Commit Graph

38 Commits

Author SHA1 Message Date
goyuken 4deda7eb91 settings cleanup 2014-08-03 22:19:55 +00:00
goyuken 56467334b3 gambatte: throw unsupportedmapperexception when appropriate. libsnes: throw cgbexception when trying to load cgb only game in sgb 2014-08-01 14:56:23 +00:00
adelikat 9e49c29240 pretty up Gameboy setting display names 2014-07-20 00:16:40 +00:00
goyuken 1b4a8a0b23 settings cleanup 2014-07-14 16:56:23 +00:00
goyuken fb133da0c5 fix some internal settings infrastructure 2014-07-14 16:10:45 +00:00
adelikat fd80c62cdb More Util methods -> extension methods 2014-07-03 19:20:34 +00:00
goyuken 9a6decef06 GB: cleanup and stuff 2014-06-16 15:59:39 +00:00
goyuken e3cb22889a add some extra error checking to the text savestate system used by gameboy and wonderswan. does not change the actual savestate format at all 2014-06-04 18:53:57 +00:00
adelikat 3917e7c528 Automate the about box 2014-06-01 01:57:22 +00:00
adelikat 51660dd023 Add SetCpuRegister() to IEmulator. Implemented it in Atari 2600, 7800, C64, Neshawk, and technically dual gameboy (passes it to L and R where it will fail). The rest throw NotImplementedExceptions. Lua - add emu.setregister(), catches NotImplementedExceptions and informs the user. 2014-05-31 17:03:21 +00:00
goyuken 8f87c2e854 gameboy: tweak text savestates a bit in preparation to reuse some code for the wonderswan savestates 2014-05-31 04:01:07 +00:00
goyuken 490a3dc3cf gameboy: support setting RTC initial time for TAS, and support chaining the RTC to the real clock for non-TAS. 2014-05-12 17:24:43 +00:00
goyuken 93b710e4ab gambatte: make RTC run at the correct 59.7fps instead of 60fps 2014-05-12 04:08:22 +00:00
goyuken 1ef04c0cb5 gambatte: support text savestates 2014-05-11 20:48:19 +00:00
goyuken 5710282ac6 gambatte: eliminate some unused code 2014-05-11 15:40:02 +00:00
goyuken 975ced7e38 gambatte: break stuff. don't use 2014-05-10 04:22:12 +00:00
goyuken 7b95dd4745 gambatte - (internal) rip out the memory refresher system. pointless overcomplex garbage that never solved any problems 2014-05-07 21:34:19 +00:00
goyuken df6fa1dec0 gambatte: fix video problem related to new frame timing 2014-05-03 03:05:34 +00:00
goyuken b0970451aa internal infrastructure for video presentation changes (aspect ratio, apparent size, etc) 2014-04-30 23:48:37 +00:00
goyuken ccd5782909 gambatte: add the new drift trackers (that ensure constant framerate) to savestate 2014-04-30 17:36:35 +00:00
zeromus 3880f9059c fix gambatte sound (misuse of blipbuffer) 2014-04-30 03:46:37 +00:00
adelikat fea60dfbbe Gameboy - fixed frame timing but broke sound 2014-04-29 23:31:25 +00:00
adelikat 4269098e8a Gambatte core experimental change to the definition of a frame. gambatte runs the number of cycles it feels like even when you tell it. So track the difference between the desired amount of actual run and adjust the next frame. This way, in thoery it should average out to the desired 35112 cycles per frame. Also track the cycle count and expose it for future api to use 2014-04-28 16:02:11 +00:00
adelikat 3901fb640b more icons, don't show one if there isn't oen 2014-04-25 23:17:10 +00:00
zeromus 49d8f6c5b9 remove savestate loading hacks for movie header skipping 2014-04-25 02:21:45 +00:00
adelikat de1cb218a6 Add more info to IEmulator CoreAttributes, add status bar icon that gives the name of the current core with a tooltip with additional info, put bizhawk icon on "in house" cores, and the icon of the ported emulator on ported cores. Still todo: icons for ported cores other than quicknes 2014-04-25 01:19:57 +00:00
adelikat c74019a54d Add a CoreAttributes class with a CoreName field, and apply it to all cores, when recording a new movie, add a core header line that captures this name 2014-04-22 00:38:59 +00:00
adelikat a61ff53d9c Change IEmulator.GetCpuFlagsAndRegisters() to a Dictionary, fix a warning, throw NotImplemented exceptions in cores that don't implement this method rather than returning an empty list. Start Debugger UI User Controls 2014-04-19 22:23:13 +00:00
goyuken dbe0106814 i did not know that the gameboy had stereo audio 2014-03-05 05:03:13 +00:00
goyuken 7a9eb9f6cb change some memory domains to exception out on out of range access instead of silent masking 2014-02-26 20:18:48 +00:00
goyuken a005767463 random cleanup 2013-12-27 04:41:50 +00:00
goyuken bf20188462 add winform edit for dual gameboy settings 2013-12-23 16:58:20 +00:00
goyuken d37796ab1c more new core config framework; this time GAEMBOY 2013-12-23 02:51:41 +00:00
goyuken bd205f47dc update our newtonsoft json.net to version 5.0 release 8. this fixes up abstract class handling so that the CoreSettings can work correctly.
tweak Binding, RecentFiles, and PathEntry to work with the new serializer.  on updating to this revision, you should be able to keep all config.ini settings except for hotkey bindings, path layouts, and recent files list.
start implementation of new CoreSettings and CoreSyncSettings.  at the moment, it's only partially done for NES.
2013-12-22 00:44:39 +00:00
goyuken 81996af187 GB: cleanup and fix memory leaks for a few odd cases 2013-12-09 20:50:21 +00:00
adelikat 50d4a3307a Rip out UpdateControls() method from IController, also some code cleanup in related files 2013-12-07 00:53:06 +00:00
goyuken fc110cbeae fix issue 122 using MrWint42's patch. thanks! gambatte RTC for movies should work now. 2013-11-24 17:32:46 +00:00
adelikat 7e45f13282 Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00