ask to save changes, it also freezes the GUI for some reason
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2013-12-10 16:37:41 +00:00 |
adelikat
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fd149237ee
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TasMovie - implement saving of movie log into files, make header have the proper movie version (v2!), Change file "Movie" to "Header". TAStudio - implement Save and Save As menu items
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2013-12-10 01:45:45 +00:00 |
adelikat
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66691bf9ab
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TAStudio - set up a proof of concept change event handlers in MovieRecords and TasMovie, change events propogate from MovieRecord to TasMovie which will manage greenzone logic (todo) and other management issues, and then fire off an event that TAStudio will listen to manage UI needs
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2013-12-09 21:40:27 +00:00 |
adelikat
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ada517d433
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TasMovie - small todo
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2013-12-09 17:24:32 +00:00 |
adelikat
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d3f088a0bc
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Intelligent input drawing
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2013-12-08 19:42:07 +00:00 |
adelikat
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14184c9ae9
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TAStudio - Basic input toggling via clicking cells in the listview
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2013-12-08 18:44:41 +00:00 |
goyuken
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1bc9a5eb7a
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flesh out some TASMovie methods. not really done yet
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2013-12-07 22:41:45 +00:00 |
adelikat
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6873248ce8
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Some cleaning up of logic of past commits, and separate MovieRecordList to its own file
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2013-12-07 21:37:52 +00:00 |
adelikat
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ba2c345608
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TAStudio - better column building and tracking of what has been pressed. Also now allows a variable number of players to be recorded.
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2013-12-07 17:29:47 +00:00 |
adelikat
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0737f884bd
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a new style Mnemonics lookup table, and a bunch of various refactorings.
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2013-12-07 16:31:04 +00:00 |
adelikat
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94de0b0376
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TAStudio / TasMovie - Proof of concept that MovieRecords can hold an array of bool states and communicate with higher objects via IController
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2013-12-07 01:50:52 +00:00 |
adelikat
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50d4a3307a
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Rip out UpdateControls() method from IController, also some code cleanup in related files
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2013-12-07 00:53:06 +00:00 |
adelikat
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38d6555763
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Some stuff
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2013-12-06 18:27:06 +00:00 |
adelikat
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98f1e02df3
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TAstudio - start capturing states and lag, basic background color logic, start item text logic
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2013-12-06 15:47:23 +00:00 |
adelikat
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5384fcfdd2
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TAStudio - start new recording on load, and generate columns dynamically based on the core currently loaded. Currently only does 1 player's worth of columns.
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2013-12-05 19:18:20 +00:00 |
adelikat
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affc040dbd
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I round of code cleanup on movie related files
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2013-12-05 00:44:56 +00:00 |
adelikat
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894d9e9c45
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Fix "out of order loadstating" when recording that was broken in the past few commits. Simplify HandleMovieLoadState even more.
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2013-12-05 00:20:21 +00:00 |
adelikat
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165f8563a7
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More use of IMovie and less use of Movie
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2013-12-04 15:17:02 +00:00 |
adelikat
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d9c1a5bfe8
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Simplify HandleMovieLoadState()
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2013-12-04 14:42:24 +00:00 |
adelikat
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fd8927f96c
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Movie - remove IsText and logic that was meant to allow a binary option, since that will never happen with this implementation of IMovie
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2013-12-04 03:22:27 +00:00 |
adelikat
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b70d03a93f
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More simplifying Movie Loadstate code
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2013-12-04 03:16:35 +00:00 |
adelikat
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ec030ae05e
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Rip out the saving, checking, and dealing with Guids for movie files, it is an outdated notion.
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2013-12-04 03:04:29 +00:00 |
zeromus
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0b301d4d5c
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add discussion and derivation of NES framerate
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2013-12-04 00:38:37 +00:00 |
adelikat
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14d0a29ae4
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TasMovie.cs - bake the current emulator frame count into the input log when creating it savestates. As opposed to what the currently emulator code unforutnatley does which is parse it out of the core's section of the file which makes it poorly suited for flexibility in file format, and playing nice with not speghettified architecture.
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2013-12-04 00:31:50 +00:00 |
zeromus
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14838c127a
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add some discussion about platform framerates
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2013-12-04 00:22:17 +00:00 |
adelikat
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b7d553cb4e
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Move the readonly flag from Global to MovieSession
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2013-12-03 18:08:45 +00:00 |
adelikat
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e1d1095c3e
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Movie stuff
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2013-12-03 15:59:46 +00:00 |
adelikat
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d71ec20df7
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IMovie - more usage of MnemonicsGenerator to communicate input
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2013-12-03 15:22:13 +00:00 |
adelikat
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b80f5a07ea
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Communicate with IMovie via MnemonicsGenerator objects
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2013-12-03 02:10:17 +00:00 |
adelikat
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56897e70a3
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TasMovie.cs - implement some easy stuff
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2013-12-03 01:43:02 +00:00 |
adelikat
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1c22123da4
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IMovie - refactor string GetTime() into TimeSpan Time, refactor accordingly, Fixing column size issues in Play movie dialog that was preventing the user from seeing the entire time without manually resizing.
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2013-12-02 21:57:48 +00:00 |