adelikat
870c5c186a
Hex editor - remember last domain used, and load it automatically if available, fixes #1345 , fixes#508
2018-11-18 11:18:42 -06:00
adelikat
b73e9d2f7a
Merge pull request #1371 from TASVideos/rewind_frame0
...
This fixes a bug in TAStudio where you cannot use '<'to get to frame 0
2018-11-18 11:07:11 -06:00
adelikat
32b1fa6f3f
messages config - change label "Last Frame Input" to "Previous Frame Input" to avoid confusion
2018-11-18 11:06:19 -06:00
adelikat
288baf568d
Revert "here's how I think input display should work. also fixes your bug. also breaks something that had this comment (maybe)"
...
This reverts commit d4a48a8ee1
.
2018-11-18 10:43:11 -06:00
zeromus
9d6997692f
Merge remote-tracking branch 'remotes/peeweek/retroizer'
2018-11-18 11:09:53 -05:00
adelikat
06bb89791f
Add a nag when attempting to record a quicknes movie (but allow the user to continue), fixes #1353
2018-11-18 10:05:12 -06:00
zeromus
e368f42254
probably should not try to set last rom directory when opening al ibretro core
2018-11-18 10:58:28 -05:00
zeromus
63e1bc5511
fix loading archive from recent roms (broke in 7a72bf72e6
)
2018-11-18 10:55:19 -05:00
adelikat
c8265f6c10
allow snes9x movies to be recorded (still nag, but allow the user to continue)
2018-11-18 09:52:35 -06:00
alyosha-tas
4794c1bd46
Add files via upload
2018-11-18 09:04:56 -06:00
alyosha-tas
ae21d1748f
Add files via upload
2018-11-18 09:03:49 -06:00
alyosha-tas
b65d87f40c
Add files via upload
2018-11-18 09:03:03 -06:00
adelikat
a4dcd4d010
Merge pull request #1321 from TASVideos/firmwareimporterfixes
...
FirmwaresConfig: Stop indiscriminate importing (and some other things…
2018-11-18 08:37:26 -06:00
adelikat
db50cfc648
Merge branch 'lua-polygon-pos'
2018-11-18 08:28:05 -06:00
adelikat
7d708029ad
drawPolygon - change x,y to offsetX,offsetY, make them truely optional by fixing a subtle order of operations problem
2018-11-18 08:27:32 -06:00
adelikat
ee9e21bcb2
Merge pull request #1180 from AntyMew/lua-polygon-pos
...
Lua: Add optional position parameters to `DrawPolygon`
2018-11-18 08:12:01 -06:00
adelikat
8582023346
Merge pull request #1291 from TASVideos/force_DE_onMovieRecord
...
EmuHawk: Movies and DeterministicEmulation - ensure this is enforced …
2018-11-18 08:06:34 -06:00
adelikat
1d82ab4e3a
Merge pull request #1326 from nog5/master
...
lua: drawText() vertical alignment "top" and "bottom" was backwards
2018-11-18 07:55:22 -06:00
alyosha-tas
4c5723b95e
A7800: pokey version of pacman collection
2018-11-17 14:54:13 -06:00
alyosha-tas
d465ddbf53
A7800 mapper fix
2018-11-17 14:46:22 -06:00
alyosha-tas
f91c14e42e
A7800: more Pokey fixes, should sound correct now
2018-11-17 11:37:18 -06:00
alyosha-tas
c8bb21ab38
A7800: more pokey work, starting to sound correct
2018-11-17 10:18:11 -06:00
cah4e3
02e1ccd541
removing "alt version" or Joshua by Wisdom Tree. This is just a bad file.
2018-11-15 16:52:46 +03:00
zeromus
026527380d
gbhawk CDL - fiddle with it a bit, ignore writes to rom
2018-11-15 05:00:53 -05:00
cah4e3
9955b43c0a
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2018-11-15 11:45:52 +03:00
zeromus
6dd6314c87
gbhawk CDL - all the mappers. not tested very thoroughly.
2018-11-14 21:27:13 -05:00
zeromus
7143b2c83f
GBHawk CDL - hook up mappers, test with MBC5
2018-11-14 21:10:01 -05:00
zeromus
a8db56d8b2
rough draft gbhawk CDL
2018-11-14 21:04:31 -05:00
zeromus
7a72bf72e6
experimental: add %rom% to path manager, so files related to a rom can be located relative to the rom
...
also refactored how %exe% worked because it blew my mind
2018-11-14 19:04:02 -05:00
alyosha-tas
c7f717981b
Update GBHawk.cs
2018-11-14 17:47:34 -06:00
cah4e3
ce7977f015
fix gbhawk firmware load crash
2018-11-15 01:14:27 +03:00
zeromus
5a38882f9e
refix CDL autosave
2018-11-13 03:21:19 -05:00
zeromus
026bd3e1e5
more cdlogger ux improvements; fixes #1346
2018-11-13 02:06:39 -05:00
zeromus
872af8517f
improve CDL autoloading (should fix #1346 , but this is all a mess. I dont know)
2018-11-12 18:50:58 -05:00
zeromus
68f97a708d
fix more mess in cdl file management
2018-11-12 18:12:00 -05:00
zeromus
25ff1f9539
libgambatte CDL - dont log anything while the bios runs ( fixes #1349 )
2018-11-12 17:52:41 -05:00
alyosha-tas
a3e0a9818e
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2018-11-12 09:29:23 -06:00
alyosha-tas
ca52715673
A7800: Audio Overhaul
2018-11-12 09:29:11 -06:00
zeromus
25dcc8d05d
try cleaning up some garbage in CDL file management
...
see #1346
2018-11-12 02:25:51 -05:00
alyosha-tas
6dbbc9256a
Movie Importer: Display Failure Message
2018-11-10 17:23:45 -06:00
alyosha-tas
f0271b1f72
GBHawk: Pass many more tests
2018-11-10 12:47:46 -06:00
zeromus
1961d8b8d0
fix mupen dll not to have 100 frame hack crash; change c# side to more visibly hang (the frame counter stops, so the condition can be detected)
2018-11-07 19:59:03 -05:00
zeromus
2eade372fd
try a new technique to just unstick the frontend when the n64 emulation thread dies
2018-11-07 15:37:37 -05:00
zeromus
aee7358a6d
fix starting up in dist packages with dlls relocated
2018-11-06 19:05:03 -05:00
alyosha-tas
3eefa19d68
A2600: MegaBoy special frame setting
2018-11-04 14:04:08 -06:00
James Groom
ca021d96cc
Allow bizhawk to be built and run w/ MSBuild and Wine+Mono on GNU+Linux ( #1237 )
...
- Update to latest OpenTK, add input code from `mono-stable` branch
(kudos), and fix bugs arisen from version differences
- Move some functionality into Win-specific classes and add Wine+Mono
implementation where simple
- Add conditions to main loop so some things only run on Windows
2018-11-04 20:05:20 +03:00
zeromus
30bf94e68d
use newer rsp vcxproj (old one doesnt build)
2018-11-04 05:39:18 -05:00
zeromus
e6d1feaf83
fix output directories in newer rsp vcxproj
2018-11-04 05:39:07 -05:00
zeromus
4e76bd97d1
fix regression from 2948d7597a
loading archive roms
2018-11-04 05:25:24 -05:00
zeromus
482a3ab8f6
trap more cases where n64 emulation can halt when running buggy code and shunt through my don't-halt-after-all logic. these are now all associated with error messages; it would be nice if someone knew a way to get those error messages out to c#. then again, that might make buggy code become hopelessly slow due to error spew
...
re #1214
2018-11-03 14:04:34 -04:00