Commit Graph

466 Commits

Author SHA1 Message Date
alyosha-tas ed9ef91926 Update Gambatte: Fixes pocket monsters
Also changes core selection behaviour so you can play game boy games in GBC
2017-07-06 17:56:51 -04:00
nattthebear ee0ae25d3e uzem: Fix some controller stuff: clock activates on rising edge, latch is continuously active whenever high... fixes the detect controllers routine in the official kernel 2017-07-04 09:11:31 -04:00
nattthebear bd57871171 New! With more games than the 32X! And better sounding ones too! 2017-07-03 21:29:34 -04:00
nattthebear ea02e62d05 PicoDrive: Add memory domains, including ISaveRammable support. In order to get memory domains for 32x, "32X" needs to be on the gamedb entry. 2017-07-03 11:43:03 -04:00
nattthebear bc9726f687 Waterbox: Connect basic stdio. You get an empty stdin, real stdout and stderr, and can present readonly files to the core. 2017-07-01 21:02:52 -04:00
nattthebear f972df72ea pizza: Save the last rendering of the border as well when MASK_EN is used. Seems to match real hardware? 2017-07-01 10:09:27 -04:00
nattthebear 8e1df5562a Pizza: Fix bug that broke sound channel 3 in certain cases. Bug was introduced by the porting process and does not exist in original core. 2017-07-01 09:38:20 -04:00
nattthebear 203a0521b5 pizza: set up constructors right for SGB and GB 2017-06-28 22:19:20 -04:00
nattthebear e8ef4913e9 snes9x: Port byuu's s-cpu fix 2017-06-27 20:29:10 -04:00
nattthebear e57a3ae23c gpgx: silently discard R&W on bus to locations that shouldn't be accessed by plain pointer 2017-06-26 18:17:00 -04:00
nattthebear db73b7f275 virtual boyee: make frame 0 size match other frame sizes 2017-06-26 17:34:01 -04:00
nattthebear 7c5c3482e7 pizza: RTC, maybe 2017-06-25 09:19:32 -04:00
nattthebear 537b2a1616 pizza: saverams 2017-06-24 21:46:11 -04:00
nattthebear 876a138e9b pizza: fix MASK_EN - the frame is grabbed before the command 2017-06-24 19:10:13 -04:00
alyosha-tas 23764c275c Add files via upload 2017-06-24 17:27:01 -04:00
alyosha-tas 775a72001b LibGambatte.dll update 2017-06-24 16:17:56 -04:00
alyosha-tas c60763484d Add files via upload 2017-06-24 15:58:51 -04:00
alyosha-tas 0ce16cf727 Add files via upload 2017-06-24 13:00:02 -04:00
nattthebear ed57f766ad Pizza: Savestates at ~600K in SGB mode 2017-06-24 11:05:59 -04:00
nattthebear 00f2743240 pizza: ship wbx file 2017-06-24 09:47:51 -04:00
nattthebear 21c70d1d65 gpgx: port other changes from the old branch 2017-06-22 17:44:23 -04:00
nattthebear e231cd5084 gpgx: port some svp changes from old branch. that game sucked 2017-06-22 17:31:31 -04:00
nattthebear 37b285fe8d saturnus: get rid of the round-tripping of analogs through the mednafen input system. 2017-06-18 12:25:01 -04:00
nattthebear 5a8fad73b9 saturnus: use waterboxcore 2017-06-17 15:30:03 -04:00
nattthebear c04beea4d0 update snes9x to use WaterboxCore 2017-06-17 12:57:43 -04:00
nattthebear 3e731ae0b3 Make ngp core use WaterboxCore infrastructure 2017-06-17 10:47:10 -04:00
nattthebear f538ad31fe add back our old ffmpeg executable, which was somehow lost in the shuffle. It's 32 bit, but that's fine in this case. 2017-06-17 10:10:55 -04:00
nattthebear 6f60eb5efc Create an abstract base class for waterbox cores, and adapt Virtual Boyee to use it. Not sure yet how useful this is... 2017-06-17 10:07:02 -04:00
nattthebear 02242e8997 update mgba 2017-06-16 20:21:52 -04:00
nattthebear 3eec8ca175 update mgba. fixes golden sun soft reset issue 2017-06-16 14:23:57 -04:00
nattthebear c4eeb84ee8 mgba: syste bus
fixes #861
2017-06-15 19:34:15 -04:00
nattthebear 69ec6b2a73 remove some sound buffers from snes savestates 2017-06-14 18:56:24 -04:00
nattthebear e3d2681d99 snes9x: connect obj disable by priority 2017-06-14 17:00:27 -04:00
nattthebear a82d3bc540 snes9x: shartfox: show 99% of all frames as lag frames, as intended 2017-06-13 20:21:13 -04:00
nattthebear 2eb4205a3b libsnes: remove some palette code that wasn't used by us. not sure what this was for. gets raw snes state size down to 5MB 2017-06-13 19:24:28 -04:00
zeromus dee906ecb6 libretrobridge: fix warnings and rebuild dll 2017-06-13 16:25:15 -05:00
nattthebear 5237b9df29 change to using the new api for mgba video and audio toggles 2017-06-12 21:05:59 -04:00
nattthebear 93eea88fb4 get vbanext in the right place 2017-06-12 21:00:54 -04:00
zeromus 0e86378336 add libretrobridge dll 2017-06-12 02:37:20 -05:00
zeromus 714b7b0107 add an SDL.dll needed by some mupen stuff 2017-06-12 01:37:22 -05:00
zeromus 1090bfa72f rename output64 to output 2017-06-12 01:30:11 -05:00
zeromus 440a84af2d delete 32bit output directory.
for quick reference, here's all the files that were in it:

7z.dll
bizlynx.dll
bizswan.dll
blip_buf.dll
d3d8.dll
ffmpeg.exe
ffmpeg_readme.txt
freetype6.dll
Jabo_Direct3D8_patched.dll
libbizsnes.dll
libco_msvc_win32.dll
libdarm.dll
libgambatte.dll
libgenplusgx.dll
libpng12.dll
libquicknes.dll
LibretroBridge.dll
libsneshawk-32-compatibility.dll
libsneshawk-32-performance.dll
libspeexdsp.dll
libvbanext.dll
mednadisc.dll
mgba.dll
mupen64plus-audio-bkm.dll
mupen64plus-input-bkm.dll
mupen64plus-rsp-cxd4.dll
mupen64plus-rsp-hle.dll
mupen64plus-rsp-z64-hlevideo.dll
mupen64plus-video-glide64.dll
mupen64plus-video-glide64mk2.dll
mupen64plus-video-GLideN64.dll
mupen64plus-video-jabo.dll
mupen64plus-video-rice.dll
mupen64plus.dll
octoshock.dll
openal32.dll
out.txt
SDL.dll
zlib1.dll
2017-06-12 01:27:40 -05:00
nattthebear e73157bb49 ahh, yahbooze, we hardly knew you... 2017-06-11 14:44:47 -04:00
zeromus d796af3a9d snes: fix bugs in SGB CDL 2017-05-31 13:56:34 -05:00
adelikat 7dd2008616 remove MusashiDll.dll since we don't use it anymore 2017-05-27 15:45:30 -05:00
zeromus adff0d707c psx: fix multitap flaking out after reboot 2017-05-20 16:07:24 -05:00
zeromus 5b44f0960f snes: support trace logging GB and SMP cores (C# side and dlls) 2017-05-14 13:51:02 -05:00
zeromus 98ba4c5f77 SGB cdl (dlls) 2017-05-06 16:23:53 -05:00
zeromus fc7a2859cb de-upx libretrobridge, maybe its causing problems 2017-05-04 19:23:48 -05:00
zeromus 286d03a359 psx: fix flaky MODE button on dualshock (disabled by uninitialized memory randomly on bootup) 2017-05-03 16:24:47 -05:00
zeromus ac4f0e97d8 libretro: slam out the audio based on the old libretro interface. didnt think about it much. 2017-05-01 04:33:09 -05:00
zeromus 112e6ca1f2 libretro: fix some scrambled framebuffers 2017-05-01 04:16:31 -05:00
zeromus d3a1ec64dd psx: multitap support. tested for 20 seconds, but worth someone else testing. 2017-04-29 04:11:09 -05:00
zeromus 27e419bba5 libsnes: when debugging with microsoft's tools, i think we can't use the speed optimized libco. it crashes the tools. maybe it's all wrong, or maybe there's a tiny detail it doesnt handle the way microsoft wants. anyway, I switched back to my paranoid (slower) libco which works really hard to make microsoft happy, and it seems to work.
also: UPX the libsnes dlls when building (just to salve repo size)
2017-04-29 01:05:57 -05:00
zeromus 9249593f26 change libretro LoadNoGame to be more compliant 2017-04-26 15:19:36 -05:00
zeromus ae672044c3 psx: support negcon (c++ side) 2017-04-25 22:59:45 -05:00
nattthebear 72808f01bb remove all meteor and garbo stuff completely. These two GBA cores were never up to par, really. 2017-04-23 13:21:35 -04:00
nattthebear d1ca433a93 mgba: registers 2017-04-22 21:59:55 -04:00
nattthebear 865b04d234 Update mgba to latest 0.5 (71ee4a64b36b1256dbf6193b1087ff60a4656369) 2017-04-22 17:25:04 -04:00
nattthebear 5bebd0685a snes: add a toggle multitap button 2017-04-22 17:08:33 -04:00
adelikat ba3000db89 oops, compile performance core in release mode 2017-04-22 15:48:55 -05:00
adelikat 9a0493c287 snes - fix justifier for both portrs 2017-04-22 09:31:48 -05:00
adelikat 242b0e09ab SNES - support the Justifier, because why not 2017-04-22 08:55:39 -05:00
nattthebear a46acca981 It's like archaeology. We're the first ones to use this ancient Mayan super scope code 2017-04-20 21:29:58 -04:00
zeromus f108673449 fix some embarrassing bugs in new snes interop. maybe biz will be more stable now. 2017-04-18 22:09:04 -05:00
adelikat 16d67e6805 update bsnes dlls 2017-04-18 17:29:12 -05:00
zeromus 9bea9875a8 libretro - fix saveram 2017-04-18 03:17:11 -05:00
zeromus 5731b24c7c forgot to add LibretroBridge dll and tidy the vcxproj 2017-04-17 22:54:55 -05:00
alyosha-tas 158b652c7a fix #650
uses eke-eke's svp fix
2017-04-16 16:16:16 -04:00
alyosha-tas f1c9df6c60 Update libgensplusgx.dll 2017-04-14 21:45:33 -04:00
alyosha-tas 66ce06e80f Update libgenplusgx.dll 2017-04-13 17:35:30 -04:00
alyosha-tas b47cc8ca60 Update libgenplusgx.dll 2017-04-13 15:53:10 -04:00
zeromus 23fb06a0cd c++ side setup for setting any devices on snes input ports 2017-04-09 16:45:05 -05:00
feos 19cf3b8551 m64p: revert DBG preprocessor definitions merged along with 4c0bfd4764
fixes crash when rebooting n64 while debugging
2017-03-13 21:51:45 +03:00
zeromus f57262bba5 oops, snes dlls needed rebuilding 2017-03-08 16:08:36 -06:00
zeromus fbd7601b77 for evaluation:
overhaul snes core -- radically simplify IPC.

There were two goals
1. speedup (failed)
2. not break in the old way of becoming unstable when GC happens (uncertain)
3. lay framework for simplified libretro interface (success, provisional on #2)

the speedup failed, I think, because a slower libco is needed to coexist with .net. I think I will fix this be incorporating both libcos, one for bsnes internal use, and one for .net<->c++ switching
2017-03-06 05:21:35 -06:00
feos b5c3e808b7 rebuild m64p
The conflict that was in #731 got unnoticed due to appveyor lying to us (because of build scripts not bombing). I fixed it now while rebasing Wyst3r's commit. But after that it would still crash in the call to connectFunctionPointers(), which required rebuilding the dll. All that should be resolved now.
2017-02-24 10:54:35 +03:00
Wyst3r 4c0bfd4764 m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set.
Conflicts:
	BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.IDebuggable.cs
2017-02-24 10:41:22 +03:00
feos 39c5aae61b Revert "Merge pull request #731 from Wyst3r/master"
This reverts commit 318abf691a, reversing
changes made to 5d4c8020c2.
2017-02-23 16:56:38 +03:00
Wyst3r d665bad4c5 Merge branch 'master' into master 2017-02-22 19:51:13 +01:00
zeromus 6c046a5df9 blind fix gpgx32 vdp savestates to look more robust by using brain-disengaged sync-everything technique. fixes savestates in interlaced mode. removes backwards compatibility of savestates, of no use to us anyway 2017-02-18 15:48:23 -06:00
feos ac2a69e7dd gpgx: switch to real interlaced mode when needed (still 60fps)
window resizes by itself if no maintain aspect ratio is forced

todo: states have broken graphics in that mode, but that's likely the original core thing
2017-02-18 23:34:44 +03:00
nattthebear da2d15341f mgba: Fix some of the audio channel disables not working. Fix audio channel disables not being restored on reboot core 2016-12-03 23:01:14 -05:00
nattthebear 6550364a4c #738: Core changes so sram pointer won't be bad 2016-12-02 18:12:18 -05:00
nattthebear f67cb3c64f Issue #735: Add sound channel toggling on mgba 2016-11-27 17:33:05 -05:00
Wyst3r 86b16a80d6 m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set. 2016-11-19 12:02:39 +01:00
feos 48f92aa3ca commit glide64 dll too 2016-11-17 19:04:07 +03:00
feos 05f2c09aef m64p:
- dynamically allocate frameBuffer and DepthBuffer for glide64 and glide64mk2 (fix #728)
- make mk2 output to bizhawk output dir
- rebuild mk2 dll, but not glide64 just yet, since I experience artifacts that are probably a result of my compilation?
2016-11-16 22:49:45 +03:00
nattthebear 0ae8bf13f7 GBA memory domain fix 2016-11-06 10:32:04 -05:00
feos 4da414aced m64p: include Goldeneye007 hack into dbg_memory.c's read_memory_32() and update the dll
fix #717
2016-11-04 20:29:11 +03:00
nattthebear c9a48d9215 mgba: savestates againin 2016-10-23 11:24:32 -04:00
nattthebear c3973773e6 mgba: savestate redux 2016-10-22 20:49:42 -04:00
nattthebear 36fb1e3d57 mgba 0.5: fix saveram. fix skip bios + hard reset. fix bg/obj disable. 2016-10-17 13:01:52 -04:00
pjgat09 6e0349890f N64: Adding the release cxd4 dll 2016-09-27 15:03:33 -04:00
Isotarge 315e5d64b1 DK64: Fix bone displacement issues
A temporary solution until N64 emulation accuracy improves, based on my
research at
https://docs.google.com/document/d/15XNghhrc-thXJpbKzWWuHXl-NXdzcaDLEf7poFVruh8
2016-09-23 15:02:29 +09:30
pjgat09 6d6045c167 GLideN64: Adding the release DLL 2016-09-22 14:26:17 -04:00
nattthebear 5bd9a67f62 mgba 0.5 rough in 2016-09-17 16:29:25 -04:00
nattthebear 06e1e2731a 32 bit build for the new mgba game override stuff 2016-09-17 12:49:49 -04:00
nattthebear 24df291143 Update mgba to 0.4.1 2016-09-17 09:51:38 -04:00
feos 83c0cd5778 n64: perfect dark fixed!
https://github.com/mupen64plus/mupen64plus-user-issues/issues/552#issuecomment-130981664
2016-09-05 19:27:20 +03:00