adelikat
46ee7af765
Save and Load the n64 video plugin setting in movies. Also save all rice plugin settings if rice is the video plugin, however it does not load those settings yet
2013-05-23 01:11:30 +00:00
adelikat
7199b64a95
More multiclient refactoring
2013-04-15 02:14:14 +00:00
adelikat
42ba391c4f
Oops, fix my last commit
2013-03-25 00:20:07 +00:00
adelikat
09da012d94
Path Manager - change MakeAbsolutePath to take a default system parameter rather than requiring a useless empty parameter, and change all references to it accordingly
2012-12-30 17:52:40 +00:00
adelikat
952e7acaa0
Record movie - fix default filename that I broke some commits ago
2012-11-22 03:55:51 +00:00
adelikat
f26c72df86
Colecohawk - option to skip bios, setting is also saved into movies
2012-11-22 02:01:15 +00:00
adelikat
076cbe38e6
hook up coleco to mainform title, rip out some old movie file saving code, fix up the save/open file dialogs for play movie/record movie/TAStudio
2012-11-17 22:16:23 +00:00
adelikat
fa1a10525c
Fix recording from "Now"
2012-10-20 13:30:32 +00:00
adelikat
0ca3fc3167
Movies - add PAL flag to movie (if recording in pal mode!)
2012-10-06 17:22:32 +00:00
goyuken
2229b0ab93
add "FirmwareSHA1" to movie header for SGB and PCECD
2012-10-05 21:04:46 +00:00
zeromus
a080889483
oops
2012-10-05 18:37:20 +00:00
zeromus
a00081386d
fix some things related to sgb movies
2012-10-05 18:20:27 +00:00
adelikat
640af8021d
Gameboy - capture the Force DMG mode and GBA in CGB flags into movie files, still TODO: set these flags when loading a movie
2012-09-16 15:38:33 +00:00
adelikat
1b20175a81
Movies - final round of refactoring, also removed all code relating to the StopOnFrame variable. The fast foraward button on TAStudio now loses some functionality, but the code that did it needed an overhaul
2012-09-03 20:17:57 +00:00
adelikat
8f408737da
Movie refactoring - round 2
2012-09-03 19:42:53 +00:00
adelikat
27f4663125
Movies - round 1 of code cleanup (no functional changes)
2012-09-03 15:05:09 +00:00
adelikat
644caa4786
Record Dialog - do not prompt to overwrite on save file dialog (otherwise the user is asked twice when the main dialog asks)
2012-08-28 02:29:48 +00:00
adelikat
4d91471bab
Record movie dialog - use filesystem safe name of game when choosing a default name. Fix regression that made default filename not populate in the savefile dialog.
2012-06-25 00:06:07 +00:00
phillip.grimsrud
fc0ec832ae
These changes are for TAStudio upgrades. If I've broken other stuff please yell at me.
...
1. Hooked up Fast Forward, Fast Forward to End
2. Made a placeholder for Turbo Fast Forward.
3. Fixed rewind to not stomp on the previous frame with new input.
4. Fixed rewind to stop at the beginning of the movie instead of freaking out.
5. TAStudio now shows data from the most recent frame.
6. CommitFrame is called even if not recording so played back frames also show up in TAStudio.
7. Play mode only stops at the end of the movie if you tell it to. Your emulator normally continues to play with no input after the end of the movie.
8. TAStudio is now updated after a rewind (even though the rewind doesn't play a new frame).
9. Split the tools update into before and after updates.
10. Going into read-only mode adjusts the movie mode.
11. Implemented New, Open, Save, and Save As for TAStudio.
12. Fixed an issue where frames past the end of the log would default to the input from the last frame of the log.
13. Fixed a problem where you couldn't rewind to frame 0.
14. Fixed a scrolling issue in the TAStudio list view.
15. Fixed an issue with the TAStudio virtual NES controller not matching up with the log.
16. Fixed an issue where the NES reset button would get held in when rewinding.
17. Added/Modified a couple of button graphics.
2012-05-28 00:44:27 +00:00
adelikat
25c2e45da8
movies - use Global.Game.System not Global.Emulator.SystemId for the System header when recording a new movie
2012-04-29 14:18:10 +00:00
adelikat
1fc010ad56
Record Movie Dialog - make filename text box default to the game name, and change save file dialog to populate from this text box not game name
2012-04-22 14:04:10 +00:00
adelikat
0aa08984ed
Add SHA1 to movie headers, Play Movie - highlight sha1 in red when there is a SHA1 mismtach between the movie and the current game.
2012-04-15 03:02:07 +00:00
adelikat
ab2e804300
Change default movie extension to .bkm
2012-03-31 00:38:39 +00:00
adelikat
91f5733662
Record movie dialog - if file already exists, confirm overwrite
2012-03-30 00:32:45 +00:00
Rolanmen1
b295d7cd23
Record Movie - User Can Choose To Save Movie Files As .tas or ."consolebeingran".tas
...
Play Movie - Same As Record Movie
2012-03-28 12:40:42 +00:00
Rolanmen1
f7f4e64985
Joypad.Get recieves a numeric parameter to return only the specified controller. Is there other way to know of what controller is a button other than the first 2 characters of the string?
2012-03-28 08:35:43 +00:00
andres.delikat
bf76e1e7e0
Refix recording movies from "Now" so that the StartsFromSavestate flag gets properly stored into the movie file
2011-09-04 19:04:00 +00:00
beirich
b27673f26c
M-M-M-MONSTER COMMIT! change Game-load api stuff
2011-08-04 03:20:54 +00:00
andres.delikat
ccae3cc1c9
Add NullGame as an inherited class of RomGame and assign Global.Game to this instead of null whenever a ROM is not loaded. This fixes using the record dialog with no game loaded and lots of other situations during Null Emulator. Also cleaned up the record dialog a bit
2011-07-30 23:20:49 +00:00
andres.delikat
2e68314e01
Movies that start from savestate now supported. Record Movie dialog "Record from Now" option implemented. ResetFrameCounter() added to IEmulator and implemented in all existing cores
2011-07-30 20:49:36 +00:00
andres.delikat
72699b4ad7
another round of refactoring the Movie object
2011-07-17 17:52:39 +00:00
andres.delikat
9a80fb206c
Save a default user setting and allow the user to set this in the record movie dialog
2011-06-30 01:37:54 +00:00
andres.delikat
fc48e0e4f7
Record Movie Dialog - add header info on record, add author box and hook it up, dialog fix ups
2011-06-19 14:28:13 +00:00
andres.delikat
c6a5c7e9b6
change references of Global.Game.Name to Global.Game.FileSystemSafeName for situations that use it to build paths
2011-06-18 21:39:53 +00:00
andres.delikat
9651f4fe5b
Start a Starts From combo box in the Record Movie dialog, and use HawkFile instead of FileInfo for Play dialog
2011-05-22 14:51:22 +00:00
andres.delikat
47886e7c40
Drag & Drop for ram search, cheat search, play movie, record movie
2011-05-22 02:12:36 +00:00
andres.delikat
3f18d05ee1
Make text box for movie more idiot proof. Adds a file extension if the user did not provide one, takes into account if the user attempted to add a backslash at the beginning
2011-05-19 00:16:00 +00:00
andres.delikat
97ef68e64e
Record movie dialog now allows user to type in name of file to record, and will auto fill in directory path if user does not. Play movie now uses the PreLoad function so length calculation is significantly faster
2011-05-18 01:49:20 +00:00
andres.delikat
2331e12c9f
Movies - add hotkeys for play movie, record movie, stop movie, playbeginning, toggle read-only. Made multitrack tab just a movie tab. Other misc cleanups
2011-05-16 17:07:09 +00:00
andres.delikat
24a713ee1f
Implement record movie dialog enough to choose a movie and begin recording. Needs a way to set header info & settings
2011-05-16 00:56:16 +00:00
andres.delikat
da90e36efa
Add record & play movie dialogs and other movie menu items. Dialogs only have ok/cancel buttons atm
2011-02-11 02:30:45 +00:00