adelikat
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6f2488aa57
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Lua - clear out lua drawing surface on restart
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2015-01-29 03:36:19 +00:00 |
adelikat
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307845b3b5
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Lua - recover from a locked drawing surface exception and log to the console, rather than crash the emulator
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2015-01-29 02:14:39 +00:00 |
goyuken
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82fcd0bc5e
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refactor IVideoProvider into a service. uses in mainform and friends are still hacky
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2015-01-14 22:37:37 +00:00 |
christoph.boehmwalder
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e11811e2f8
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Lua - Added an input box to the script console for on-the-fly command input
Set ImageScaling to None for all buttons in the toolbar in order to fix scaling issues
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2015-01-02 19:36:32 +00:00 |
adelikat
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4e0e5958ed
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Lua - Convert Gui library to service injection system
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2015-01-01 21:44:49 +00:00 |
adelikat
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a7c91ddcdd
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Lua - convert to the Client library to the service injection system
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2015-01-01 20:58:57 +00:00 |
adelikat
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72893a10f3
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EmuLuaLibrary - remove some commented code that should have been deleted
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2015-01-01 19:19:51 +00:00 |
goyuken
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cfaf59f887
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lua: internal infrsatructure changes to nes library
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2014-12-17 23:03:58 +00:00 |
goyuken
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ecf8728de6
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factor out serviceinjector to emulation.common
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2014-12-17 18:17:16 +00:00 |
adelikat
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685756ea8e
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Remove LoadTraceLogger() from ToolManager since it was simply a wrapper to manage availability logic, most of those types of properties should be removed now
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2014-12-14 01:39:15 +00:00 |
adelikat
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d7596684c2
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Lua - Expose tastudio library in non-developer builds
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2014-11-19 16:17:40 +00:00 |
adelikat
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5c92adcaaa
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Wire up the Log callback into lua libraries, this got lost in the last refactor I did, and so errors were not getting reported
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2014-11-08 14:54:00 +00:00 |
adelikat
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d0aee55059
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Tastudio - a bit of simplifying some code
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2014-10-20 19:04:59 +00:00 |
scepheo
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bad2bda4f4
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Added Lua functions to work with the letterboxing of the emulator, and for transforming emulator space points to client space.
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2014-10-10 11:02:18 +00:00 |
zeromus
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1358294a5c
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ladies and gentlemen, it is my extreme pleasure to you, for tonight's entertainment to present, the lua DrawText without cleartype. May you all enjoy it as much as I have.
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2014-10-04 02:09:25 +00:00 |
adelikat
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7a1fe8d51d
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lua/tastudio - implement tastudio.islag() and tastudio.hasstate()
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2014-09-22 21:58:45 +00:00 |
adelikat
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8b212da594
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tastudio/lua - implement tastudio.getmarker(), tastudio.setmarker(), and tastudio.removemarker()
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2014-09-21 15:17:29 +00:00 |
adelikat
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538c4632af
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Add a LuaLibraryAttributes attribute to lua libraries with a Released property, only register libraries that are released except in Developer Builds, set tastudio library Released flag to false
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2014-09-20 01:00:50 +00:00 |
adelikat
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ad16be7712
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Start a tastudio lua library
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2014-09-19 21:43:16 +00:00 |
adelikat
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afdfe11c7e
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lua - forms.label - add an optional fixedwidth font param
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2014-09-07 02:42:44 +00:00 |
adelikat
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bcd78cc4b8
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Round 1 of Movie loading system overhaul, this fixes the problem of loading sram when a movie is loaded. Still todo: some cleanup of some hacks that are no longer needed, and restoring the ability to open the play movie dialog and other things, while a movie is active
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2014-08-02 15:32:48 +00:00 |
adelikat
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43d9f77fd6
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this is mostly a hack, but fixes loading a rom when a movie is still running
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2014-08-01 01:34:40 +00:00 |
adelikat
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5f1df3224c
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fix some dangling references to BizHawk.Multiclient mostly in comments, but also in some client facing tooltip and lua documentation
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2014-07-27 01:19:33 +00:00 |
adelikat
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7e768eacb1
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When rewinding show << and <<<< symbols (not sure when those ever got removed). Tastudio - disable rewind on load, and restore it (if it was on) when closed
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2014-07-11 17:14:45 +00:00 |
zeromus
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0fe74f95e7
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fix LuaConsole PWD-related bugs
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2014-06-03 02:39:15 +00:00 |
adelikat
|
0649d1c77e
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Lua - add some more documentation, add a method that generates tasvideos wiki markup of the documentation and outputs to a file (method not wired to anything, there to save me tons of time when releasing)
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2014-06-03 02:19:13 +00:00 |
adelikat
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d037c6ed60
|
Oops
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2014-06-03 01:21:49 +00:00 |
adelikat
|
ba4e7d620b
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Refactor the LuaDocumentation class to remove a bunch of unnecessary stuff
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2014-06-03 00:34:41 +00:00 |
adelikat
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5d79072a38
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Lua - Finish strongly typing the Color params in the gui library, Lua Functions List - cleanup display of Color params and some other things
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2014-06-02 01:04:13 +00:00 |
adelikat
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58b5163715
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Lua Interface - support Strongly typing System.Drawing.Color, and strongly type the color parameters of gui.drawEllipse()
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2014-06-02 00:43:25 +00:00 |
adelikat
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83ada011e8
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Lua - Refactor how lua libraries are registered by searching assemblies and finding implementations and building a list of these
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2014-06-01 22:02:59 +00:00 |
adelikat
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0782c9820d
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Lua - implement event.onexit() - fires when the calling script stops execution, supports multiple callbacks per script
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2014-05-26 03:08:16 +00:00 |
adelikat
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e88b7cc93e
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one more tweak to make lua library constructors unified
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2014-05-21 01:15:52 +00:00 |
adelikat
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17568997bf
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Lua - unify constructors and have all libraries receive a lua context and an output callback, simplify some convolved registration code
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2014-05-21 00:17:35 +00:00 |
adelikat
|
6401e6d719
|
Refactor LuaLibraryBase to have a Lua context rather than misc libraries being in charge of that when needed. Still todo: clean up the inconsistent constructor logic, vs setting these as public properties
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2014-05-20 20:34:51 +00:00 |
adelikat
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f19d15d1ed
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Lua - add a Log callback to the LuaLibraryBase class instead of having misc libraries have to build out this behavior when they need it
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2014-05-20 20:25:18 +00:00 |
adelikat
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4ee4088c4c
|
read/write byte range functions - range check, and log warnings if user attempts to access outside the domain range, rather than throw a vague lua exception and crash
|
2014-05-19 01:42:41 +00:00 |
adelikat
|
059952f0a4
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Change memory.getmemorydomainlist() to return a lua table instead of a string
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2014-05-19 01:06:44 +00:00 |
adelikat
|
3d10d67fea
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Implement bizstring.split()
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2014-05-18 21:06:16 +00:00 |
adelikat
|
55b4dcd53c
|
gui.text - remove hacks that attempt use window size. Better logic is to be pure client space, and let gui.drawText do anything else
|
2014-05-14 23:44:46 +00:00 |
gochaism
|
0a9039fc60
|
Set SystemIcons.Application to Lua form icon.
|
2014-05-02 00:44:14 +00:00 |
gochaism
|
3fd9113f0d
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Disable maximize/resize of Lua forms, since user cannot do anything on resize anyway.
|
2014-05-02 00:38:48 +00:00 |
gochaism
|
a84b4126f2
|
Lua: Make console.log(...) a little more prettier.
|
2014-05-01 00:25:14 +00:00 |
adelikat
|
9d7c92fb6e
|
Oops
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2014-04-29 21:25:17 +00:00 |
gochaism
|
38a0a3593e
|
Lua: Update print and console.log to take variable arguments.
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2014-04-29 05:07:43 +00:00 |
adelikat
|
8c1c034090
|
Lua - make Print() be an alias of console.log()
|
2014-04-29 01:24:06 +00:00 |
adelikat
|
bbf7c43b6d
|
Rip out the Alert font from OSD Manager since it wasn't being used for anything useful anymore, Ram Watch on screen display - show frozen addresses in a cyan color instead of red to be consistent with the rest of the system
|
2014-04-27 13:01:10 +00:00 |
adelikat
|
603fd81066
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Lua - implement movie.fps() and add MovieTimer.lua script that shows the clock time for a given movie (updates while recording)
|
2014-04-22 21:27:08 +00:00 |
zeromus
|
7adc15d97e
|
work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
|
2014-04-15 21:46:18 +00:00 |
adelikat
|
6adde23553
|
Lua - also fix client.frameskip()
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2014-04-13 18:39:46 +00:00 |