Commit Graph

238 Commits

Author SHA1 Message Date
zeromus 1b16d640bf dont pop open the archive chooser when power cycling a rom from an archive 2011-06-12 22:55:34 +00:00
andres.delikat c767018bcf fix typo that broke wasPressed on input display 2011-06-12 22:29:04 +00:00
andres.delikat 0894a20e4c Fix alert font so it doesn't clash with displays around it, fix crash on tastudio close, fix play movie from beginning function 2011-06-12 21:36:03 +00:00
andres.delikat 59173e4e44 Some virtual pad progress, virtual pad dumps input into movie file when recording, currently doesn't feed it to the core though (lol). Virtualpad object set up for a nes controller 2011-06-12 14:42:50 +00:00
zeromus 9ee66226df [NES] add SuROM (dragon quest 4) and SoROM/SxROM (other games that are not dragon quest 4) 2011-06-12 00:53:14 +00:00
andres.delikat cd849d9614 TAStudio - more fixups, current frame always in view, better images for tool buttons, fix read-only toggle, Gui cleanups 2011-06-11 23:54:35 +00:00
andres.delikat b527b91252 TAStudio - show input log of movie, very buggy atm 2011-06-11 22:59:21 +00:00
andres.delikat bb0897b3ed Some work on TAStudio, read-only toggle, play movie from beginning, autoload, misc clean up 2011-06-11 22:32:12 +00:00
zeromus c0988feaa3 add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options 2011-06-11 22:15:08 +00:00
andres.delikat 895915cd9f Made public flags in main form so that dialogs can control frame advance & rewind. Hooked to TAStudio 2011-06-11 19:39:34 +00:00
andres.delikat f52c4610e8 NES config - Fix crash when palette path is null, hook up NES palette path config in path config dialog, dialog fix ups 2011-06-11 16:22:48 +00:00
andres.delikat ef4b30cbd2 NES graphics config - checkboxes & config for Allow > 8 sprites per scanline, and clip left & right sides. Hook up palette file selection, and autoload palette toggling. Checking in NES .palette files 2011-06-11 12:54:26 +00:00
zeromus 40b7827798 improve fastforward system: add >> to fps display, add an 'alternate speed' selection (hold ctrl while choosing a speed from the config>speed/skip menu) which is used by holding FF key, add separate unthrottle toggle, clarify throttle control logic. 2011-06-10 07:12:57 +00:00
zeromus 368c5266e5 [NES] add loader for FCEUX format palettes and an example of how to set it 2011-06-10 05:31:46 +00:00
beirich a219e4fb64 made the status bar toggleable 2011-06-10 04:41:33 +00:00
andres.delikat a9c8756bd1 Some work on Movie object and convertSMV started 2011-06-08 00:25:16 +00:00
zeromus a849a2b9ca fix debug stdout redirection with a hack. which visual studio doesnt support in c# ???? 2011-06-06 21:08:38 +00:00
andres.delikat 4c36d1abda basic mmv conversion done. Still a lot of little todos with header info & error checking 2011-06-06 00:18:42 +00:00
andres.delikat 5ad6e0b602 Begin Convert FCM tool. Reads most header stuff, no input log yet. Only hooked up to Drag & Drop atm 2011-06-05 02:50:50 +00:00
beirich 9283a9f37d IEmulator now implements IDisposable; client now disposes cores 2011-06-02 02:59:18 +00:00
andres.delikat 6d82dcf486 Volume up and down hotkeys 2011-05-30 01:50:51 +00:00
andres.delikat 157d8b7152 Use EXE path instead of working directory for Nescarts.7z, config.ini, and gamedb.txt 2011-05-23 01:34:19 +00:00
andres.delikat 1d0a504704 Remove an erroneous duplicate message in savestate(), remove a debug message in movie 2011-05-23 01:23:32 +00:00
andres.delikat 18a32d35e6 Single Instance mode feature, currently though Bizhawk crashes on exit when in single instance mode 2011-05-23 00:33:05 +00:00
andres.delikat 36a0580dca Fix a bunch of crash issues with Ram Watch & Cheats related to having no list item selected. Implement Drag & drop for .cht & .wch files on Main form 2011-05-22 20:19:28 +00:00
andres.delikat 16d282a15d Drag & Drop savestates 2011-05-22 19:52:49 +00:00
andres.delikat a249d3b3ed Hook up TASStudio to main form, add a few buttons. 2011-05-22 18:38:44 +00:00
andres.delikat a2dede0bfa Use absolute path when creating the input log, hook up savestate logic to SaveStateAs() 2011-05-22 17:45:33 +00:00
andres.delikat 2e71a9ab93 If movie is in Movie Finished mode and rewound, go back to playback mode 2011-05-22 13:29:32 +00:00
andres.delikat 555d7b17c6 More InputLog logic 2011-05-22 12:44:57 +00:00
andres.delikat 433ea55f18 Make InputLog log to the Movie folder, clean up some logic regarding InputLog 2011-05-22 12:40:11 +00:00
andres.delikat fe563656b9 Ability to set Bizhawk to Accept Background Input. TODO: currently only takes affect on bizhawk restart, find a way around this. 2011-05-22 01:46:39 +00:00
andres.delikat 839d1e3cca --movie commandline arg 2011-05-22 00:13:12 +00:00
andres.delikat 0d714aa6d1 Hook up movie autoload 2011-05-21 22:37:15 +00:00
zeromus 90e5090e0e change HawkFile.CanonicalName to CanonicalFullPath, and add a new HawkFile.CanonicalName which returns the archive|member where CanonicalFullPath would be c:\path\to\archive|member 2011-05-21 19:31:00 +00:00
andres.delikat 40f473d629 Option to Bind Savestates to Movies (on by default) 2011-05-21 18:44:45 +00:00
andres.delikat b019329f01 Run in Background toggle 2011-05-21 03:30:32 +00:00
andres.delikat 11ddd79229 Screenshot As menu item 2011-05-21 02:51:47 +00:00
andres.delikat c15c9217f7 Recent Movies menu implemented 2011-05-19 18:50:09 +00:00
andres.delikat bee9eaf6f3 Movie finished mode savestate logic implemented though resuming recording after a movie is finished results in a desynced movie 2011-05-17 23:52:10 +00:00
andres.delikat 5a082bad2f Save input log into savestates. Also add more informative messages & frame counter for better debugging 2011-05-17 22:44:31 +00:00
andres.delikat e5af4418da Movies - CheckTimelines function, disabled until rerecording is smoothed out better 2011-05-17 01:10:04 +00:00
andres.delikat 311af36737 Add read-only checkbox to Play Movie dialog. Record movie dialog sets the emulator to read+write. 2011-05-17 00:27:22 +00:00
andres.delikat b9ec7e626e Various tweaks related to movie code 2011-05-16 17:58:59 +00:00
andres.delikat 2331e12c9f Movies - add hotkeys for play movie, record movie, stop movie, playbeginning, toggle read-only. Made multitrack tab just a movie tab. Other misc cleanups 2011-05-16 17:07:09 +00:00
andres.delikat 85e52c3bcb Some refactoring of savestate + movie code and laid out the logic for how these situations should be handled 2011-05-16 15:38:48 +00:00
offspring131313 96b80f4789 Added a single variable in MainForm from which to derive the Emulator Version number. Just call MainForm.EMUVERSION
Only updated the new method for deriving this in MovieHeader, I'm unaware of anywhere else this information is requested as I'm still learning the system.
2011-05-16 02:54:53 +00:00
andres.delikat 3dbf342dbe Set system ID in input log 2011-05-14 02:34:18 +00:00
andres.delikat 12adf89ca1 On movie playback - input display = gray (todo: make the color configurable in message config 2011-05-13 20:19:12 +00:00
andres.delikat 3ccd1b1f66 Restore input to the user after StopMovie or going into Movie Finished Mode 2011-05-13 20:02:28 +00:00