zeromus
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35f2691666
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some work on the disc system
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2011-06-20 09:09:21 +00:00 |
andres.delikat
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f5014946db
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status strip - pause icon implemented, movie icon put in but hidden and unimplmeented. Dump Error warning icon put in and disabled, needs to be implemented
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2011-06-19 20:50:46 +00:00 |
andres.delikat
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50727e79ed
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Add Stop Movie to context menu
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2011-06-19 20:13:54 +00:00 |
andres.delikat
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f23c5f8382
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Pause emulation when context menu is activated
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2011-06-19 01:39:36 +00:00 |
andres.delikat
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e250355024
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NES controller 2 implemented with some bugs
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2011-06-19 00:18:02 +00:00 |
andres.delikat
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c6a5c7e9b6
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change references of Global.Game.Name to Global.Game.FileSystemSafeName for situations that use it to build paths
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2011-06-18 21:39:53 +00:00 |
andres.delikat
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c5b2fa8431
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Make Global.Game.Name use file name no Emulator GameName for NES games
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2011-06-18 19:59:25 +00:00 |
andres.delikat
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e4168d609e
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Refix drag & drop for movie files
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2011-06-18 19:19:12 +00:00 |
andres.delikat
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b95264e9bf
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Make movie class handle automatically backing up a movie before the first time it alters it, add flag to MultiClient to toggle the movie backup feature
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2011-06-18 19:16:05 +00:00 |
andres.delikat
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67f726eae6
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Movie backup function added to movie class, currently only hooked to a context menu item of main form
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2011-06-18 18:27:51 +00:00 |
andres.delikat
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4a60a4928a
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Lots of context menu items and logic for hiding/showing them
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2011-06-18 17:45:18 +00:00 |
andres.delikat
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1260182445
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squash playback bug that was causing "1" to be added to playback mnemonic
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2011-06-18 17:09:58 +00:00 |
andres.delikat
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b725394603
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Context menu for main form, and toggle to disable it
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2011-06-18 17:01:57 +00:00 |
kylethomson
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c228699255
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Getting closer.
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2011-06-17 02:43:22 +00:00 |
kylethomson
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e9942dc101
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Multitrack overwrite works. Now to fix playback.
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2011-06-16 03:56:40 +00:00 |
kylethomson
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dbd932bb5a
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Had to add them to the dictionary.
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2011-06-16 02:55:06 +00:00 |
kylethomson
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0256569297
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Hooked up multitrack hotkeys (I hope)
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2011-06-16 02:52:23 +00:00 |
kylethomson
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882562c452
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Multitrack for PCE done, if my idea works. Now to hook up hotkeys.
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2011-06-16 02:29:45 +00:00 |
zeromus
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1b16d640bf
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dont pop open the archive chooser when power cycling a rom from an archive
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2011-06-12 22:55:34 +00:00 |
andres.delikat
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c767018bcf
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fix typo that broke wasPressed on input display
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2011-06-12 22:29:04 +00:00 |
andres.delikat
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0894a20e4c
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Fix alert font so it doesn't clash with displays around it, fix crash on tastudio close, fix play movie from beginning function
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2011-06-12 21:36:03 +00:00 |
andres.delikat
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59173e4e44
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Some virtual pad progress, virtual pad dumps input into movie file when recording, currently doesn't feed it to the core though (lol). Virtualpad object set up for a nes controller
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2011-06-12 14:42:50 +00:00 |
zeromus
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9ee66226df
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[NES] add SuROM (dragon quest 4) and SoROM/SxROM (other games that are not dragon quest 4)
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2011-06-12 00:53:14 +00:00 |
andres.delikat
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cd849d9614
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TAStudio - more fixups, current frame always in view, better images for tool buttons, fix read-only toggle, Gui cleanups
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2011-06-11 23:54:35 +00:00 |
andres.delikat
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b527b91252
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TAStudio - show input log of movie, very buggy atm
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2011-06-11 22:59:21 +00:00 |
andres.delikat
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bb0897b3ed
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Some work on TAStudio, read-only toggle, play movie from beginning, autoload, misc clean up
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2011-06-11 22:32:12 +00:00 |
zeromus
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c0988feaa3
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add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options
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2011-06-11 22:15:08 +00:00 |
andres.delikat
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895915cd9f
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Made public flags in main form so that dialogs can control frame advance & rewind. Hooked to TAStudio
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2011-06-11 19:39:34 +00:00 |
andres.delikat
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f52c4610e8
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NES config - Fix crash when palette path is null, hook up NES palette path config in path config dialog, dialog fix ups
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2011-06-11 16:22:48 +00:00 |
andres.delikat
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ef4b30cbd2
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NES graphics config - checkboxes & config for Allow > 8 sprites per scanline, and clip left & right sides. Hook up palette file selection, and autoload palette toggling. Checking in NES .palette files
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2011-06-11 12:54:26 +00:00 |
zeromus
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40b7827798
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improve fastforward system: add >> to fps display, add an 'alternate speed' selection (hold ctrl while choosing a speed from the config>speed/skip menu) which is used by holding FF key, add separate unthrottle toggle, clarify throttle control logic.
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2011-06-10 07:12:57 +00:00 |
zeromus
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368c5266e5
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[NES] add loader for FCEUX format palettes and an example of how to set it
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2011-06-10 05:31:46 +00:00 |
beirich
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a219e4fb64
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made the status bar toggleable
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2011-06-10 04:41:33 +00:00 |
andres.delikat
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a9c8756bd1
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Some work on Movie object and convertSMV started
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2011-06-08 00:25:16 +00:00 |
zeromus
|
a849a2b9ca
|
fix debug stdout redirection with a hack. which visual studio doesnt support in c# ????
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2011-06-06 21:08:38 +00:00 |
andres.delikat
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4c36d1abda
|
basic mmv conversion done. Still a lot of little todos with header info & error checking
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2011-06-06 00:18:42 +00:00 |
andres.delikat
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5ad6e0b602
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Begin Convert FCM tool. Reads most header stuff, no input log yet. Only hooked up to Drag & Drop atm
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2011-06-05 02:50:50 +00:00 |
beirich
|
9283a9f37d
|
IEmulator now implements IDisposable; client now disposes cores
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2011-06-02 02:59:18 +00:00 |
andres.delikat
|
6d82dcf486
|
Volume up and down hotkeys
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2011-05-30 01:50:51 +00:00 |
andres.delikat
|
157d8b7152
|
Use EXE path instead of working directory for Nescarts.7z, config.ini, and gamedb.txt
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2011-05-23 01:34:19 +00:00 |
andres.delikat
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1d0a504704
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Remove an erroneous duplicate message in savestate(), remove a debug message in movie
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2011-05-23 01:23:32 +00:00 |
andres.delikat
|
18a32d35e6
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Single Instance mode feature, currently though Bizhawk crashes on exit when in single instance mode
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2011-05-23 00:33:05 +00:00 |
andres.delikat
|
36a0580dca
|
Fix a bunch of crash issues with Ram Watch & Cheats related to having no list item selected. Implement Drag & drop for .cht & .wch files on Main form
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2011-05-22 20:19:28 +00:00 |
andres.delikat
|
16d282a15d
|
Drag & Drop savestates
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2011-05-22 19:52:49 +00:00 |
andres.delikat
|
a249d3b3ed
|
Hook up TASStudio to main form, add a few buttons.
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2011-05-22 18:38:44 +00:00 |
andres.delikat
|
a2dede0bfa
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Use absolute path when creating the input log, hook up savestate logic to SaveStateAs()
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2011-05-22 17:45:33 +00:00 |
andres.delikat
|
2e71a9ab93
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If movie is in Movie Finished mode and rewound, go back to playback mode
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2011-05-22 13:29:32 +00:00 |
andres.delikat
|
555d7b17c6
|
More InputLog logic
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2011-05-22 12:44:57 +00:00 |
andres.delikat
|
433ea55f18
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Make InputLog log to the Movie folder, clean up some logic regarding InputLog
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2011-05-22 12:40:11 +00:00 |
andres.delikat
|
fe563656b9
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Ability to set Bizhawk to Accept Background Input. TODO: currently only takes affect on bizhawk restart, find a way around this.
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2011-05-22 01:46:39 +00:00 |